Player Matchup

Chiron
Chiron
Bronze II
Delfos14
Chiron
Bronze II
Level 87
God Stats
1W - 2L
1,327 SR
Queue Stats
204W - 212L
226 MMR
Solo
Zhong Kui
Zhong Kui
Silver IV
Kaori989
Zhong Kui
Silver IV
Level 126
God Stats
4W - 1L
1,652 SR
Queue Stats
113W - 124L
669 MMR
Solo
Artio
Artio
Gold IV
McSh4ne
Artio
Gold IV
Level 128
God Stats
6W - 9L
1,619 SR
Queue Stats
372W - 383L
1,357 MMR
Solo
Scylla
Scylla
Gold IV
THEGOLDTRIDENT
Scylla
Gold IV
Level 131
God Stats
15W - 23L
1,301 SR
Queue Stats
228W - 234L
1,411 MMR
Solo
Fenrir
Fenrir
Bronze III
twist150
Fenrir
Bronze III
Level 144
God Stats
0W - 1L
1,231 SR
Queue Stats
0W - 3L
1,413 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 123
1,426 SR
1,015 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 105
1,514 SR
1,006 MMR
Nu Wa
Nu Wa
Silver III
AberforthX
Nu Wa
Silver III
Level 147
God Stats
9W - 9L
1,445 SR
Queue Stats
381W - 389L
783 MMR
Solo
Artemis
Artemis
Silver I
Gwakamol
Artemis
Silver I
Level 87
God Stats
3W - 4L
1,727 SR
Queue Stats
47W - 51L
1,454 MMR
Party 1
Arachne
Arachne
Silver V
Ringorow
Arachne
Silver V
Level 83
God Stats
13W - 14L
1,606 SR
Queue Stats
297W - 325L
534 MMR
Solo
Vamana
Vamana
Silver I
Superzero
Vamana
Silver I
Level 101
God Stats
5W - 6L
1,381 SR
Queue Stats
57W - 66L
1,454 MMR
Party 1
Nox
Nox
Silver II
kakuna1
Nox
Silver II
Level 107
God Stats
9W - 17L
1,408 SR
Queue Stats
201W - 209L
805 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Delfos14
Chiron
19
1 / 9 / 4
11,771
471
10,111
19,029
6,733
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
Kaori989
Zhong Kui
17
3 / 5 / 4
11,092
444
13,274
19,235
20,496
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artio
McSh4ne
Artio
17
3 / 6 / 12
11,813
473
7,619
30,293
31,756
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
6 / 7 / 6
12,968
519
12,373
18,813
6,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
twist150
Fenrir
20
10 / 5 / 3
13,068
523
10,715
24,417
10,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
TiamatMorgan Le FayPersephoneThothGilgamesh

VS

Bans
TsukuyomiCabrakanSetAthenaCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
20
11 / 3 / 4
14,592
584
21,299
11,726
4,303
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Gwakamol
Artemis
20
8 / 3 / 13
14,966
599
24,525
14,483
5,390
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
Ringorow
Arachne
20
8 / 8 / 13
15,286
611
16,705
22,129
8,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vamana
Superzero
Vamana
20
1 / 3 / 12
13,291
532
12,572
23,463
28,426
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nox
18
4 / 6 / 17
12,799
512
12,041
17,860
13,318
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
91
23
Kills
32
32
Deaths
23
29
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
11
3
4
4.33
L
Chiron
Delfos14
Chiron
1
9
4
0.33
W
Artemis
Gwakamol
Artemis
8
3
13
4.83
L
Zhong Kui
Kaori989
Zhong Kui
3
5
4
1
L
Artio
McSh4ne
Artio
3
6
12
1.5
W
Arachne
Ringorow
Arachne
8
8
13
1.81
W
Vamana
Superzero
Vamana
1
3
12
2.33
L
6
7
6
1.29
W
Nox
4
6
17
2.08
L
Fenrir
twist150
Fenrir
10
5
3
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,092
Damage
87,142
111,787
Taken
89,661
76,216
Mitigated
60,362
25,624
Healing
24,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
21,299
3,333
337
2,830
11,726
4,303
5,042
6,505
5,221
101,421
0
L
Chiron
Delfos14
Chiron
10,111
1,701
858
3,758
19,029
6,733
0
4,168
14,707
0
88,394
W
Artemis
Gwakamol
Artemis
24,525
14,798
0
5,192
14,483
5,390
4,511
4,120
10,363
0
130,140
L
Zhong Kui
Kaori989
Zhong Kui
13,274
1,118
0
6,018
19,235
20,496
769
6,965
12,008
74,266
0
L
Artio
McSh4ne
Artio
7,619
695
700
4,643
30,293
31,756
87
11,319
18,550
45,659
0
W
Arachne
Ringorow
Arachne
16,705
11,896
0
3,921
22,129
8,925
3,673
7,075
15,054
0
101,374
W
Vamana
Superzero
Vamana
12,572
4,366
0
6,848
23,463
28,426
209
6,515
16,948
11,074
61,496
L
12,373
745
358
3,228
18,813
6,886
310
5,548
13,010
85,012
0
W
Nox
12,041
1,251
775
4,419
17,860
13,318
899
9,492
8,368
40,507
0
L
Fenrir
twist150
Fenrir
10,715
2,294
0
6,061
24,417
10,345
240
7,589
16,650
0
75,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,712
Gold Earned
70,934
619
Minions Killed
652
0
Camps Cleared
0
2,091,440
Distance Traveled
2,212,623
31
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
14,592
584
167
7
0
441,073
8
L
Chiron
11,771
471
165
7
0
403,076
2
W
Artemis
14,966
599
182
7
0
420,972
2
L
Zhong Kui
11,092
444
136
5
0
381,652
10
L
Artio
11,813
473
51
2
0
405,513
14
W
Arachne
15,286
611
129
5
0
479,542
7
W
Vamana
13,291
532
124
5
0
464,232
4
L
Scylla
12,968
519
152
6
0
439,284
4
W
Nox
12,799
512
50
2
0
406,804
5
L
Fenrir
13,068
523
115
5
0
461,915
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role