Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Grzegorz120
Chronos
Level 148
God Stats
9W - 5L
1,337 SR
Queue Stats
422W - 326L
1,576 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
KingOfKong_02
Ah Muzen Cab
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 95
1,446 SR
1,525 Elo+

VS

Team Averages
Level 117
1,613 SR
1,468 Elo+
Khepri
Khepri
Alpha_T-10
Khepri
Level 123
God Stats
5W - 1L
1,935 SR
Queue Stats
168W - 117L
1,595 Elo+
Solo
Xbalanque
Xbalanque
Thairock99
Xbalanque
Level 123
God Stats
7W - 7L
1,339 SR
Queue Stats
46W - 75L
1,308 Elo+
Solo
Ra
Ra
bjosud
Ra
Level 106
God Stats
49W - 49L
1,566 SR
Queue Stats
126W - 137L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
1 / 4 / 2
10,726
631
4,746
14,777
13,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos
Grzegorz120
Chronos
15
1 / 2 / 2
10,284
605
10,864
14,010
5,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Muzen Cab
KingOfKong_02
Ah Muzen Cab
14
1 / 1 / 2
10,117
595
10,427
8,342
3,057
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Alpha_T-10
Khepri
15
0 / 2 / 7
9,777
575
7,928
15,511
21,563
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Xbalanque
Thairock99
Xbalanque
3
0 / 1 / 1
7,836
461
890
755
209
Short Bow

Short Bow

+15%
Attack Speed

Ra
17
7 / 0 / 0
11,052
650
16,330
13,035
7,101
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
3
Kills
7
7
Deaths
3
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
4
2
0.5
L
Khepri
Alpha_T-10
Khepri
0
2
7
1.75
W
Chronos
Grzegorz120
Chronos
1
2
2
1
W
Ah Muzen Cab
KingOfKong_02
Ah Muzen Cab
1
1
2
2
L
Xbalanque
Thairock99
Xbalanque
0
1
1
0.5
L
Ra
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,037
Damage
25,148
37,129
Taken
29,301
21,244
Mitigated
28,873
9,304
Healing
13,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,746
1,180
0
3,936
14,777
13,060
268
9,393
5,384
0
30,103
L
Khepri
Alpha_T-10
Khepri
7,928
697
0
2,324
15,511
21,563
424
5,415
10,096
22,100
0
W
Chronos
Grzegorz120
Chronos
10,864
2,910
0
1,388
14,010
5,127
1,102
8,983
5,027
54,137
4,672
W
Ah Muzen Cab
KingOfKong_02
Ah Muzen Cab
10,427
4,015
0
3,980
8,342
3,057
1,465
6,240
2,102
0
49,785
L
Xbalanque
Thairock99
Xbalanque
890
95
0
17
755
209
0
342
413
0
1,421
L
Ra
16,330
1,774
3,212
7,598
13,035
7,101
535
4,482
8,553
69,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,127
Gold Earned
28,665
219
Minions Killed
193
11
Camps Cleared
4
874,864
Distance Traveled
601,213
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,726
631
50
3
6
288,077
3
L
Khepri
9,777
575
61
4
1
290,438
5
W
Chronos
10,284
605
82
5
5
298,005
2
W
Ah Muzen Cab
10,117
595
87
5
0
288,782
0
L
Xbalanque
7,836
461
3
0
1
13,319
0
L
Ra
11,052
650
129
8
2
297,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role