Player Matchup

Tiamat
Tiamat
Brain102
Tiamat
Level 105
God Stats
0W - 1L
1,498 SR
Queue Stats
1W - 2L
1,310 Elo+
Party 2
Horus
Horus
KoRnQueror
Horus
Level 99
God Stats
0W - 1L
1,638 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Apollo
Apollo
NikoPapi
Apollo
Level 144
God Stats
1W - 8L
1,367 SR
Queue Stats
90W - 93L
1,539 Elo+
Party 2
Zhong Kui
Zhong Kui
jakeryu0001
Zhong Kui
Level 103
God Stats
0W - 1L
1,166 SR
Queue Stats
31W - 43L
1,361 Elo+
Solo
Team Averages
Level 113
1,417 SR
1,427 Elo+

VS

Team Averages
Level 139
1,504 SR
1,501 Elo+
Bellona
Bellona
 
Bellona
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
GangsterLPP
Janus
Level 125
God Stats
1W - 0L
1,517 SR
Queue Stats
49W - 46L
1,567 Elo+
Party 1
Fafnir
Fafnir
WhiiTy_WhiTe
Fafnir
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 21L
1,436 Elo+
Party 1
Ne Zha
Ne Zha
WineAndPìzza
Ne Zha
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Brain102
Tiamat
11
0 / 6 / 2
6,711
671
4,843
8,785
4,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Horus
12
1 / 3 / 2
7,123
712
3,832
9,966
7,150
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
NikoPapi
Apollo
12
1 / 4 / 1
7,061
706
4,255
9,045
3,528
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
jakeryu0001
Zhong Kui
13
1 / 5 / 1
7,988
799
5,273
9,791
6,573
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
5 / 1 / 4
9,096
910
6,535
6,928
5,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 1 / 6
8,351
835
7,458
4,957
1,607
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
14
6 / 1 / 4
8,817
882
6,263
6,595
8,458
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
5 / 0 / 6
10,001
1,000
10,880
11,146
9,324
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
3
Kills
18
18
Deaths
3
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
5
1
4
7
L
Tiamat
Brain102
Tiamat
0
6
2
0.17
W
2
1
6
5
L
Horus
1
3
2
0.67
L
Apollo
NikoPapi
Apollo
1
4
1
0.38
W
Fafnir
6
1
4
8
W
5
0
6
8
L
Zhong Kui
jakeryu0001
Zhong Kui
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,203
Damage
31,136
37,587
Taken
29,626
21,408
Mitigated
25,221
6,078
Healing
10,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
6,535
1,314
0
1,842
6,928
5,832
2,864
2,742
4,186
0
25,762
L
Tiamat
Brain102
Tiamat
4,843
205
0
887
8,785
4,157
0
2,901
5,630
16,749
0
W
7,458
395
0
1,278
4,957
1,607
1,448
1,708
3,249
27,066
0
L
Horus
3,832
1,413
1,267
2,050
9,966
7,150
0
4,436
5,394
0
10,180
L
Apollo
NikoPapi
Apollo
4,255
1,823
0
467
9,045
3,528
252
4,336
4,583
0
22,752
W
Fafnir
6,263
1,622
0
2,310
6,595
8,458
1,337
2,307
4,288
11,515
0
W
10,880
4,013
0
5,418
11,146
9,324
851
3,928
7,218
0
50,176
L
Zhong Kui
jakeryu0001
Zhong Kui
5,273
298
0
1,407
9,791
6,573
0
2,520
7,101
26,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,883
Gold Earned
36,265
144
Minions Killed
190
6
Camps Cleared
13
657,586
Distance Traveled
861,973
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,096
910
45
5
2
234,818
0
L
Tiamat
6,711
671
33
3
0
160,132
2
W
Janus
8,351
835
49
5
1
203,350
0
L
Horus
7,123
712
10
1
1
171,116
2
L
Apollo
7,061
706
44
4
2
165,590
2
W
Fafnir
8,817
882
22
2
2
207,489
0
W
Ne Zha
10,001
1,000
74
7
8
216,316
0
L
Zhong Kui
7,988
799
57
6
3
160,748
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role