Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
BALLERLIFE365
Arachne
Level 102
God Stats
5W - 1L
1,500 SR
Queue Stats
266W - 259L
1,469 Elo+
Solo
Gilgamesh
Gilgamesh
Hippieprime
Gilgamesh
Level 107
God Stats
8W - 9L
1,441 SR
Queue Stats
289W - 318L
1,423 Elo+
Party 3
Baba Yaga
Baba Yaga
Panddito
Baba Yaga
Level 70
God Stats
3W - 1L
1,744 SR
Queue Stats
149W - 126L
1,552 Elo+
Party 2
Nike
Nike
xLemon24
Nike
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 86L
1,492 Elo+
Party 2
Team Averages
Level 89
1,537 SR
1,487 Elo+

VS

Team Averages
Level 57
1,468 SR
1,485 Elo+
Neith
Neith
Aetherman
Neith
Level 96
God Stats
1W - 2L
1,301 SR
Queue Stats
25W - 19L
1,459 Elo+
Party 1
Bellona
Bellona
HarmoniousHex
Bellona
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 108L
1,535 Elo+
Party 4
Kumbhakarna
Kumbhakarna
Leancusines
Kumbhakarna
Level 33
God Stats
4W - 5L
1,642 SR
Queue Stats
32W - 24L
1,507 Elo+
Party 1
Thor
Thor
Nevinius
Thor
Level 17
God Stats
1W - 4L
1,248 SR
Queue Stats
31W - 41L
1,380 Elo+
Party 4
Raijin
Raijin
baaby AiA
Raijin
Level 65
God Stats
5W - 3L
1,651 SR
Queue Stats
135W - 119L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
2 / 0 / 3
7,975
532
9,045
8,763
5,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Arachne
14
3 / 3 / 6
8,717
581
5,225
12,141
5,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilgamesh
Hippieprime
Gilgamesh
12
1 / 0 / 3
7,525
502
3,503
7,517
3,550
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baba Yaga
Panddito
Baba Yaga
15
6 / 1 / 3
9,652
643
6,292
7,575
3,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nike
14
1 / 1 / 0
8,169
545
4,707
9,826
8,225
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Aetherman
Neith
11
0 / 2 / 0
6,281
419
7,784
9,392
3,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
13
1 / 2 / 0
7,769
518
6,527
9,139
6,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kumbhakarna
Leancusines
Kumbhakarna
10
0 / 2 / 0
5,567
371
1,426
8,692
5,447
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thor
10
0 / 2 / 0
6,485
432
1,608
7,878
2,407
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Raijin
baaby AiA
Raijin
12
4 / 5 / 0
7,861
524
6,075
8,724
2,795
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
13
Kills
5
5
Deaths
13
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
2
0
3
3.5
L
Neith
Aetherman
Neith
0
2
0
0
W
Arachne
3
3
6
2
L
Bellona
1
2
0
0.5
W
Gilgamesh
Hippieprime
Gilgamesh
1
0
3
2.5
L
Kumbhakarna
Leancusines
Kumbhakarna
0
2
0
0
L
Thor
0
2
0
0
W
Baba Yaga
Panddito
Baba Yaga
6
1
3
7.5
L
Raijin
baaby AiA
Raijin
4
5
0
0.8
W
Nike
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,772
Damage
23,420
45,822
Taken
43,825
26,225
Mitigated
20,495
17,917
Healing
10,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
9,045
1,751
0
6,481
8,763
5,453
0
806
7,957
56,781
0
L
Neith
Aetherman
Neith
7,784
4,034
0
3,199
9,392
3,178
0
6,011
3,327
0
49,687
W
Arachne
5,225
3,133
0
5,119
12,141
5,910
666
3,122
9,019
0
57,352
L
Bellona
6,527
2,887
0
4,234
9,139
6,668
0
743
7,683
0
47,687
W
Gilgamesh
Hippieprime
Gilgamesh
3,503
644
0
731
7,517
3,550
141
1,042
6,475
0
30,664
L
Kumbhakarna
Leancusines
Kumbhakarna
1,426
60
0
0
8,692
5,447
0
3,540
5,152
10,207
0
L
Thor
1,608
580
0
2,150
7,878
2,407
0
308
7,506
0
39,822
W
Baba Yaga
Panddito
Baba Yaga
6,292
563
0
2,578
7,575
3,087
1,096
2,666
4,909
61,397
0
L
Raijin
baaby AiA
Raijin
6,075
522
0
884
8,724
2,795
0
4,348
4,034
40,375
0
W
Nike
4,707
808
0
3,008
9,826
8,225
0
178
9,648
83
44,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,038
Gold Earned
33,963
485
Minions Killed
366
0
Camps Cleared
0
1,521,090
Distance Traveled
1,409,962
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,975
532
104
7
0
285,958
6
L
Neith
6,281
419
94
6
0
279,094
0
W
Arachne
8,717
581
103
7
0
332,096
0
L
Bellona
7,769
518
102
7
0
297,003
4
W
Gilgamesh
7,525
502
50
3
0
299,076
2
L
Kumbhakarna
5,567
371
15
1
0
303,244
0
L
Thor
6,485
432
81
5
0
281,551
0
W
Baba Yaga
9,652
643
122
8
0
308,717
8
L
Raijin
7,861
524
74
5
0
249,070
6
W
Nike
8,169
545
106
7
0
295,243
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role