Player Matchup

Tiamat
Tiamat
HossKat
Tiamat
Level 27
God Stats
8W - 5L
1,715 SR
Queue Stats
333W - 370L
1,445 Elo+
Party 1
Yemoja
Yemoja
LumpNut
Yemoja
Level 6
God Stats
2W - 2L
1,713 SR
Queue Stats
7W - 9L
1,588 Elo+
Party 1
Charybdis
Charybdis
SchruteBucksDM
Charybdis
Level 82
God Stats
21W - 14L
1,530 SR
Queue Stats
409W - 445L
1,419 Elo+
Party 1
Mulan
Mulan
TrevDale
Mulan
Level 17
God Stats
8W - 3L
1,500 SR
Queue Stats
216W - 231L
1,480 Elo+
Party 1
Nemesis
Nemesis
notloc34
Nemesis
Level 77
God Stats
0W - 4L
1,195 SR
Queue Stats
441W - 477L
1,437 Elo+
Party 1
Team Averages
Level 42
1,531 SR
1,474 Elo+

VS

Team Averages
Level 24
1,508 SR
1,629 Elo+
Amaterasu
Amaterasu
EdmundMcMiller
Amaterasu
Level 28
God Stats
4W - 3L
1,605 SR
Queue Stats
94W - 84L
1,606 Elo+
Party 2
Fenrir
Fenrir
LucarosRax
Fenrir
Level 29
God Stats
47W - 37L
1,577 SR
Queue Stats
434W - 437L
1,473 Elo+
Solo
Raijin
Raijin
cristalbong
Raijin
Level 28
God Stats
2W - 1L
1,561 SR
Queue Stats
57W - 43L
1,680 Elo+
Party 2
Hachiman
Hachiman
michel029
Hachiman
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 25L
1,691 Elo+
Party 2
Ymir
Ymir
viviannmss
Ymir
Level 11
God Stats
1W - 1L
1,296 SR
Queue Stats
15W - 15L
1,694 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
HossKat
Tiamat
7
1 / 3 / 2
5,115
512
1,722
5,358
2,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
LumpNut
Yemoja
3
0 / 6 / 2
3,756
376
1,411
7,438
2,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Charybdis
SchruteBucksDM
Charybdis
7
1 / 5 / 1
4,648
465
1,074
4,639
1,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mulan
TrevDale
Mulan
9
2 / 1 / 3
5,751
575
5,111
5,985
2,221
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nemesis
notloc34
Nemesis
6
1 / 4 / 2
4,675
468
3,593
7,089
1,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
EdmundMcMiller
Amaterasu
10
0 / 3 / 0
5,333
533
1,454
7,381
3,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
LucarosRax
Fenrir
9
6 / 3 / 1
5,745
575
5,250
5,827
1,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Raijin
11
3 / 0 / 6
6,188
619
4,426
4,853
2,013
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
michel029
Hachiman
12
10 / 0 / 1
6,954
695
8,186
4,344
1,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

7
0 / 0 / 8
5,197
520
1,155
4,160
3,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
5
Kills
19
19
Deaths
6
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
EdmundMcMiller
Amaterasu
0
3
0
0
L
Tiamat
HossKat
Tiamat
1
3
2
0.67
W
Fenrir
LucarosRax
Fenrir
6
3
1
2.17
L
Yemoja
LumpNut
Yemoja
0
6
2
0.17
L
Charybdis
SchruteBucksDM
Charybdis
1
5
1
0.3
L
Mulan
TrevDale
Mulan
2
1
3
3.5
W
Raijin
3
0
6
6
W
Hachiman
michel029
Hachiman
10
0
1
10.5
L
Nemesis
notloc34
Nemesis
1
4
2
0.5
W
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,911
Damage
20,471
30,509
Taken
26,565
9,750
Mitigated
12,210
6,411
Healing
8,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
EdmundMcMiller
Amaterasu
1,454
695
0
2,783
7,381
3,793
0
38
7,343
3,938
21,876
L
Tiamat
HossKat
Tiamat
1,722
259
0
1,496
5,358
2,180
0
1,477
3,881
15,011
0
W
Fenrir
LucarosRax
Fenrir
5,250
2,011
0
983
5,827
1,705
0
889
4,788
0
23,582
L
Yemoja
LumpNut
Yemoja
1,411
666
134
377
7,438
2,470
0
2,078
5,360
3,796
0
L
Charybdis
SchruteBucksDM
Charybdis
1,074
449
0
481
4,639
1,268
0
211
4,428
0
16,899
L
Mulan
TrevDale
Mulan
5,111
1,785
25
2,376
5,985
2,221
0
1,148
4,837
0
24,391
W
Raijin
4,426
1,210
48
2,571
4,853
2,013
445
733
4,042
38,535
0
W
Hachiman
michel029
Hachiman
8,186
4,339
0
1,038
4,344
1,628
123
193
4,151
0
49,753
L
Nemesis
notloc34
Nemesis
3,593
1,679
106
1,416
7,089
1,611
0
788
6,301
0
22,788
W
1,155
136
0
738
4,160
3,071
371
1,032
3,108
12,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,945
Gold Earned
29,417
156
Minions Killed
301
0
Camps Cleared
0
910,081
Distance Traveled
934,718
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
5,333
533
74
7
0
197,017
1
L
Tiamat
5,115
512
38
4
0
179,161
2
W
Fenrir
5,745
575
39
4
0
196,015
0
L
Yemoja
3,756
376
6
1
0
172,026
1
L
Charybdis
4,648
465
29
3
0
179,632
0
L
Mulan
5,751
575
41
4
0
179,440
2
W
Raijin
6,188
619
80
8
0
171,395
0
W
Hachiman
6,954
695
90
9
0
183,361
4
L
Nemesis
4,675
468
42
4
0
199,822
4
W
Ymir
5,197
520
18
2
0
186,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role