Player Matchup

Raijin
Raijin
LunarGlacier
Raijin
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 22L
1,518 Elo+
Party 1
Anubis
Anubis
Racholin
Anubis
Level 28
God Stats
2W - 2L
1,256 SR
Queue Stats
39W - 22L
1,487 Elo+
Party 1
Bastet
Bastet
Redherrin
Bastet
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 22L
1,541 Elo+
Party 1
Sylvanus
Sylvanus
TrueHer0
Sylvanus
Level 18
God Stats
9W - 4L
1,500 SR
Queue Stats
39W - 24L
1,518 Elo+
Party 1
Izanami
Izanami
potatoshoot
Izanami
Level 12
God Stats
4W - 1L
1,664 SR
Queue Stats
12W - 12L
1,470 Elo+
Party 1
Team Averages
Level 20
1,484 SR
1,507 Elo+

VS

Team Averages
Level 17
1,460 SR
1,339 Elo+
Thanatos
Thanatos
Bonhill
Thanatos
Level 17
God Stats
0W - 1L
1,101 SR
Queue Stats
0W - 2L
1,175 Elo+
Party 2
Tiamat
Tiamat
KingChe 1K
Tiamat
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 90L
1,157 Elo+
Solo
Khepri
Khepri
MA0RIMANTIS
Khepri
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 12L
1,565 Elo+
Solo
Hou Yi
Hou Yi
Noodleson Jr
Hou Yi
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,175 Elo+
Party 2
Arachne
Arachne
Papafewback
Arachne
Level 25
God Stats
93W - 66L
1,700 SR
Queue Stats
197W - 199L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
17
7 / 4 / 6
12,316
513
9,285
11,178
4,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
Racholin
Anubis
19
12 / 4 / 11
13,897
579
18,141
14,603
9,208
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
Redherrin
Bastet
16
7 / 2 / 5
11,695
487
9,079
14,093
5,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
TrueHer0
Sylvanus
18
6 / 0 / 23
13,179
549
5,868
12,520
20,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
potatoshoot
Izanami
20
16 / 0 / 9
16,151
673
24,164
13,936
6,653
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Bonhill
Thanatos
15
0 / 12 / 2
9,607
400
5,101
19,424
5,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
KingChe 1K
Tiamat
13
1 / 7 / 0
8,607
359
5,587
14,229
5,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
12
0 / 9 / 0
8,183
341
772
16,819
9,213
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hou Yi
12
0 / 15 / 0
8,272
345
4,655
17,809
2,778
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Papafewback
Arachne
20
9 / 5 / 0
13,324
555
15,761
21,366
8,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
12
48
Kills
10
10
Deaths
48
54
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Bonhill
Thanatos
0
12
2
0.08
L
Tiamat
KingChe 1K
Tiamat
1
7
0
0.14
W
Raijin
7
4
6
2.5
L
Khepri
0
9
0
0
L
Hou Yi
0
15
0
0
L
Arachne
Papafewback
Arachne
9
5
0
1.8
W
Anubis
Racholin
Anubis
12
4
11
4.38
W
Bastet
Redherrin
Bastet
7
2
5
4.75
W
Sylvanus
TrueHer0
Sylvanus
6
0
23
17.5
W
Izanami
potatoshoot
Izanami
16
0
9
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,537
Damage
31,876
66,330
Taken
89,647
46,456
Mitigated
32,280
19,182
Healing
20,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Bonhill
Thanatos
5,101
1,480
0
7,352
19,424
5,675
414
4,385
14,883
0
72,279
L
Tiamat
KingChe 1K
Tiamat
5,587
677
204
1,580
14,229
5,821
136
6,602
7,532
37,030
0
W
Raijin
9,285
842
0
1,071
11,178
4,602
1,418
997
10,181
74,343
0
L
Khepri
772
112
0
990
16,819
9,213
204
4,988
11,781
25,680
0
L
Hou Yi
4,655
1,792
0
487
17,809
2,778
278
10,343
7,338
0
29,425
L
Arachne
Papafewback
Arachne
15,761
10,176
0
9,489
21,366
8,793
1,548
6,435
14,819
0
115,824
W
Anubis
Racholin
Anubis
18,141
673
0
5,721
14,603
9,208
4,001
1,410
13,193
72,994
0
W
Bastet
Redherrin
Bastet
9,079
3,781
0
994
14,093
5,216
1,302
352
13,741
0
73,321
W
Sylvanus
TrueHer0
Sylvanus
5,868
1,794
573
4,069
12,520
20,777
1,324
2,605
9,915
18,464
0
W
Izanami
potatoshoot
Izanami
24,164
14,981
0
6,754
13,936
6,653
5,660
995
12,941
0
154,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,238
Gold Earned
47,993
618
Minions Killed
467
0
Camps Cleared
0
2,327,123
Distance Traveled
2,002,455
28
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,607
400
122
5
0
427,043
0
L
Tiamat
8,607
359
53
2
0
410,676
0
W
Raijin
12,316
513
128
5
0
455,771
4
L
Khepri
8,183
341
47
2
0
331,003
0
L
Hou Yi
8,272
345
49
2
0
371,527
0
L
Arachne
13,324
555
196
8
0
462,206
1
W
Anubis
13,897
579
139
6
0
420,055
9
W
Bastet
11,695
487
88
4
0
515,525
4
W
Sylvanus
13,179
549
31
1
0
474,077
10
W
Izanami
16,151
673
232
10
0
461,695
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role