Player Matchup

Scylla
Scylla
MeanDaddy404
Scylla
Level 113
God Stats
11W - 2L
1,778 SR
Queue Stats
305W - 202L
1,650 Elo+
Party 2
Medusa
Medusa
Valgante
Medusa
Level 67
God Stats
60W - 39L
1,649 SR
Queue Stats
254W - 177L
1,643 Elo+
Party 2
Kumbhakarna
Kumbhakarna
hotdogwater8624
Kumbhakarna
Level 88
God Stats
2W - 8L
1,613 SR
Queue Stats
331W - 240L
1,644 Elo+
Party 2
Team Averages
Level 89
1,680 SR
1,645 Elo+

VS

Team Averages
Level 78
1,511 SR
1,437 Elo+
Ah Puch
Ah Puch
Adextros28
Ah Puch
Level 58
God Stats
4W - 5L
1,528 SR
Queue Stats
195W - 239L
1,465 Elo+
Party 1
Achilles
Achilles
FaDeSuXs
Achilles
Level 53
God Stats
11W - 5L
1,826 SR
Queue Stats
117W - 156L
1,431 Elo+
Solo
Hun Batz
Hun Batz
WizzK1ng
Hun Batz
Level 122
God Stats
0W - 2L
1,177 SR
Queue Stats
147W - 194L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
4 / 1 / 6
9,031
645
10,280
9,156
2,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Valgante
Medusa
14
7 / 0 / 7
9,920
709
15,377
8,118
2,909
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kumbhakarna
hotdogwater8624
Kumbhakarna
13
4 / 1 / 10
9,896
707
6,695
10,876
11,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Adextros28
Ah Puch
12
0 / 6 / 1
7,936
567
11,850
12,968
4,804
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Achilles
FaDeSuXs
Achilles
11
2 / 1 / 0
7,803
557
7,411
14,163
15,747
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hun Batz
WizzK1ng
Hun Batz
10
0 / 8 / 1
7,519
537
4,686
10,973
4,006
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
15
Kills
2
2
Deaths
15
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Adextros28
Ah Puch
0
6
1
0.08
L
Achilles
FaDeSuXs
Achilles
2
1
0
2
W
Scylla
4
1
6
7
W
Medusa
Valgante
Medusa
7
0
7
10.5
L
Hun Batz
WizzK1ng
Hun Batz
0
8
1
0.06
W
Kumbhakarna
hotdogwater8624
Kumbhakarna
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,352
Damage
23,947
28,150
Taken
38,104
17,250
Mitigated
24,557
6,081
Healing
4,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Adextros28
Ah Puch
11,850
217
0
3,612
12,968
4,804
39
8,565
4,039
48,717
0
L
Achilles
FaDeSuXs
Achilles
7,411
786
0
795
14,163
15,747
0
4,635
9,306
0
9,858
W
Scylla
10,280
1,108
78
1,059
9,156
2,938
0
3,357
5,445
33,257
0
W
Medusa
Valgante
Medusa
15,377
9,687
0
2,096
8,118
2,909
602
3,628
4,262
0
46,853
L
Hun Batz
WizzK1ng
Hun Batz
4,686
532
20
315
10,973
4,006
0
3,408
7,357
0
23,280
W
Kumbhakarna
hotdogwater8624
Kumbhakarna
6,695
770
0
2,848
10,876
11,403
0
5,413
5,148
13,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,847
Gold Earned
23,258
166
Minions Killed
148
6
Camps Cleared
6
697,125
Distance Traveled
683,265
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,936
567
96
7
3
213,395
3
L
Achilles
7,803
557
11
1
0
251,785
6
W
Scylla
9,031
645
60
4
2
220,165
5
W
Medusa
9,920
709
84
6
3
219,915
1
L
Hun Batz
7,519
537
41
3
3
218,085
4
W
Kumbhakarna
9,896
707
22
2
1
257,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role