Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
AngelNegro69xxx
Scylla
Level 20
God Stats
31W - 23L
1,575 SR
Queue Stats
94W - 124L
1,325 Elo+
Party 1
Pele
Pele
Tsubasu
Pele
Level 24
God Stats
3W - 1L
1,867 SR
Queue Stats
26W - 37L
1,292 Elo+
Solo
Neith
Neith
charles magnifi
Neith
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 57L
1,363 Elo+
Party 1
Bellona
Bellona
drowningray13
Bellona
Level 27
God Stats
5W - 2L
1,688 SR
Queue Stats
104W - 99L
1,486 Elo+
Solo
Team Averages
Level 19
1,626 SR
1,393 Elo+

VS

Team Averages
Level 13
1,637 SR
1,476 Elo+
Gilgamesh
Gilgamesh
OberonVortigern
Gilgamesh
Level 5
God Stats
4W - 4L
1,500 SR
Queue Stats
130W - 97L
1,057 Elo+
Solo
Athena
Athena
PepitoElDelPlote
Athena
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,502 Elo+
Party 2
Hachiman
Hachiman
Snow1509
Hachiman
Level 17
God Stats
1W - 0L
1,698 SR
Queue Stats
13W - 10L
1,548 Elo+
Party 2
Nemesis
Nemesis
ViejoPocho
Nemesis
Level 15
God Stats
3W - 2L
1,718 SR
Queue Stats
8W - 4L
1,681 Elo+
Party 2
Zeus
Zeus
iQuesada_29
Zeus
Level 14
God Stats
4W - 3L
1,768 SR
Queue Stats
4W - 3L
1,593 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
0 / 6 / 0
6,980
388
1,757
12,828
7,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 2 / 1
9,232
513
6,707
6,432
2,024
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pele
Tsubasu
Pele
12
1 / 7 / 1
7,540
419
4,774
14,027
5,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 5 / 1
7,338
408
3,433
8,481
2,142
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
15
2 / 4 / 1
9,514
529
13,404
16,383
14,728
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
OberonVortigern
Gilgamesh
15
2 / 2 / 1
9,279
516
10,251
16,168
18,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
2 / 1 / 10
9,966
554
7,774
14,854
17,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hachiman
Snow1509
Hachiman
18
10 / 0 / 0
11,373
632
9,834
9,908
3,588
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
ViejoPocho
Nemesis
18
10 / 0 / 5
10,989
611
12,968
14,478
6,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
0 / 3 / 4
8,328
463
1,518
5,760
1,954
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
6
Kills
24
24
Deaths
6
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
6
0
0
L
3
2
1
1.75
W
Gilgamesh
OberonVortigern
Gilgamesh
2
2
1
1.25
W
2
1
10
7
W
Hachiman
Snow1509
Hachiman
10
0
0
10
L
Pele
Tsubasu
Pele
1
7
1
0.21
W
Nemesis
ViejoPocho
Nemesis
10
0
5
12.5
L
0
5
1
0.1
L
Bellona
2
4
1
0.63
W
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,075
Damage
42,345
58,151
Taken
61,168
31,859
Mitigated
48,319
15,598
Healing
24,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
1,757
1,135
312
1,535
12,828
7,373
267
967
11,861
20,675
0
L
6,707
589
0
1,521
6,432
2,024
0
2,128
4,304
53,341
0
W
Gilgamesh
OberonVortigern
Gilgamesh
10,251
1,975
0
4,823
16,168
18,577
182
1,873
14,295
12,806
37,140
W
7,774
2,065
0
4,314
14,854
17,582
182
3,029
11,825
40,765
0
W
Hachiman
Snow1509
Hachiman
9,834
6,439
0
6,739
9,908
3,588
2,998
808
9,100
0
102,763
L
Pele
Tsubasu
Pele
4,774
1,474
0
4,565
14,027
5,592
0
2,181
11,846
0
38,511
W
Nemesis
ViejoPocho
Nemesis
12,968
5,916
0
8,641
14,478
6,618
900
1,289
13,189
0
82,364
L
3,433
957
0
1,082
8,481
2,142
578
1,465
7,016
0
32,927
L
Bellona
13,404
5,041
0
6,583
16,383
14,728
0
4,983
11,400
1,884
60,061
W
1,518
80
0
163
5,760
1,954
430
2,738
3,022
34,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,604
Gold Earned
49,935
424
Minions Killed
509
0
Camps Cleared
0
1,528,124
Distance Traveled
1,826,930
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,980
388
39
2
0
261,240
0
L
Scylla
9,232
513
106
6
0
320,187
11
W
Gilgamesh
9,279
516
80
4
0
346,974
0
W
Athena
9,966
554
76
4
0
370,875
5
W
Hachiman
11,373
632
159
9
0
338,272
4
L
Pele
7,540
419
61
3
0
340,622
2
W
Nemesis
10,989
611
128
7
0
432,057
6
L
Neith
7,338
408
70
4
0
287,267
0
L
Bellona
9,514
529
148
8
0
318,808
4
W
Zeus
8,328
463
66
4
0
338,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role