Player Matchup

Neith
Neith
Borogorath
Neith
Level 8
God Stats
13W - 17L
1,120 SR
Queue Stats
25W - 34L
1,179 Elo+
Party 1
Cthulhu
Cthulhu
DrWilcat
Cthulhu
Level 25
God Stats
13W - 13L
1,453 SR
Queue Stats
115W - 113L
1,522 Elo+
Solo
Janus
Janus
Exiael
Janus
Level 89
God Stats
2W - 2L
1,299 SR
Queue Stats
53W - 78L
1,349 Elo+
Party 1
Team Averages
Level 41
1,291 SR
1,350 Elo+

VS

Team Averages
Level 24
1,498 SR
1,327 Elo+
Hades
Hades
HonestLOKI
Hades
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,204 Elo+
Solo
Gilgamesh
Gilgamesh
Nshort2
Gilgamesh
Level 49
God Stats
17W - 11L
1,537 SR
Queue Stats
160W - 163L
1,416 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
minichip123
Ah Muzen Cab
Level 17
God Stats
17W - 12L
1,457 SR
Queue Stats
26W - 25L
1,361 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
17
6 / 9 / 17
14,846
707
22,842
16,849
7,952
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
DrWilcat
Cthulhu
17
5 / 6 / 19
15,182
723
14,707
31,550
44,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Janus
Exiael
Janus
20
17 / 5 / 7
16,702
795
21,746
13,505
5,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
13
3 / 13 / 11
13,011
620
6,685
29,135
19,827
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gilgamesh
Nshort2
Gilgamesh
16
1 / 8 / 10
12,947
617
14,234
28,643
30,086
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ah Muzen Cab
minichip123
Ah Muzen Cab
19
16 / 7 / 2
16,496
786
28,005
20,091
8,133
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
43
28
Kills
20
20
Deaths
28
43
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Neith
6
9
17
1.61
W
Cthulhu
DrWilcat
Cthulhu
5
6
19
2.42
W
Janus
Exiael
Janus
17
5
7
4.1
L
Hades
3
13
11
0.65
L
Gilgamesh
Nshort2
Gilgamesh
1
8
10
0.75
L
Ah Muzen Cab
minichip123
Ah Muzen Cab
16
7
2
2.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,295
Damage
48,924
61,904
Taken
77,869
57,595
Mitigated
58,046
9,325
Healing
12,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
22,842
18,017
404
1,469
16,849
7,952
1,412
1,895
14,954
0
46,762
W
Cthulhu
DrWilcat
Cthulhu
14,707
1,065
1,151
5,523
31,550
44,150
498
2,355
29,195
44,745
0
W
Janus
Exiael
Janus
21,746
813
0
778
13,505
5,493
1,302
3,011
10,494
78,901
0
L
Hades
6,685
1,146
294
3,969
29,135
19,827
96
10,828
17,999
18,464
0
L
Gilgamesh
Nshort2
Gilgamesh
14,234
2,767
389
3,863
28,643
30,086
264
13,479
14,720
0
50,843
L
Ah Muzen Cab
minichip123
Ah Muzen Cab
28,005
15,797
183
3,974
20,091
8,133
2,051
11,579
8,288
0
65,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,730
Gold Earned
42,454
230
Minions Killed
159
12
Camps Cleared
1
1,068,618
Distance Traveled
954,813
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
14,846
707
44
2
4
326,728
0
W
Cthulhu
15,182
723
49
2
3
362,413
0
W
Janus
16,702
795
137
7
5
379,477
3
L
Hades
13,011
620
18
1
1
274,658
0
L
Gilgamesh
12,947
617
59
3
0
364,709
1
L
Ah Muzen Cab
16,496
786
82
4
0
315,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role