Player Matchup

Aphrodite
Aphrodite
Cavmpt
Aphrodite
Level 104
God Stats
13W - 0L
1,908 SR
Queue Stats
218W - 185L
1,562 Elo+
Party 1
Bellona
Bellona
Dirkio
Bellona
Level 8
God Stats
5W - 4L
1,600 SR
Queue Stats
26W - 20L
1,480 Elo+
Party 1
Arachne
Arachne
ItzMxstic
Arachne
Level 28
God Stats
7W - 0L
1,914 SR
Queue Stats
21W - 18L
1,532 Elo+
Party 1
Athena
Athena
LuskBrit
Athena
Level 8
God Stats
7W - 2L
1,734 SR
Queue Stats
10W - 10L
1,362 Elo+
Party 1
Jing Wei
Jing Wei
SaacAttack
Jing Wei
Level 24
God Stats
9W - 4L
1,734 SR
Queue Stats
16W - 14L
1,399 Elo+
Party 1
Team Averages
Level 34
1,778 SR
1,467 Elo+

VS

Team Averages
Level 22
1,447 SR
1,438 Elo+
Kali
Kali
BlueKnightGG
Kali
Level 26
God Stats
3W - 3L
1,449 SR
Queue Stats
135W - 126L
1,438 Elo+
Solo
Artemis
Artemis
Lannderman
Artemis
Level 26
God Stats
3W - 2L
1,459 SR
Queue Stats
6W - 5L
1,461 Elo+
Solo
Cupid
Cupid
UnforgivingTaco
Cupid
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,489 Elo+
Solo
Danzaburou
Danzaburou
superbz
Danzaburou
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 9L
1,437 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
vv0rdupp
Morgan Le Fay
Level 30
God Stats
9W - 25L
1,329 SR
Queue Stats
17W - 29L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Cavmpt
Aphrodite
20
18 / 2 / 16
14,329
573
38,333
30,002
22,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
Dirkio
Bellona
17
1 / 6 / 14
11,122
445
7,438
19,202
14,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Arachne
ItzMxstic
Arachne
20
19 / 3 / 8
14,497
580
20,794
20,876
17,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
LuskBrit
Athena
16
2 / 7 / 23
11,674
467
6,936
28,558
33,584
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jing Wei
SaacAttack
Jing Wei
17
2 / 7 / 9
11,311
452
6,103
17,260
7,840
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 1
6,677
267
0
1,079
241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
Lannderman
Artemis
15
2 / 17 / 8
10,101
404
13,386
21,231
7,240
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 11 / 4
9,660
386
5,317
18,587
6,940
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
superbz
Danzaburou
20
12 / 4 / 3
14,632
585
26,325
21,692
8,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morgan Le Fay
vv0rdupp
Morgan Le Fay
20
8 / 9 / 8
12,842
514
23,227
31,821
31,891
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
48
42
Kills
24
25
Deaths
42
70
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Aphrodite
Cavmpt
Aphrodite
18
2
16
13
W
Bellona
Dirkio
Bellona
1
6
14
1.33
W
Arachne
ItzMxstic
Arachne
19
3
8
7.67
L
Artemis
Lannderman
Artemis
2
17
8
0.35
W
Athena
LuskBrit
Athena
2
7
23
1.93
W
Jing Wei
SaacAttack
Jing Wei
2
7
9
0.93
L
2
11
4
0.36
L
Danzaburou
superbz
Danzaburou
12
4
3
3.38
L
Morgan Le Fay
vv0rdupp
Morgan Le Fay
8
9
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,604
Damage
68,255
115,898
Taken
94,410
95,375
Mitigated
54,900
40,514
Healing
14,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
41
1,079
241
0
164
915
0
3,596
W
Aphrodite
Cavmpt
Aphrodite
38,333
6,701
8,198
19,646
30,002
22,272
1,684
4,185
25,817
115,715
0
W
Bellona
Dirkio
Bellona
7,438
3,046
0
952
19,202
14,626
3,124
9,737
9,465
0
49,693
W
Arachne
ItzMxstic
Arachne
20,794
13,475
0
7,673
20,876
17,053
1,744
3,463
17,413
0
96,145
L
Artemis
Lannderman
Artemis
13,386
5,359
0
1,126
21,231
7,240
641
11,402
9,795
0
43,083
W
Athena
LuskBrit
Athena
6,936
2,458
0
184
28,558
33,584
139
4,723
23,835
29,439
0
W
Jing Wei
SaacAttack
Jing Wei
6,103
3,558
0
3,861
17,260
7,840
5,540
1,119
16,141
0
60,596
L
5,317
1,715
27
1,080
18,587
6,940
24
10,133
8,454
0
26,639
L
Danzaburou
superbz
Danzaburou
26,325
17,690
0
3,629
21,692
8,588
0
10,892
10,800
0
105,886
L
Morgan Le Fay
vv0rdupp
Morgan Le Fay
23,227
2,618
0
8,258
31,821
31,891
689
12,630
19,177
76,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,933
Gold Earned
53,912
530
Minions Killed
370
0
Camps Cleared
0
2,381,070
Distance Traveled
1,515,990
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
6,677
267
9
0
0
31,524
1
W
Aphrodite
14,329
573
168
7
0
483,493
1
W
Bellona
11,122
445
87
3
0
481,926
6
W
Arachne
14,497
580
128
5
0
547,221
3
L
Artemis
10,101
404
67
3
0
326,658
0
W
Athena
11,674
467
34
1
0
447,612
1
W
Jing Wei
11,311
452
113
5
0
420,818
2
L
Cupid
9,660
386
40
2
0
367,000
0
L
Danzaburou
14,632
585
151
6
0
421,090
1
L
Morgan Le Fay
12,842
514
103
4
0
369,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role