Player Matchup

Hel
Hel
 
Hel
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
BulkierSphynx
King Arthur
Level 7
God Stats
3W - 8L
1,806 SR
Queue Stats
18W - 25L
1,600 Elo+
Solo
Fenrir
Fenrir
ForfeitLuiz
Fenrir
Level 22
God Stats
1W - 1L
1,645 SR
Queue Stats
4W - 5L
1,586 Elo+
Solo
Ares
Ares
Koalafieddd
Ares
Level 28
God Stats
1W - 2L
1,519 SR
Queue Stats
67W - 65L
1,568 Elo+
Solo
Hou Yi
Hou Yi
samuellossi123
Hou Yi
Level 2
God Stats
24W - 20L
1,500 SR
Queue Stats
48W - 55L
1,780 Elo+
Party 2
Team Averages
Level 43
1,594 SR
1,607 Elo+

VS

Team Averages
Level 44
1,539 SR
1,481 Elo+
Serqet
Serqet
DrawingPlanet55
Serqet
Level 145
God Stats
1W - 4L
1,203 SR
Queue Stats
269W - 247L
1,632 Elo+
Party 1
Anubis
Anubis
Expaitive
Anubis
Level 29
God Stats
33W - 14L
1,673 SR
Queue Stats
410W - 432L
1,427 Elo+
Party 3
Cabrakan
Cabrakan
Mefis1312
Cabrakan
Level 26
God Stats
6W - 1L
1,868 SR
Queue Stats
121W - 92L
1,673 Elo+
Solo
Danzaburou
Danzaburou
fumachats
Danzaburou
Level 11
God Stats
2W - 0L
1,752 SR
Queue Stats
52W - 46L
1,641 Elo+
Party 1
Gilgamesh
Gilgamesh
iiLeFrost
Gilgamesh
Level 8
God Stats
1W - 1L
1,197 SR
Queue Stats
8W - 12L
1,029 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
2 / 9 / 2
8,794
517
11,108
17,951
3,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
BulkierSphynx
King Arthur
14
2 / 4 / 0
8,332
490
7,867
10,928
7,729
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
6
0 / 5 / 0
5,973
351
380
7,727
1,441
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

4
0 / 1 / 0
5,298
312
745
3,002
1,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 10 / 1
8,661
509
6,578
14,710
3,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 7
9,850
579
10,835
13,243
5,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Expaitive
Anubis
15
7 / 1 / 5
9,485
558
13,231
9,242
5,133
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
Mefis1312
Cabrakan
15
7 / 1 / 8
9,680
569
5,059
14,094
15,535
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
fumachats
Danzaburou
15
6 / 2 / 8
10,264
604
9,747
11,441
4,668
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
iiLeFrost
Gilgamesh
16
0 / 2 / 0
9,005
530
449
7,142
3,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
55
7
Kills
27
29
Deaths
7
3
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
9
2
0.33
L
King Arthur
BulkierSphynx
King Arthur
2
4
0
0.5
W
7
1
7
10.5
W
Anubis
Expaitive
Anubis
7
1
5
9.5
L
Fenrir
0
5
0
0
L
0
1
0
0
W
Cabrakan
Mefis1312
Cabrakan
7
1
8
11
W
Danzaburou
fumachats
Danzaburou
6
2
8
5
W
Gilgamesh
iiLeFrost
Gilgamesh
0
2
0
0
L
3
10
1
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,678
Damage
39,321
54,318
Taken
55,162
17,137
Mitigated
34,155
11,285
Healing
17,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
11,108
1,178
1,536
5,649
17,951
3,704
0
6,470
10,787
51,398
0
L
King Arthur
BulkierSphynx
King Arthur
7,867
917
0
710
10,928
7,729
324
3,704
6,816
0
50,570
W
10,835
1,872
0
4,665
13,243
5,245
0
2,873
10,370
0
55,849
W
Anubis
Expaitive
Anubis
13,231
918
0
4,298
9,242
5,133
686
4,457
4,785
61,050
0
L
Fenrir
380
0
0
1,316
7,727
1,441
0
1,962
5,765
0
21,869
L
745
89
71
617
3,002
1,234
0
471
2,531
6,385
0
W
Cabrakan
Mefis1312
Cabrakan
5,059
542
90
2,767
14,094
15,535
178
2,368
11,726
38,565
0
W
Danzaburou
fumachats
Danzaburou
9,747
6,201
0
3,367
11,441
4,668
3,376
2,155
9,286
0
70,647
W
Gilgamesh
iiLeFrost
Gilgamesh
449
116
0
2,121
7,142
3,574
1,044
0
7,142
0
48,086
L
6,578
3,338
0
1,386
14,710
3,029
0
5,683
8,811
0
35,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,058
Gold Earned
48,284
306
Minions Killed
473
0
Camps Cleared
0
1,169,190
Distance Traveled
1,624,146
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,794
517
98
6
0
271,931
3
L
King Arthur
8,332
490
106
6
0
300,735
2
W
Serqet
9,850
579
79
5
0
405,151
4
W
Anubis
9,485
558
95
6
0
295,297
2
L
Fenrir
5,973
351
42
2
0
248,002
0
L
Ares
5,298
312
12
1
0
73,246
1
W
Cabrakan
9,680
569
46
3
0
315,098
2
W
Danzaburou
10,264
604
140
8
0
299,245
4
W
Gilgamesh
9,005
530
113
7
0
309,355
1
L
Hou Yi
8,661
509
48
3
0
275,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role