Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Gilgamesh
Gilgamesh
BasilicanPuma
Gilgamesh
Level 61
God Stats
21W - 13L
1,644 SR
Queue Stats
558W - 478L
1,505 Elo+
Party 2
Hachiman
Hachiman
EVII777
Hachiman
Level 26
God Stats
20W - 10L
1,499 SR
Queue Stats
95W - 82L
1,608 Elo+
Party 4
Anubis
Anubis
ManePapitas
Anubis
Level 155
God Stats
3W - 4L
1,772 SR
Queue Stats
833W - 679L
1,568 Elo+
Party 2
Thor
Thor
SugusDeDios
Thor
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
534W - 401L
1,521 Elo+
Party 2
Team Averages
Level 89
1,583 SR
1,540 Elo+

VS

Team Averages
Level 106
1,633 SR
1,523 Elo+
Set
Set
Apolloanubis
Set
Level 117
God Stats
2W - 1L
1,755 SR
Queue Stats
33W - 45L
1,538 Elo+
Party 3
Charybdis
Charybdis
Golemred2
Charybdis
Level 101
God Stats
4W - 10L
1,519 SR
Queue Stats
31W - 40L
1,538 Elo+
Party 3
Jormungandr
Jormungandr
HarbingerHudson
Jormungandr
Level 109
God Stats
1W - 3L
1,760 SR
Queue Stats
370W - 349L
1,530 Elo+
Party 1
Zeus
Zeus
ParagonPotter
Zeus
Level 117
God Stats
11W - 8L
1,570 SR
Queue Stats
372W - 348L
1,516 Elo+
Party 1
Artio
Artio
PenPalmer
Artio
Level 86
God Stats
16W - 19L
1,559 SR
Queue Stats
215W - 214L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
16
2 / 3 / 19
12,063
548
9,808
22,085
33,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
BasilicanPuma
Gilgamesh
18
4 / 3 / 8
11,540
525
5,292
18,009
21,780
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
EVII777
Hachiman
20
8 / 3 / 8
13,294
604
18,760
14,886
5,700
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
20
13 / 2 / 9
13,854
630
19,188
16,721
10,600
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 6 / 10
10,985
499
6,450
16,682
6,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 8 / 6
9,432
429
9,609
18,428
7,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
Golemred2
Charybdis
16
5 / 7 / 3
10,617
483
9,306
16,858
4,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
HarbingerHudson
Jormungandr
15
1 / 3 / 5
9,757
444
11,512
16,624
17,717
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 7 / 3
10,432
474
16,422
13,985
4,332
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artio
PenPalmer
Artio
11
1 / 6 / 7
8,549
389
2,600
16,843
13,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
41
31
Kills
17
17
Deaths
31
54
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
2
3
19
3.83
L
5
8
6
1
W
Gilgamesh
BasilicanPuma
Gilgamesh
4
3
8
2.67
W
Hachiman
EVII777
Hachiman
8
3
8
4
L
Charybdis
Golemred2
Charybdis
5
7
3
0.93
L
Jormungandr
HarbingerHudson
Jormungandr
1
3
5
1.17
W
Anubis
13
2
9
8.75
L
5
7
3
0.93
L
Artio
PenPalmer
Artio
1
6
7
0.75
W
4
6
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,498
Damage
49,449
88,383
Taken
82,738
77,775
Mitigated
47,778
35,102
Healing
14,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
9,808
3,869
0
6,606
22,085
33,563
651
5,972
16,113
30,250
0
L
9,609
4,012
0
2,281
18,428
7,630
0
7,025
11,403
0
50,058
W
Gilgamesh
BasilicanPuma
Gilgamesh
5,292
1,087
0
4,223
18,009
21,780
716
7,262
10,547
4,676
49,149
W
Hachiman
EVII777
Hachiman
18,760
10,006
0
7,645
14,886
5,700
3,747
4,885
10,001
0
112,921
L
Charybdis
Golemred2
Charybdis
9,306
5,615
0
4,498
16,858
4,683
1,530
4,405
12,453
0
73,275
L
Jormungandr
HarbingerHudson
Jormungandr
11,512
1,834
0
3,050
16,624
17,717
40
4,485
12,139
58,416
0
W
Anubis
19,188
1,317
0
11,380
16,721
10,600
3,084
7,336
9,385
113,914
0
L
16,422
1,019
0
2,132
13,985
4,332
64
7,776
6,209
81,270
0
L
Artio
PenPalmer
Artio
2,600
482
336
2,020
16,843
13,416
308
8,322
8,521
14,903
0
W
6,450
1,122
0
5,248
16,682
6,132
876
6,667
10,015
0
53,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,736
Gold Earned
48,787
529
Minions Killed
457
0
Camps Cleared
0
2,028,329
Distance Traveled
1,789,946
26
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
12,063
548
35
2
0
400,449
5
L
Set
9,432
429
75
3
0
376,223
0
W
Gilgamesh
11,540
525
88
4
0
422,239
5
W
Hachiman
13,294
604
157
7
0
411,852
1
L
Charybdis
10,617
483
126
6
0
325,338
4
L
Jormungandr
9,757
444
107
5
0
373,713
3
W
Anubis
13,854
630
157
7
0
386,017
10
L
Zeus
10,432
474
124
6
0
350,974
7
L
Artio
8,549
389
25
1
0
363,698
3
W
Thor
10,985
499
92
4
0
407,772
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role