Player Matchup

Fenrir
Fenrir
EpicDuckee
Fenrir
Level 17
God Stats
4W - 4L
1,642 SR
Queue Stats
27W - 21L
1,525 Elo+
Party 1
Sol
Sol
MeepMorp9835
Sol
Level 7
God Stats
2W - 0L
1,538 SR
Queue Stats
6W - 5L
1,675 Elo+
Party 1
King Arthur
King Arthur
MobiusLink
King Arthur
Level 84
God Stats
5W - 2L
1,528 SR
Queue Stats
37W - 35L
1,540 Elo+
Party 1
Cupid
Cupid
NihiIus 9
Cupid
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 37L
1,720 Elo+
Solo
Athena
Athena
SDShay
Athena
Level 16
God Stats
23W - 32L
1,458 SR
Queue Stats
178W - 193L
1,232 Elo+
Party 1
Team Averages
Level 29
1,533 SR
1,538 Elo+

VS

Team Averages
Level 22
1,610 SR
1,506 Elo+
Ravana
Ravana
BalanFromSchool
Ravana
Level 18
God Stats
3W - 3L
1,707 SR
Queue Stats
13W - 13L
1,657 Elo+
Solo
Gilgamesh
Gilgamesh
Deeplyinwaffles7
Gilgamesh
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 71L
1,463 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SpaceTingz
Morgan Le Fay
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 4L
1,235 Elo+
Solo
Heimdallr
Heimdallr
WildCaesar
Heimdallr
Level 32
God Stats
4W - 3L
1,651 SR
Queue Stats
123W - 133L
1,586 Elo+
Party 2
Cerberus
Cerberus
azuliee
Cerberus
Level 28
God Stats
37W - 26L
1,692 SR
Queue Stats
103W - 103L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EpicDuckee
Fenrir
9
3 / 1 / 4
5,736
717
3,502
4,083
1,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 2 / 1
5,073
634
1,870
3,973
903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
MobiusLink
King Arthur
9
2 / 0 / 2
4,942
618
1,882
2,211
681
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cupid
NihiIus 9
Cupid
8
3 / 0 / 2
4,975
622
3,588
4,023
1,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Athena
SDShay
Athena
7
0 / 0 / 0
4,336
542
207
4,175
1,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 2 / 0
4,454
557
1,879
4,081
1,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
7
0 / 2 / 0
4,190
524
488
4,544
1,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
SpaceTingz
Morgan Le Fay
1
0 / 0 / 0
1,485
186
0
0
0
Heimdallr
WildCaesar
Heimdallr
6
0 / 2 / 2
4,141
518
1,867
5,202
1,475
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cerberus
azuliee
Cerberus
6
0 / 2 / 0
3,999
500
780
4,207
1,212
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
8
Kills
2
3
Deaths
8
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
L
Gilgamesh
0
2
0
0
W
Fenrir
EpicDuckee
Fenrir
3
1
4
5
W
0
2
1
0.25
W
King Arthur
MobiusLink
King Arthur
2
0
2
3
W
Cupid
NihiIus 9
Cupid
3
0
2
4
W
Athena
SDShay
Athena
0
0
0
0
L
Morgan Le Fay
SpaceTingz
Morgan Le Fay
0
0
0
0
L
Heimdallr
WildCaesar
Heimdallr
0
2
2
0.5
L
Cerberus
azuliee
Cerberus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,049
Damage
5,014
18,465
Taken
18,034
5,493
Mitigated
5,654
5,928
Healing
4,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,879
332
0
456
4,081
1,396
0
112
3,969
0
16,286
L
Gilgamesh
488
41
0
1,566
4,544
1,571
0
0
4,544
0
11,992
W
Fenrir
EpicDuckee
Fenrir
3,502
981
0
1,033
4,083
1,249
0
0
4,083
0
28,067
W
1,870
120
0
1,117
3,973
903
1,016
0
3,973
25,022
0
W
King Arthur
MobiusLink
King Arthur
1,882
90
0
0
2,211
681
818
0
2,211
0
13,400
W
Cupid
NihiIus 9
Cupid
3,588
2,599
0
2,281
4,023
1,043
987
338
3,685
0
20,723
W
Athena
SDShay
Athena
207
27
0
1,497
4,175
1,617
112
442
3,733
9,960
0
L
Morgan Le Fay
SpaceTingz
Morgan Le Fay
0
0
0
0
0
0
0
0
0
0
0
L
Heimdallr
WildCaesar
Heimdallr
1,867
614
0
1,631
5,202
1,475
0
1,499
3,703
0
16,003
L
Cerberus
azuliee
Cerberus
780
0
0
701
4,207
1,212
0
466
3,741
9,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,062
Gold Earned
18,269
218
Minions Killed
125
0
Camps Cleared
0
819,206
Distance Traveled
549,995
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
4,454
557
35
4
0
142,729
2
L
Gilgamesh
4,190
524
29
4
0
109,667
2
W
Fenrir
5,736
717
60
8
0
196,189
0
W
Sol
5,073
634
55
7
0
169,621
0
W
King Arthur
4,942
618
35
4
0
150,967
1
W
Cupid
4,975
622
42
5
0
136,802
3
W
Athena
4,336
542
26
3
0
165,627
2
L
Morgan Le Fay
1,485
186
0
0
0
0
0
L
Heimdallr
4,141
518
32
4
0
151,231
3
L
Cerberus
3,999
500
29
4
0
146,368
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role