Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
BlazingSeabolt
Bellona
Level 67
God Stats
4W - 7L
1,583 SR
Queue Stats
181W - 153L
1,570 Elo+
Party 2
Nu Wa
Nu Wa
Hiperpanda123
Nu Wa
Level 37
God Stats
47W - 37L
1,440 SR
Queue Stats
121W - 157L
1,371 Elo+
Party 2
Fenrir
Fenrir
LeadoffBeef56
Fenrir
Level 127
God Stats
39W - 30L
1,562 SR
Queue Stats
649W - 557L
1,585 Elo+
Party 2
Yemoja
Yemoja
sleepyvalentine
Yemoja
Level 68
God Stats
9W - 5L
1,620 SR
Queue Stats
115W - 148L
1,454 Elo+
Party 2
Team Averages
Level 91
1,541 SR
1,496 Elo+

VS

Team Averages
Level 65
1,561 SR
1,517 Elo+
Cerberus
Cerberus
 
Cerberus
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
DjLolito06
Apollo
Level 60
God Stats
11W - 7L
1,600 SR
Queue Stats
47W - 57L
1,374 Elo+
Solo
Guan Yu
Guan Yu
Goldam0610
Guan Yu
Level 5
God Stats
0W - 1L
1,707 SR
Queue Stats
1W - 3L
1,690 Elo+
Party 1
Kuzenbo
Kuzenbo
NetYanKey
Kuzenbo
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,536 Elo+
Party 1
Ra
Ra
Nql3i
Ra
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
6 / 1 / 1
6,872
573
9,813
7,908
2,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
5 / 0 / 1
7,613
634
3,962
3,728
3,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 1
6,848
571
1,646
4,745
1,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
10 / 0 / 1
8,177
681
5,670
8,015
3,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 1 / 8
6,477
540
4,085
7,546
4,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
0 / 2 / 2
5,334
445
2,695
10,370
4,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
DjLolito06
Apollo
8
1 / 4 / 0
5,116
426
3,673
6,901
1,608
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
Goldam0610
Guan Yu
8
0 / 5 / 0
4,665
389
1,464
5,096
2,691
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
NetYanKey
Kuzenbo
9
3 / 6 / 1
5,869
489
4,856
9,743
5,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ra
11
0 / 6 / 1
6,121
510
2,803
7,020
2,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
22
Kills
4
4
Deaths
23
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
6
1
1
6.5
L
Cerberus
 
Cerberus
0
2
2
0.5
W
5
0
1
5.5
L
Apollo
DjLolito06
Apollo
1
4
0
0.25
L
Guan Yu
Goldam0610
Guan Yu
0
5
0
0
W
1
2
1
0.75
W
10
0
1
10.5
L
Kuzenbo
NetYanKey
Kuzenbo
3
6
1
0.58
L
Ra
0
6
1
0.08
W
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,176
Damage
15,491
31,942
Taken
39,130
14,726
Mitigated
16,126
12,052
Healing
10,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
9,813
4,477
0
4,448
7,908
2,082
584
2,104
5,804
0
41,473
L
Cerberus
 
Cerberus
2,695
287
0
4,161
10,370
4,582
0
2,506
7,864
15,195
0
W
3,962
1,764
0
788
3,728
3,229
1,960
309
3,419
0
39,679
L
Apollo
DjLolito06
Apollo
3,673
2,416
468
1,980
6,901
1,608
0
1,226
5,675
0
23,727
L
Guan Yu
Goldam0610
Guan Yu
1,464
465
0
625
5,096
2,691
0
0
5,096
0
8,801
W
1,646
237
0
1,120
4,745
1,650
855
3,055
1,690
31,916
0
W
5,670
1,695
0
1,803
8,015
3,362
0
2,390
5,625
0
39,189
L
Kuzenbo
NetYanKey
Kuzenbo
4,856
1,959
0
2,078
9,743
5,125
67
789
8,886
27,641
0
L
Ra
2,803
397
36
1,345
7,020
2,120
0
996
5,878
44,578
0
W
4,085
1,244
959
2,934
7,546
4,403
572
2,496
5,050
15,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,987
Gold Earned
27,105
333
Minions Killed
272
0
Camps Cleared
0
976,481
Distance Traveled
1,054,680
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,872
573
65
5
0
185,434
4
L
Cerberus
5,334
445
50
4
0
227,234
2
W
Bellona
7,613
634
94
8
0
208,775
0
L
Apollo
5,116
426
61
5
0
182,629
1
L
Guan Yu
4,665
389
18
2
0
222,186
2
W
Nu Wa
6,848
571
65
5
0
172,316
0
W
Fenrir
8,177
681
80
7
0
239,969
1
L
Kuzenbo
5,869
489
53
4
0
223,486
0
L
Ra
6,121
510
90
8
0
199,145
2
W
Yemoja
6,477
540
29
2
0
169,987
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role