Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
SloreSlayer300
Khepri
Level 149
God Stats
12W - 8L
1,611 SR
Queue Stats
579W - 507L
1,540 Elo+
Party 1
Arachne
Arachne
TheMacManusBros
Arachne
Level 80
God Stats
18W - 18L
1,539 SR
Queue Stats
362W - 322L
1,510 Elo+
Solo
Chaac
Chaac
TrippyTy420
Chaac
Level 129
God Stats
3W - 8L
1,571 SR
Queue Stats
9W - 19L
1,347 Elo+
Solo
Zhong Kui
Zhong Kui
xXDarnyXx
Zhong Kui
Level 99
God Stats
12W - 6L
1,820 SR
Queue Stats
383W - 357L
1,485 Elo+
Party 1
Team Averages
Level 122
1,608 SR
1,476 Elo+

VS

Team Averages
Level 104
1,543 SR
1,483 Elo+
Chernobog
Chernobog
Aspire cG
Chernobog
Level 99
God Stats
0W - 3L
1,500 SR
Queue Stats
371W - 315L
1,456 Elo+
Solo
Fenrir
Fenrir
Healers Fault
Fenrir
Level 102
God Stats
6W - 5L
1,675 SR
Queue Stats
108W - 124L
1,504 Elo+
Party 2
Janus
Janus
NemoTheDemiGod
Janus
Level 125
God Stats
7W - 5L
1,565 SR
Queue Stats
114W - 102L
1,504 Elo+
Solo
Xing Tian
Xing Tian
StoneyLoudy
Xing Tian
Level 126
God Stats
8W - 7L
1,558 SR
Queue Stats
420W - 422L
1,469 Elo+
Party 2
Mercury
Mercury
TenshiofDeath97
Mercury
Level 69
God Stats
1W - 4L
1,417 SR
Queue Stats
503W - 468L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
11
5 / 1 / 1
6,726
517
9,134
7,833
3,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 1 / 6
5,530
425
3,134
7,545
5,920
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
8 / 2 / 0
8,262
636
5,411
8,040
3,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
1 / 6 / 0
6,187
476
1,813
7,942
8,574
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
xXDarnyXx
Zhong Kui
12
1 / 0 / 5
6,958
535
5,244
7,120
4,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Aspire cG
Chernobog
10
2 / 3 / 0
6,072
467
4,832
6,313
1,543
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
6 / 2 / 1
7,582
583
3,871
6,155
4,639
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 3 / 0
6,920
532
3,070
5,177
1,443
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
StoneyLoudy
Xing Tian
8
0 / 3 / 2
5,419
417
1,898
11,161
5,992
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 4 / 2
6,408
493
4,831
9,574
2,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
15
15
Kills
10
10
Deaths
15
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
5
1
1
5.5
L
Chernobog
Aspire cG
Chernobog
2
3
0
0.67
L
6
2
1
3.25
L
1
3
0
0.33
W
0
1
6
3
L
Xing Tian
StoneyLoudy
Xing Tian
0
3
2
0.33
L
1
4
2
0.5
W
8
2
0
4
W
1
6
0
0.17
W
Zhong Kui
xXDarnyXx
Zhong Kui
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,736
Damage
18,502
38,480
Taken
38,380
26,773
Mitigated
16,398
14,050
Healing
7,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
9,134
4,354
0
1,441
7,833
3,840
930
798
7,035
0
42,741
L
Chernobog
Aspire cG
Chernobog
4,832
2,908
0
1,443
6,313
1,543
0
1,291
5,022
0
31,150
L
3,871
953
0
3,120
6,155
4,639
0
375
5,780
0
32,843
L
3,070
528
0
1,312
5,177
1,443
4
1,300
3,877
41,093
0
W
3,134
482
710
1,021
7,545
5,920
248
1,351
6,194
12,864
0
L
Xing Tian
StoneyLoudy
Xing Tian
1,898
446
0
250
11,161
5,992
0
2,742
8,419
12,815
0
L
4,831
2,062
0
970
9,574
2,781
0
2,707
6,867
0
33,021
W
5,411
3,425
0
4,499
8,040
3,658
0
688
7,352
0
54,964
W
1,813
224
0
1,248
7,942
8,574
0
0
7,942
0
22,204
W
Zhong Kui
xXDarnyXx
Zhong Kui
5,244
216
0
5,131
7,120
4,781
100
2,230
4,890
40,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,663
Gold Earned
32,401
290
Minions Killed
310
0
Camps Cleared
0
1,177,333
Distance Traveled
1,188,424
7
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
6,726
517
64
5
0
222,303
4
L
Chernobog
6,072
467
54
4
0
223,486
2
L
Fenrir
7,582
583
83
6
0
239,089
1
L
Janus
6,920
532
86
7
0
233,191
9
W
Khepri
5,530
425
10
1
0
229,151
0
L
Xing Tian
5,419
417
17
1
0
232,056
3
L
Mercury
6,408
493
70
5
0
260,602
6
W
Arachne
8,262
636
90
7
0
292,109
1
W
Chaac
6,187
476
47
4
0
203,795
0
W
Zhong Kui
6,958
535
79
6
0
229,975
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role