Player Matchup

Olorun
Olorun
 
Olorun
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
Crimsonn
Anhur
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 10L
1,680 Elo+
Party 3
Achilles
Achilles
Krentheripper
Achilles
Level 107
God Stats
5W - 3L
1,712 SR
Queue Stats
95W - 58L
1,672 Elo+
Party 3
Baron Samedi
Baron Samedi
Magickmaan
Baron Samedi
Level 128
God Stats
7W - 0L
1,813 SR
Queue Stats
227W - 173L
1,633 Elo+
Party 3
Fenrir
Fenrir
SoInes
Fenrir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 20L
1,422 Elo+
Party 3
Team Averages
Level 96
1,605 SR
1,581 Elo+

VS

Team Averages
Level 56
1,505 SR
1,524 Elo+
Terra
Terra
Cyborgitron
Terra
Level 113
God Stats
1W - 2L
1,323 SR
Queue Stats
99W - 103L
1,583 Elo+
Party 2
Janus
Janus
LordMalachite
Janus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 29L
1,396 Elo+
Solo
Sun Wukong
Sun Wukong
Manntos
Sun Wukong
Level 18
God Stats
3W - 4L
1,500 SR
Queue Stats
150W - 107L
1,516 Elo+
Party 1
Poseidon
Poseidon
WykedNyck
Poseidon
Level 109
God Stats
8W - 11L
1,704 SR
Queue Stats
886W - 827L
1,627 Elo+
Party 1
Mercury
Mercury
shatterstars
Mercury
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
19
8 / 3 / 19
11,663
833
15,532
14,393
5,976
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Anhur
Crimsonn
Anhur
19
8 / 2 / 24
11,489
821
15,181
19,098
7,515
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Achilles
Krentheripper
Achilles
19
12 / 2 / 19
12,561
897
20,527
18,570
16,886
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Baron Samedi
Magickmaan
Baron Samedi
18
6 / 4 / 22
10,643
760
19,055
15,758
7,720
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Fenrir
SoInes
Fenrir
18
8 / 3 / 25
11,283
806
15,319
18,409
12,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 8 / 4
9,005
643
17,191
23,714
13,788
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
1 / 9 / 3
8,568
612
12,648
15,926
4,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sun Wukong
Manntos
Sun Wukong
15
0 / 6 / 5
7,947
568
7,145
18,664
19,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
WykedNyck
Poseidon
19
6 / 6 / 4
10,798
771
23,422
16,223
7,682
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
shatterstars
Mercury
16
3 / 13 / 7
10,204
729
7,263
18,404
6,352
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

151
Kill Participation
37
42
Kills
14
14
Deaths
42
109
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
8
3
19
5.83
W
Anhur
Crimsonn
Anhur
8
2
24
10
L
4
8
4
0.75
W
Achilles
Krentheripper
Achilles
12
2
19
10.75
L
1
9
3
0.28
W
Baron Samedi
Magickmaan
Baron Samedi
6
4
22
4.25
L
Sun Wukong
Manntos
Sun Wukong
0
6
5
0.42
W
Fenrir
SoInes
Fenrir
8
3
25
6.83
L
Poseidon
WykedNyck
Poseidon
6
6
4
1.33
L
Mercury
shatterstars
Mercury
3
13
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,614
Damage
67,669
86,228
Taken
92,931
50,135
Mitigated
52,237
48,966
Healing
19,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
15,532
6,894
8,782
5,388
14,393
5,976
1,225
11,352
3,041
40,831
0
W
Anhur
Crimsonn
Anhur
15,181
6,583
1,680
6,878
19,098
7,515
1,896
12,880
5,938
0
31,444
L
17,191
1,236
6,094
7,161
23,714
13,788
0
9,490
13,948
25,023
0
W
Achilles
Krentheripper
Achilles
20,527
4,801
745
4,904
18,570
16,886
1,055
8,632
9,585
0
34,987
L
12,648
223
118
1,285
15,926
4,977
0
5,565
10,176
26,657
0
W
Baron Samedi
Magickmaan
Baron Samedi
19,055
1,913
10,178
5,664
15,758
7,720
662
10,292
5,251
30,311
0
L
Sun Wukong
Manntos
Sun Wukong
7,145
511
147
2,042
18,664
19,438
0
7,675
10,789
0
9,896
W
Fenrir
SoInes
Fenrir
15,319
2,038
1,065
3,682
18,409
12,038
237
10,105
8,079
0
19,755
L
Poseidon
WykedNyck
Poseidon
23,422
2,955
701
1,773
16,223
7,682
86
5,106
10,865
46,365
0
L
Mercury
shatterstars
Mercury
7,263
919
0
250
18,404
6,352
0
6,751
11,386
0
10,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,639
Gold Earned
46,522
145
Minions Killed
92
0
Camps Cleared
0
1,300,102
Distance Traveled
1,141,732
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,663
833
59
4
0
254,949
0
W
Anhur
11,489
821
30
2
0
245,281
2
L
Terra
9,005
643
12
1
0
225,949
2
W
Achilles
12,561
897
23
2
0
257,407
2
L
Janus
8,568
612
24
2
0
197,863
1
W
Baron Samedi
10,643
760
21
2
0
262,996
1
L
Sun Wukong
7,947
568
6
0
0
236,494
0
W
Fenrir
11,283
806
12
1
0
279,469
0
L
Poseidon
10,798
771
44
3
0
230,205
3
L
Mercury
10,204
729
6
0
0
251,221
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role