Player Matchup

Hel
Hel
Eurictus
Hel
Level 38
God Stats
4W - 2L
1,722 SR
Queue Stats
17W - 14L
1,517 Elo+
Party 1
Guan Yu
Guan Yu
LordOfSchmeat
Guan Yu
Level 24
God Stats
6W - 3L
1,716 SR
Queue Stats
11W - 11L
1,449 Elo+
Party 1
Thanatos
Thanatos
RavenJax
Thanatos
Level 16
God Stats
1W - 1L
1,705 SR
Queue Stats
2W - 5L
1,230 Elo+
Party 1
Team Averages
Level 26
1,715 SR
1,399 Elo+

VS

Team Averages
Level 73
1,533 SR
1,620 Elo+
Bacchus
Bacchus
Gormand3
Bacchus
Level 65
God Stats
2W - 7L
1,598 SR
Queue Stats
50W - 36L
1,605 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Quie1
Morgan Le Fay
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 45L
1,576 Elo+
Party 2
Thanatos
Thanatos
Somnolus
Thanatos
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,677 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 12
10,701
713
15,901
11,922
4,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
14
5 / 4 / 10
10,767
718
8,423
16,943
16,341
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
RavenJax
Thanatos
14
8 / 5 / 7
11,235
749
10,242
12,438
5,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Gormand3
Bacchus
13
4 / 4 / 7
10,491
699
8,451
20,900
17,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Morgan Le Fay
Quie1
Morgan Le Fay
13
5 / 8 / 3
9,918
661
10,803
11,660
3,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Somnolus
Thanatos
12
2 / 5 / 8
9,307
620
6,454
10,170
4,492
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
29
17
Kills
11
11
Deaths
17
29
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
2
12
5
L
Bacchus
Gormand3
Bacchus
4
4
7
1.88
W
Guan Yu
5
4
10
2.5
L
Morgan Le Fay
Quie1
Morgan Le Fay
5
8
3
0.81
W
Thanatos
RavenJax
Thanatos
8
5
7
2.3
L
Thanatos
Somnolus
Thanatos
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,566
Damage
25,708
41,303
Taken
42,730
26,956
Mitigated
25,615
24,783
Healing
12,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,901
492
7,679
7,569
11,922
4,818
1,064
6,977
4,945
50,779
0
L
Bacchus
Gormand3
Bacchus
8,451
1,308
298
7,388
20,900
17,604
0
6,232
13,856
16,297
0
W
Guan Yu
8,423
1,636
2,017
3,478
16,943
16,341
678
7,204
9,739
0
27,276
L
Morgan Le Fay
Quie1
Morgan Le Fay
10,803
1,424
0
995
11,660
3,519
81
4,861
6,209
45,249
0
W
Thanatos
RavenJax
Thanatos
10,242
5,047
0
4,040
12,438
5,797
602
5,769
6,669
0
22,183
L
Thanatos
Somnolus
Thanatos
6,454
1,802
0
4,006
10,170
4,492
0
4,067
5,713
0
16,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,703
Gold Earned
29,716
142
Minions Killed
110
9
Camps Cleared
4
861,164
Distance Traveled
746,604
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,701
713
85
6
4
290,444
1
L
Bacchus
10,491
699
15
1
0
259,794
2
W
Guan Yu
10,767
718
32
2
3
290,425
2
L
Morgan Le Fay
9,918
661
73
5
3
214,798
3
W
Thanatos
11,235
749
25
2
2
280,295
0
L
Thanatos
9,307
620
22
1
1
272,012
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role