Player Matchup

Sylvanus
Sylvanus
FormationSon
Sylvanus
Level 9
God Stats
8W - 2L
1,997 SR
Queue Stats
30W - 26L
1,723 Elo+
Party 1
Loki
Loki
GizmoFYB
Loki
Level 104
God Stats
1W - 0L
1,737 SR
Queue Stats
6W - 6L
1,528 Elo+
Party 1
Baron Samedi
Baron Samedi
JiggaJuiceJones
Baron Samedi
Level 7
God Stats
5W - 1L
1,802 SR
Queue Stats
21W - 16L
1,790 Elo+
Party 1
Erlang Shen
Erlang Shen
Uuuryx
Erlang Shen
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
52W - 22L
1,737 Elo+
Solo
Ullr
Ullr
Vizshyn
Ullr
Level 30
God Stats
11W - 4L
1,822 SR
Queue Stats
183W - 150L
1,638 Elo+
Solo
Team Averages
Level 36
1,772 SR
1,683 Elo+

VS

Team Averages
Level 24
1,630 SR
1,653 Elo+
Izanami
Izanami
Jawcy
Izanami
Level 32
God Stats
128W - 129L
1,570 SR
Queue Stats
287W - 271L
1,594 Elo+
Party 2
Kukulkan
Kukulkan
NewSplash343318
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 31L
1,676 Elo+
Solo
Scylla
Scylla
Oodam
Scylla
Level 29
God Stats
15W - 11L
1,740 SR
Queue Stats
270W - 240L
1,603 Elo+
Party 2
Sylvanus
Sylvanus
SugDeezzzzz
Sylvanus
Level 27
God Stats
4W - 3L
1,500 SR
Queue Stats
127W - 109L
1,658 Elo+
Solo
He Bo
He Bo
Violet_DeChateau
He Bo
Level 28
God Stats
28W - 20L
1,840 SR
Queue Stats
267W - 185L
1,732 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FormationSon
Sylvanus
18
6 / 3 / 20
12,918
562
8,696
23,115
22,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Loki
16
5 / 8 / 12
11,939
519
6,837
18,263
7,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
JiggaJuiceJones
Baron Samedi
18
7 / 6 / 12
12,829
558
13,744
17,799
9,835
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
Uuuryx
Erlang Shen
20
10 / 4 / 7
15,062
655
12,835
24,042
18,597
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ullr
Vizshyn
Ullr
20
9 / 1 / 13
14,427
627
21,961
19,237
8,918
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jawcy
Izanami
16
1 / 9 / 3
10,413
453
4,741
16,017
4,386
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
15
2 / 10 / 8
10,941
476
9,936
16,102
6,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Scylla
Oodam
Scylla
18
3 / 6 / 8
12,198
530
11,407
15,453
4,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
SugDeezzzzz
Sylvanus
14
1 / 6 / 7
10,123
440
7,385
20,245
24,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
14 / 6 / 4
14,191
617
21,829
14,676
5,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
51
37
Kills
21
22
Deaths
37
64
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
FormationSon
Sylvanus
6
3
20
5.33
W
Loki
5
8
12
1.38
L
Izanami
Jawcy
Izanami
1
9
3
0.28
W
Baron Samedi
JiggaJuiceJones
Baron Samedi
7
6
12
2.17
L
Kukulkan
2
10
8
0.6
L
Scylla
Oodam
Scylla
3
6
8
1.17
L
Sylvanus
SugDeezzzzz
Sylvanus
1
6
7
0.75
W
Erlang Shen
Uuuryx
Erlang Shen
10
4
7
3.38
L
14
6
4
2.67
W
Ullr
Vizshyn
Ullr
9
1
13
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,073
Damage
55,298
102,456
Taken
82,493
67,200
Mitigated
45,668
46,093
Healing
17,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
FormationSon
Sylvanus
8,696
1,314
5,963
10,736
23,115
22,475
770
9,232
13,789
28,249
7,919
W
Loki
6,837
1,664
581
4,988
18,263
7,375
477
11,675
6,476
0
60,999
L
Izanami
Jawcy
Izanami
4,741
2,342
0
3,166
16,017
4,386
576
3,069
12,948
0
64,195
W
Baron Samedi
JiggaJuiceJones
Baron Samedi
13,744
1,403
1,780
5,905
17,799
9,835
1,347
11,476
6,256
68,010
0
L
Kukulkan
9,936
761
0
772
16,102
6,083
372
4,022
12,080
54,113
0
L
Scylla
Oodam
Scylla
11,407
754
0
2,863
15,453
4,398
1,158
2,894
12,559
63,513
0
L
Sylvanus
SugDeezzzzz
Sylvanus
7,385
1,435
2,293
5,988
20,245
24,909
526
7,672
12,573
33,654
0
W
Erlang Shen
Uuuryx
Erlang Shen
12,835
5,926
0
9,563
24,042
18,597
3,020
11,823
11,947
0
102,330
L
21,829
1,063
0
2,749
14,676
5,892
0
4,349
10,327
94,933
0
W
Ullr
Vizshyn
Ullr
21,961
8,181
0
6,577
19,237
8,918
5,665
8,236
10,987
0
136,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,175
Gold Earned
57,866
574
Minions Killed
512
0
Camps Cleared
0
2,135,110
Distance Traveled
1,906,002
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
12,918
562
54
2
0
414,341
7
W
Loki
11,939
519
90
4
0
435,552
2
L
Izanami
10,413
453
118
5
0
386,699
5
W
Baron Samedi
12,829
558
96
4
0
391,424
2
L
Kukulkan
10,941
476
93
4
0
377,702
0
L
Scylla
12,198
530
110
5
0
386,093
5
L
Sylvanus
10,123
440
64
3
0
369,670
8
W
Erlang Shen
15,062
655
166
7
0
463,508
7
L
He Bo
14,191
617
127
6
0
385,838
1
W
Ullr
14,427
627
168
7
0
430,285
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role