Player Matchup

Sol
Sol
FLObro015
Sol
Level 5
God Stats
2W - 1L
1,479 SR
Queue Stats
2W - 4L
1,485 Elo+
Party 1
Arachne
Arachne
Stoker Trillson
Arachne
Level 28
God Stats
29W - 28L
1,692 SR
Queue Stats
226W - 239L
1,522 Elo+
Solo
Anubis
Anubis
WaIInot
Anubis
Level 28
God Stats
6W - 4L
1,569 SR
Queue Stats
114W - 98L
1,577 Elo+
Party 2
Sun Wukong
Sun Wukong
YBK Slay
Sun Wukong
Level 12
God Stats
2W - 0L
1,714 SR
Queue Stats
20W - 18L
1,587 Elo+
Party 1
Athena
Athena
zScotty_Boy
Athena
Level 28
God Stats
12W - 11L
1,594 SR
Queue Stats
170W - 163L
1,606 Elo+
Party 2
Team Averages
Level 20
1,610 SR
1,555 Elo+

VS

Team Averages
Level 21
1,613 SR
1,560 Elo+
Scylla
Scylla
FBGvSmoov
Scylla
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 41L
1,530 Elo+
Solo
Hun Batz
Hun Batz
IAMCheexe
Hun Batz
Level 17
God Stats
4W - 2L
1,899 SR
Queue Stats
30W - 24L
1,616 Elo+
Solo
Fenrir
Fenrir
ThisLookCool
Fenrir
Level 4
God Stats
1W - 3L
1,500 SR
Queue Stats
50W - 40L
1,602 Elo+
Solo
Ymir
Ymir
irishcremer
Ymir
Level 28
God Stats
9W - 5L
1,648 SR
Queue Stats
157W - 156L
1,520 Elo+
Solo
Hou Yi
Hou Yi
jcurrshadow
Hou Yi
Level 28
God Stats
24W - 21L
1,519 SR
Queue Stats
195W - 223L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 10 / 1
8,166
454
5,437
12,067
3,226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
6 / 2 / 3
10,160
564
8,808
15,516
7,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
WaIInot
Anubis
15
7 / 7 / 5
9,866
548
11,576
13,504
8,027
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
YBK Slay
Sun Wukong
14
4 / 2 / 7
9,392
522
5,753
13,017
7,995
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
13
3 / 1 / 9
9,130
507
7,551
11,270
9,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
FBGvSmoov
Scylla
15
4 / 3 / 5
9,145
508
8,778
9,149
2,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
IAMCheexe
Hun Batz
15
2 / 6 / 0
8,926
496
7,937
9,744
5,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
14
11 / 3 / 4
10,441
580
9,781
15,574
14,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
2 / 5 / 4
8,163
454
7,225
13,475
7,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hou Yi
15
3 / 4 / 6
9,158
509
8,022
11,525
4,014
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
41
21
Kills
22
22
Deaths
21
25
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Scylla
FBGvSmoov
Scylla
4
3
5
2.17
W
1
10
1
0.15
L
Hun Batz
IAMCheexe
Hun Batz
2
6
0
0.33
W
6
2
3
3.75
L
Fenrir
11
3
4
4.33
W
Anubis
WaIInot
Anubis
7
7
5
1.36
W
Sun Wukong
YBK Slay
Sun Wukong
4
2
7
3.75
L
2
5
4
0.8
L
Hou Yi
3
4
6
1.5
W
Athena
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,125
Damage
41,743
65,374
Taken
59,467
36,818
Mitigated
34,550
16,008
Healing
13,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
FBGvSmoov
Scylla
8,778
576
0
1,066
9,149
2,732
456
3,880
5,269
41,168
0
W
5,437
3,032
0
1,500
12,067
3,226
3,487
1,989
10,016
40,109
0
L
Hun Batz
IAMCheexe
Hun Batz
7,937
2,566
0
890
9,744
5,927
746
1,188
8,556
0
52,612
W
8,808
5,676
0
6,870
15,516
7,748
2,836
3,062
12,344
0
69,812
L
Fenrir
9,781
1,593
0
5,108
15,574
14,795
104
8,100
7,474
0
26,905
W
Anubis
WaIInot
Anubis
11,576
1,010
0
4,077
13,504
8,027
110
5,436
7,755
57,609
0
W
Sun Wukong
YBK Slay
Sun Wukong
5,753
518
0
1,281
13,017
7,995
25
2,240
10,745
0
34,367
L
7,225
854
0
2,897
13,475
7,082
0
5,467
8,008
52,961
0
L
Hou Yi
8,022
4,431
0
3,753
11,525
4,014
712
5,929
5,596
0
60,850
W
Athena
7,551
2,809
0
2,280
11,270
9,822
0
2,653
8,511
24,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,714
Gold Earned
45,833
351
Minions Killed
419
0
Camps Cleared
0
1,662,005
Distance Traveled
1,688,650
8
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,145
508
96
5
0
328,939
3
W
Sol
8,166
454
66
4
0
285,212
0
L
Hun Batz
8,926
496
114
6
0
352,961
1
W
Arachne
10,160
564
128
7
0
363,710
0
L
Fenrir
10,441
580
23
1
0
371,358
14
W
Anubis
9,866
548
85
5
0
258,723
4
W
Sun Wukong
9,392
522
48
3
0
351,513
0
L
Ymir
8,163
454
86
5
0
321,609
7
L
Hou Yi
9,158
509
100
6
0
313,783
1
W
Athena
9,130
507
24
1
0
402,847
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role