Player Matchup

Gilgamesh
Gilgamesh
FauxMaux
Gilgamesh
Level 159
God Stats
30W - 14L
1,720 SR
Queue Stats
545W - 506L
1,577 Elo+
Party 3
Baba Yaga
Baba Yaga
Kínĝ
Baba Yaga
Level 156
God Stats
1W - 4L
1,598 SR
Queue Stats
419W - 361L
1,678 Elo+
Party 4
Kali
Kali
M1LLNER
Kali
Level 140
God Stats
11W - 8L
1,708 SR
Queue Stats
619W - 556L
1,668 Elo+
Party 3
Hel
Hel
Nuyia
Hel
Level 159
God Stats
5W - 4L
1,818 SR
Queue Stats
136W - 102L
1,678 Elo+
Party 4
Charybdis
Charybdis
Quivicus
Charybdis
Level 142
God Stats
7W - 9L
1,625 SR
Queue Stats
333W - 295L
1,681 Elo+
Party 3
Team Averages
Level 151
1,694 SR
1,657 Elo+

VS

Team Averages
Level 119
1,655 SR
1,763 Elo+
Da Ji
Da Ji
DrStephenTheHawk
Da Ji
Level 153
God Stats
25W - 16L
1,670 SR
Queue Stats
268W - 222L
1,735 Elo+
Party 1
Jing Wei
Jing Wei
ErrorTheory
Jing Wei
Level 67
God Stats
1W - 0L
1,351 SR
Queue Stats
18W - 3L
2,029 Elo+
Party 1
Scylla
Scylla
GRUBFOOT
Scylla
Level 108
God Stats
5W - 0L
1,737 SR
Queue Stats
401W - 304L
1,729 Elo+
Party 2
Bellona
Bellona
Jigzyo
Bellona
Level 160
God Stats
75W - 55L
1,684 SR
Queue Stats
1,043W - 897L
1,677 Elo+
Party 2
Bacchus
Bacchus
TurboTigerr
Bacchus
Level 109
God Stats
17W - 12L
1,833 SR
Queue Stats
532W - 472L
1,647 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FauxMaux
Gilgamesh
20
2 / 8 / 5
13,256
473
13,951
32,588
27,214
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baba Yaga
Kínĝ
Baba Yaga
20
5 / 7 / 4
13,864
495
21,250
22,128
11,823
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kali
M1LLNER
Kali
20
6 / 6 / 4
14,960
534
16,460
22,348
11,855
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hel
Nuyia
Hel
19
5 / 7 / 3
12,439
444
12,450
24,646
17,550
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
Quivicus
Charybdis
19
0 / 12 / 4
12,568
449
7,399
22,501
7,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 5
16,916
604
13,457
19,930
10,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jing Wei
ErrorTheory
Jing Wei
20
10 / 3 / 11
17,805
636
24,670
20,888
9,127
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
GRUBFOOT
Scylla
20
10 / 5 / 2
15,844
566
18,970
16,219
7,389
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Jigzyo
Bellona
20
9 / 4 / 8
17,282
617
28,503
30,812
39,469
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bacchus
TurboTigerr
Bacchus
20
6 / 3 / 18
16,800
600
14,531
25,680
48,740
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
84
18
Kills
40
40
Deaths
18
20
Assists
44
Player
Kills
Deaths
Assists
KDA
W
5
3
5
2.5
W
Jing Wei
ErrorTheory
Jing Wei
10
3
11
5.17
L
Gilgamesh
FauxMaux
Gilgamesh
2
8
5
0.56
W
Scylla
GRUBFOOT
Scylla
10
5
2
2.2
W
Bellona
Jigzyo
Bellona
9
4
8
3.25
L
Baba Yaga
Kínĝ
Baba Yaga
5
7
4
1
L
Kali
M1LLNER
Kali
6
6
4
1.33
L
Hel
Nuyia
Hel
5
7
3
0.93
L
Charybdis
Quivicus
Charybdis
0
12
4
0.17
W
Bacchus
TurboTigerr
Bacchus
6
3
18
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,510
Damage
100,131
124,211
Taken
113,529
75,780
Mitigated
114,727
31,130
Healing
31,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,457
5,207
0
5,346
19,930
10,002
1,420
5,683
14,247
0
163,133
W
Jing Wei
ErrorTheory
Jing Wei
24,670
18,329
0
8,044
20,888
9,127
6,498
6,899
13,989
0
172,523
L
Gilgamesh
FauxMaux
Gilgamesh
13,951
2,426
0
5,311
32,588
27,214
0
11,606
20,982
560
77,466
W
Scylla
GRUBFOOT
Scylla
18,970
1,415
0
1,766
16,219
7,389
1,150
5,184
11,035
121,819
0
W
Bellona
Jigzyo
Bellona
28,503
8,218
0
8,694
30,812
39,469
3,810
9,325
21,216
25,011
84,366
L
Baba Yaga
Kínĝ
Baba Yaga
21,250
1,003
83
5,259
22,128
11,823
0
9,640
12,488
79,818
0
L
Kali
M1LLNER
Kali
16,460
6,836
0
7,702
22,348
11,855
0
5,348
17,000
0
123,786
L
Hel
Nuyia
Hel
12,450
1,054
2,312
8,591
24,646
17,550
0
8,603
16,043
69,150
0
L
Charybdis
Quivicus
Charybdis
7,399
4,414
0
1,872
22,501
7,338
0
6,192
16,309
0
77,111
W
Bacchus
TurboTigerr
Bacchus
14,531
2,473
0
7,936
25,680
48,740
947
7,631
17,887
52,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,087
Gold Earned
84,647
705
Minions Killed
828
0
Camps Cleared
0
2,494,011
Distance Traveled
2,818,882
21
Wards Purchased
50
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
16,916
604
193
7
0
547,647
13
W
Jing Wei
17,805
636
218
8
0
569,414
11
L
Gilgamesh
13,256
473
154
6
0
492,311
2
W
Scylla
15,844
566
180
6
0
520,439
14
W
Bellona
17,282
617
182
7
0
565,916
5
L
Baba Yaga
13,864
495
139
5
0
476,502
4
L
Kali
14,960
534
161
6
0
600,304
5
L
Hel
12,439
444
109
4
0
464,566
3
L
Charybdis
12,568
449
142
5
0
460,328
7
W
Bacchus
16,800
600
55
2
0
615,466
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role