Player Matchup

Odin
Odin
Platinum III
Obeytheefinesse
Odin
Platinum III
Level 159
God Stats
4W - 1L
1,866 SR
Queue Stats
33W - 19L
1,739 MMR
Party 2
Merlin
Merlin
Platinum III
RatHorse
Merlin
Platinum III
Level 74
God Stats
3W - 1L
1,500 SR
Queue Stats
25W - 12L
1,739 MMR
Party 2
Hou Yi
Hou Yi
Platinum IV
Starrific
Hou Yi
Platinum IV
Level 160
God Stats
10W - 3L
1,939 SR
Queue Stats
22W - 12L
1,744 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 131
1,768 SR
1,741 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 97
1,627 SR
1,606 MMR
Cthulhu
Cthulhu
Bronze III
Dkavalar99
Cthulhu
Bronze III
Level 112
God Stats
0W - 1L
1,574 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Eset
Eset
Platinum III
SrgtKillerSpark
Eset
Platinum III
Level 142
God Stats
2W - 2L
1,616 SR
Queue Stats
27W - 20L
1,819 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
jskins
Erlang Shen
Bronze III
Level 37
God Stats
0W - 1L
1,690 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 14
9,125
702
3,022
8,015
9,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Merlin
RatHorse
Merlin
14
7 / 0 / 11
9,761
751
14,617
6,208
2,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hou Yi
Starrific
Hou Yi
14
9 / 2 / 10
10,249
788
14,266
8,975
4,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
GilgameshMorgan Le FayThothTiamatAthena

VS

Bans
YemojaCu ChulainnSolCupidPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dkavalar99
Cthulhu
11
0 / 4 / 3
7,968
613
2,484
13,919
14,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 7 / 1
8,597
661
7,783
11,564
4,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
jskins
Erlang Shen
11
1 / 8 / 2
7,762
597
3,881
11,709
10,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
9
19
Kills
3
3
Deaths
19
35
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Dkavalar99
Cthulhu
0
4
3
0.38
W
3
1
14
10
W
Merlin
RatHorse
Merlin
7
0
11
12.5
L
2
7
1
0.36
W
Hou Yi
Starrific
Hou Yi
9
2
10
7
L
Erlang Shen
jskins
Erlang Shen
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,905
Damage
14,148
23,198
Taken
37,192
16,656
Mitigated
29,159
5,115
Healing
4,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Dkavalar99
Cthulhu
2,484
43
0
665
13,919
14,900
0
6,624
7,076
8,923
0
W
3,022
434
0
2,203
8,015
9,529
487
3,176
4,573
0
16,831
W
Merlin
RatHorse
Merlin
14,617
700
0
879
6,208
2,733
1,189
2,361
3,733
41,997
0
L
7,783
222
929
2,132
11,564
4,007
0
3,590
7,850
34,557
0
W
Hou Yi
Starrific
Hou Yi
14,266
6,507
0
2,033
8,975
4,394
949
4,684
3,993
0
50,542
L
Erlang Shen
jskins
Erlang Shen
3,881
1,271
0
604
11,709
10,252
0
4,495
7,081
0
11,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,135
Gold Earned
24,327
167
Minions Killed
114
11
Camps Cleared
1
741,365
Distance Traveled
635,117
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,968
613
18
1
0
197,444
1
W
Odin
9,125
702
28
2
3
267,605
3
W
Merlin
9,761
751
52
4
7
255,118
1
L
Eset
8,597
661
79
6
1
232,321
7
W
Hou Yi
10,249
788
87
7
1
218,642
2
L
Erlang Shen
7,762
597
17
1
0
205,352
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role