Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Off Hache
Zhong Kui
Level 99
God Stats
1W - 1L
1,725 SR
Queue Stats
97W - 86L
1,529 Elo+
Party 2
Hachiman
Hachiman
SmokeDweller
Hachiman
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 68L
1,457 Elo+
Solo
Ra
Ra
loli416
Ra
Level 109
God Stats
0W - 2L
1,564 SR
Queue Stats
37W - 50L
1,400 Elo+
Party 2
Team Averages
Level 111
1,558 SR
1,477 Elo+

VS

Team Averages
Level 118
1,527 SR
1,489 Elo+
Sobek
Sobek
 
Sobek
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
CoKeNCopper
Loki
Level 140
God Stats
1W - 0L
1,615 SR
Queue Stats
49W - 44L
1,480 Elo+
Party 3
Guan Yu
Guan Yu
Infinity999v
Guan Yu
Level 107
God Stats
6W - 3L
1,532 SR
Queue Stats
242W - 220L
1,497 Elo+
Party 3
Thoth
Thoth
TTVxURBANxJesus
Thoth
Level 147
God Stats
4W - 4L
1,489 SR
Queue Stats
246W - 244L
1,459 Elo+
Party 1
Artio
Artio
TheRealJwalk
Artio
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 67L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
20
11 / 3 / 6
12,561
897
18,315
10,136
3,928
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
 
Medusa
17
8 / 8 / 9
10,996
785
17,871
19,906
5,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
Off Hache
Zhong Kui
18
3 / 7 / 18
10,761
769
24,287
23,911
13,265
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
SmokeDweller
Hachiman
15
6 / 9 / 9
10,249
732
13,746
18,198
5,017
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
0 / 6 / 18
10,563
755
14,952
18,113
9,850
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
20
5 / 3 / 23
11,744
839
9,942
23,320
32,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
4 / 5 / 20
10,523
752
10,948
25,616
12,314
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Guan Yu
Infinity999v
Guan Yu
17
3 / 9 / 17
11,055
790
9,234
24,801
22,213
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
18 / 5 / 9
13,849
989
33,756
13,053
5,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
3 / 6 / 23
10,952
782
14,291
27,447
32,336
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
125
28
Kills
33
33
Deaths
28
60
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
11
3
6
4.67
L
Medusa
 
Medusa
8
8
9
1.56
W
Sobek
 
Sobek
5
3
23
5.5
W
4
5
20
2.8
W
Guan Yu
Infinity999v
Guan Yu
3
9
17
1.28
L
Zhong Kui
Off Hache
Zhong Kui
3
7
18
1.71
L
Hachiman
SmokeDweller
Hachiman
6
9
9
1.17
W
18
5
9
4.5
W
3
6
23
2.42
L
0
6
18
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,171
Damage
78,171
90,264
Taken
114,237
37,322
Mitigated
105,183
34,296
Healing
45,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
18,315
2,630
218
2,292
10,136
3,928
1,585
4,613
5,523
0
32,846
L
Medusa
 
Medusa
17,871
6,470
1,688
5,223
19,906
5,262
847
14,243
5,663
0
30,044
W
Sobek
 
Sobek
9,942
1,368
1,688
4,945
23,320
32,718
858
8,510
14,810
17,872
0
W
10,948
1,212
4,160
7,266
25,616
12,314
822
7,164
18,452
0
30,157
W
Guan Yu
Infinity999v
Guan Yu
9,234
1,949
6,946
5,452
24,801
22,213
639
8,403
16,398
569
15,520
L
Zhong Kui
Off Hache
Zhong Kui
24,287
2,257
1,426
7,057
23,911
13,265
269
15,230
8,681
35,342
0
L
Hachiman
SmokeDweller
Hachiman
13,746
9,683
1,179
4,227
18,198
5,017
793
11,010
7,188
0
20,126
W
33,756
350
1,127
1,579
13,053
5,602
2,162
4,427
8,626
61,707
0
W
14,291
841
4,027
8,288
27,447
32,336
1,012
10,735
16,712
23,649
0
L
14,952
2,080
4,370
6,616
18,113
9,850
711
13,156
4,957
35,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,130
Gold Earned
58,123
134
Minions Killed
140
0
Camps Cleared
0
1,161,966
Distance Traveled
1,328,826
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
12,561
897
29
2
0
242,014
0
L
Medusa
10,996
785
38
3
0
239,003
1
W
Sobek
11,744
839
17
1
0
279,464
1
W
Loki
10,523
752
24
2
0
280,748
7
W
Guan Yu
11,055
790
19
1
0
252,361
1
L
Zhong Kui
10,761
769
21
2
0
221,470
0
L
Hachiman
10,249
732
13
1
0
214,465
2
W
Thoth
13,849
989
61
4
0
242,060
0
W
Artio
10,952
782
19
1
0
274,193
1
L
Ra
10,563
755
33
2
0
245,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role