Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
General Wolf WP
Terra
Level 88
God Stats
3W - 1L
1,500 SR
Queue Stats
66W - 61L
1,391 Elo+
Party 2
Scylla
Scylla
Glqmorously
Scylla
Level 104
God Stats
1W - 0L
1,487 SR
Queue Stats
28W - 18L
1,515 Elo+
Party 2
Sun Wukong
Sun Wukong
TheDHerbo
Sun Wukong
Level 115
God Stats
5W - 2L
1,842 SR
Queue Stats
659W - 472L
1,621 Elo+
Party 2
Anhur
Anhur
funkmastarad
Anhur
Level 65
God Stats
3W - 1L
1,500 SR
Queue Stats
92W - 147L
1,403 Elo+
Solo
Team Averages
Level 86
1,566 SR
1,486 Elo+

VS

Team Averages
Level 85
1,502 SR
1,380 Elo+
Cupid
Cupid
DaringPuppy8024
Cupid
Level 124
God Stats
3W - 3L
1,290 SR
Queue Stats
266W - 270L
1,438 Elo+
Party 3
King Arthur
King Arthur
Dqtoast
King Arthur
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,300 Elo+
Party 1
He Bo
He Bo
Hazzird
He Bo
Level 132
God Stats
1W - 1L
1,744 SR
Queue Stats
73W - 77L
1,486 Elo+
Solo
Bakasura
Bakasura
Th3EkIipz
Bakasura
Level 141
God Stats
0W - 1L
1,700 SR
Queue Stats
165W - 175L
1,378 Elo+
Party 3
Chang'e
Chang'e
VenusGuyTrap
Chang'e
Level 15
God Stats
0W - 1L
1,278 SR
Queue Stats
0W - 2L
1,300 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
18
13 / 7 / 13
12,784
852
14,770
18,747
8,338
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
2 / 2 / 29
11,651
777
8,060
19,602
28,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Scylla
20
11 / 2 / 20
13,069
871
31,205
12,196
5,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
TheDHerbo
Sun Wukong
20
6 / 2 / 23
12,089
806
17,131
23,674
21,211
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
14 / 5 / 19
12,472
831
18,527
16,756
9,882
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 5 / 6
11,945
796
17,461
16,143
5,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Dqtoast
King Arthur
14
0 / 13 / 5
8,622
575
7,299
23,371
22,192
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

He Bo
Hazzird
He Bo
17
3 / 9 / 5
10,502
700
13,977
16,828
4,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Th3EkIipz
Bakasura
17
7 / 8 / 5
11,122
741
9,036
17,774
6,693
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Chang'e
VenusGuyTrap
Chang'e
16
0 / 11 / 11
9,711
647
16,339
24,686
11,938
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

150
Kill Participation
50
46
Kills
18
18
Deaths
46
104
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
13
7
13
2.79
L
8
5
6
2.2
L
King Arthur
Dqtoast
King Arthur
0
13
5
0.19
W
2
2
29
8.25
W
Scylla
11
2
20
10.5
L
He Bo
Hazzird
He Bo
3
9
5
0.61
L
Bakasura
Th3EkIipz
Bakasura
7
8
5
1.19
W
Sun Wukong
TheDHerbo
Sun Wukong
6
2
23
8.75
L
Chang'e
VenusGuyTrap
Chang'e
0
11
11
0.5
W
14
5
19
4.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,693
Damage
64,112
90,975
Taken
98,802
73,080
Mitigated
50,921
49,974
Healing
26,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
14,770
4,594
2,427
10,305
18,747
8,338
458
5,376
12,381
0
22,401
L
17,461
6,490
4,922
5,358
16,143
5,585
0
7,221
8,668
0
35,324
L
King Arthur
Dqtoast
King Arthur
7,299
892
168
984
23,371
22,192
0
7,970
15,035
0
16,077
W
8,060
935
7,072
4,904
19,602
28,073
266
5,459
13,875
17,226
0
W
Scylla
31,205
530
1,086
3,224
12,196
5,576
315
4,473
7,496
50,692
0
L
He Bo
Hazzird
He Bo
13,977
247
564
2,516
16,828
4,513
0
6,035
10,543
24,694
0
L
Bakasura
Th3EkIipz
Bakasura
9,036
7,077
1,169
2,388
17,774
6,693
0
7,643
9,732
0
10,356
W
Sun Wukong
TheDHerbo
Sun Wukong
17,131
3,656
4,501
11,638
23,674
21,211
729
8,627
14,524
0
37,335
L
Chang'e
VenusGuyTrap
Chang'e
16,339
1,012
2,861
5,379
24,686
11,938
0
8,687
15,559
35,896
0
W
18,527
15,247
577
4,240
16,756
9,882
3,356
5,572
10,781
0
35,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,065
Gold Earned
51,902
136
Minions Killed
134
0
Camps Cleared
0
1,445,305
Distance Traveled
1,161,212
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
12,784
852
10
1
0
293,293
1
L
Cupid
11,945
796
45
3
0
250,485
1
L
King Arthur
8,622
575
12
1
0
211,951
0
W
Terra
11,651
777
11
1
0
313,340
0
W
Scylla
13,069
871
51
3
0
325,276
0
L
He Bo
10,502
700
37
2
0
211,625
0
L
Bakasura
11,122
741
8
1
0
268,353
0
W
Sun Wukong
12,089
806
37
2
0
306,218
0
L
Chang'e
9,711
647
32
2
0
218,798
0
W
Anhur
12,472
831
27
2
0
207,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role