Player Matchup

Awilix
Awilix
 
Awilix
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Borfette
Nu Wa
Level 8
God Stats
1W - 4L
1,387 SR
Queue Stats
6W - 9L
1,406 Elo+
Party 1
Achilles
Achilles
HammerFace16
Achilles
Level 24
God Stats
3W - 3L
1,395 SR
Queue Stats
22W - 16L
1,624 Elo+
Party 1
Jormungandr
Jormungandr
RubberDuckIsSad
Jormungandr
Level 5
God Stats
52W - 47L
1,732 SR
Queue Stats
68W - 63L
1,702 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
nikco
Ah Muzen Cab
Level 28
God Stats
16W - 12L
1,737 SR
Queue Stats
250W - 274L
1,489 Elo+
Solo
Team Averages
Level 17
1,550 SR
1,544 Elo+

VS

Team Averages
Level 22
1,582 SR
1,529 Elo+
Olorun
Olorun
Chorioa
Olorun
Level 21
God Stats
2W - 0L
1,753 SR
Queue Stats
35W - 24L
1,529 Elo+
Solo
Sylvanus
Sylvanus
RaknarLodbrock
Sylvanus
Level 29
God Stats
9W - 6L
1,516 SR
Queue Stats
117W - 117L
1,494 Elo+
Party 2
Zeus
Zeus
TheSaritama
Zeus
Level 28
God Stats
5W - 4L
1,500 SR
Queue Stats
111W - 109L
1,555 Elo+
Party 2
Gilgamesh
Gilgamesh
Tsetaerg
Gilgamesh
Level 26
God Stats
14W - 9L
1,616 SR
Queue Stats
78W - 65L
1,566 Elo+
Solo
Tyr
Tyr
TyrWrecks
Tyr
Level 4
God Stats
44W - 37L
1,527 SR
Queue Stats
50W - 42L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
11 / 10 / 1
9,310
548
13,836
16,019
4,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Nu Wa
Borfette
Nu Wa
11
2 / 4 / 5
7,364
433
9,473
7,135
2,595
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
HammerFace16
Achilles
15
6 / 3 / 2
9,772
575
7,552
11,664
10,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
RubberDuckIsSad
Jormungandr
9
0 / 7 / 4
6,575
387
2,959
9,133
2,592
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ah Muzen Cab
nikco
Ah Muzen Cab
12
1 / 4 / 3
7,590
446
4,239
9,630
3,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Chorioa
Olorun
15
7 / 3 / 6
10,225
601
6,563
12,939
4,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sylvanus
15
4 / 4 / 14
9,642
567
11,343
12,478
11,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
13 / 5 / 4
11,218
660
13,441
12,220
5,338
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gilgamesh
Tsetaerg
Gilgamesh
18
3 / 3 / 1
10,805
636
4,069
12,996
7,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
1 / 5 / 13
9,194
541
6,189
15,194
12,883
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
66
20
Kills
28
28
Deaths
20
15
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
11
10
1
1.15
L
Nu Wa
Borfette
Nu Wa
2
4
5
1.13
W
Olorun
Chorioa
Olorun
7
3
6
3.33
L
Achilles
HammerFace16
Achilles
6
3
2
2.33
W
Sylvanus
4
4
14
2.75
L
Jormungandr
RubberDuckIsSad
Jormungandr
0
7
4
0.29
W
13
5
4
3
W
Gilgamesh
Tsetaerg
Gilgamesh
3
3
1
1.17
W
1
5
13
1.5
L
Ah Muzen Cab
nikco
Ah Muzen Cab
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,059
Damage
41,605
53,581
Taken
65,827
23,491
Mitigated
42,246
6,476
Healing
21,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
13,836
5,494
0
1,428
16,019
4,827
813
9,003
7,016
0
41,308
L
Nu Wa
Borfette
Nu Wa
9,473
1,563
0
1,055
7,135
2,595
0
6,038
1,097
22,713
0
W
Olorun
Chorioa
Olorun
6,563
3,741
76
4,583
12,939
4,739
2,353
1,497
11,294
60,926
0
L
Achilles
HammerFace16
Achilles
7,552
2,442
0
1,333
11,664
10,214
985
6,203
5,461
0
43,151
W
Sylvanus
11,343
3,447
1,752
3,466
12,478
11,570
1,333
3,420
8,810
33,872
7,259
L
Jormungandr
RubberDuckIsSad
Jormungandr
2,959
881
0
0
9,133
2,592
126
4,554
4,579
19,836
0
W
13,441
2,618
0
3,288
12,220
5,338
637
2,443
9,553
59,457
0
W
Gilgamesh
Tsetaerg
Gilgamesh
4,069
1,033
0
6,576
12,996
7,716
2,289
965
11,883
0
97,276
W
6,189
1,212
0
1,586
15,194
12,883
199
3,128
11,788
5,193
39,842
L
Ah Muzen Cab
nikco
Ah Muzen Cab
4,239
1,597
0
2,660
9,630
3,263
489
4,859
4,771
0
37,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,611
Gold Earned
51,084
315
Minions Killed
513
0
Camps Cleared
0
1,391,397
Distance Traveled
1,498,986
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
9,310
548
72
4
0
282,471
0
L
Nu Wa
7,364
433
47
3
0
266,211
1
W
Olorun
10,225
601
113
7
0
278,993
2
L
Achilles
9,772
575
82
5
0
313,374
5
W
Sylvanus
9,642
567
84
5
0
269,989
2
L
Jormungandr
6,575
387
27
2
0
277,584
0
W
Zeus
11,218
660
92
5
0
273,809
3
W
Gilgamesh
10,805
636
163
10
0
336,692
1
W
Tyr
9,194
541
61
4
0
339,503
2
L
Ah Muzen Cab
7,590
446
87
5
0
251,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role