Player Matchup

Loki
Loki
 
Loki
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
DarkMystYT
Sol
Level 103
God Stats
3W - 2L
1,284 SR
Queue Stats
155W - 142L
1,548 Elo+
Party 1
Olorun
Olorun
GOMKillaBee
Olorun
Level 149
God Stats
2W - 5L
1,112 SR
Queue Stats
473W - 435L
1,515 Elo+
Party 1
Sun Wukong
Sun Wukong
ItsJustJordanTM
Sun Wukong
Level 128
God Stats
35W - 55L
1,467 SR
Queue Stats
292W - 272L
1,475 Elo+
Party 1
Poseidon
Poseidon
SageSaiyanHaki
Poseidon
Level 89
God Stats
5W - 8L
1,386 SR
Queue Stats
25W - 29L
1,463 Elo+
Party 1
Team Averages
Level 125
1,350 SR
1,500 Elo+

VS

Team Averages
Level 61
1,455 SR
1,340 Elo+
Sol
Sol
 
Sol
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
ALLANja21
Chernobog
Level 60
God Stats
5W - 4L
1,368 SR
Queue Stats
73W - 68L
1,279 Elo+
Solo
Cabrakan
Cabrakan
Anime_Th1ghs
Cabrakan
Level 60
God Stats
15W - 13L
1,513 SR
Queue Stats
288W - 337L
1,401 Elo+
Solo
Sobek
Sobek
Sorry69owo
Sobek
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 172L
1,228 Elo+
Party 2
Pele
Pele
TokageSenpai696
Pele
Level 61
God Stats
14W - 21L
1,395 SR
Queue Stats
89W - 181L
1,291 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
4 / 0 / 6
7,358
669
4,582
4,995
1,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
7 / 1 / 2
7,123
648
7,436
7,110
2,082
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Olorun
10
3 / 1 / 6
6,533
594
6,101
6,361
2,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
ItsJustJordanTM
Sun Wukong
10
9 / 1 / 3
7,414
674
4,045
5,435
4,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
11
3 / 0 / 1
6,406
582
2,330
2,209
619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
0 / 3 / 0
5,663
515
1,226
5,371
1,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
ALLANja21
Chernobog
9
1 / 5 / 1
5,343
486
3,088
4,926
1,182
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cabrakan
Anime_Th1ghs
Cabrakan
8
1 / 6 / 1
5,458
496
1,586
10,262
6,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sobek
8
1 / 6 / 0
4,831
439
4,286
9,539
3,367
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
0 / 6 / 0
4,714
429
2,075
7,377
2,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
5
26
Kills
3
3
Deaths
26
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
4
0
6
7
L
Sol
 
Sol
0
3
0
0
L
Chernobog
ALLANja21
Chernobog
1
5
1
0.3
L
Cabrakan
Anime_Th1ghs
Cabrakan
1
6
1
0.25
W
7
1
2
8
W
Olorun
3
1
6
6
W
Sun Wukong
ItsJustJordanTM
Sun Wukong
9
1
3
10.5
W
Poseidon
3
0
1
3.5
L
Sobek
1
6
0
0.17
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,494
Damage
12,261
26,110
Taken
37,475
12,083
Mitigated
15,486
9,167
Healing
6,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
4,582
1,684
0
1,162
4,995
1,953
0
1,346
3,649
0
45,487
L
Sol
 
Sol
1,226
172
0
1,515
5,371
1,599
0
1,711
3,660
29,322
0
L
Chernobog
ALLANja21
Chernobog
3,088
1,992
0
507
4,926
1,182
0
2,160
2,766
0
25,918
L
Cabrakan
Anime_Th1ghs
Cabrakan
1,586
306
0
720
10,262
6,762
0
3,291
6,971
13,926
0
W
7,436
3,413
0
2,246
7,110
2,082
738
2,636
4,474
35,066
0
W
Olorun
6,101
3,897
277
2,973
6,361
2,599
392
1,148
5,213
29,149
6,839
W
Sun Wukong
ItsJustJordanTM
Sun Wukong
4,045
1,186
0
1,945
5,435
4,830
20
1,030
4,405
0
21,579
W
Poseidon
2,330
326
0
564
2,209
619
798
1,059
1,150
27,612
0
L
Sobek
4,286
907
0
2,182
9,539
3,367
58
4,829
4,710
15,541
0
L
2,075
480
33
1,732
7,377
2,576
0
2,886
4,491
0
21,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,834
Gold Earned
26,009
304
Minions Killed
217
0
Camps Cleared
0
1,005,825
Distance Traveled
908,546
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,358
669
81
7
0
227,862
0
L
Sol
5,663
515
59
5
0
192,030
2
L
Chernobog
5,343
486
56
5
0
199,938
0
L
Cabrakan
5,458
496
28
3
0
161,029
2
W
Sol
7,123
648
65
6
0
189,104
0
W
Olorun
6,533
594
71
6
0
183,735
3
W
Sun Wukong
7,414
674
29
3
0
213,648
2
W
Poseidon
6,406
582
58
5
0
191,476
4
L
Sobek
4,831
439
29
3
0
182,828
1
L
Pele
4,714
429
45
4
0
172,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role