Player Matchup

Loki
Loki
 
Loki
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
ABSOLUT SIN
Hou Yi
Level 160
God Stats
12W - 8L
1,649 SR
Queue Stats
1,081W - 893L
1,491 Elo+
Solo
He Bo
He Bo
AzureWitch
He Bo
Level 80
God Stats
6W - 6L
1,550 SR
Queue Stats
511W - 529L
1,589 Elo+
Solo
Artemis
Artemis
PockieSkull
Artemis
Level 157
God Stats
2W - 1L
1,571 SR
Queue Stats
219W - 217L
1,481 Elo+
Party 1
Aphrodite
Aphrodite
Violent Narwhal
Aphrodite
Level 118
God Stats
1W - 6L
1,506 SR
Queue Stats
182W - 192L
1,472 Elo+
Party 1
Team Averages
Level 128
1,555 SR
1,507 Elo+

VS

Team Averages
Level 115
1,466 SR
1,554 Elo+
Zeus
Zeus
Dem0cratico
Zeus
Level 131
God Stats
3W - 1L
1,629 SR
Queue Stats
141W - 167L
1,472 Elo+
Party 2
Loki
Loki
Rockorock999
Loki
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 28L
1,588 Elo+
Solo
Ra
Ra
SilentHillProz
Ra
Level 114
God Stats
1W - 1L
1,246 SR
Queue Stats
47W - 34L
1,592 Elo+
Party 2
Kali
Kali
WenerBunnyx
Kali
Level 145
God Stats
2W - 1L
1,691 SR
Queue Stats
53W - 57L
1,542 Elo+
Party 2
Nu Wa
Nu Wa
ZaloV2
Nu Wa
Level 98
God Stats
4W - 3L
1,264 SR
Queue Stats
226W - 180L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
1 / 10 / 6
7,668
697
7,835
11,503
3,924
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hou Yi
14
3 / 4 / 3
7,943
722
6,901
10,900
3,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

He Bo
14
6 / 7 / 4
8,503
773
8,509
12,378
4,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
PockieSkull
Artemis
16
4 / 5 / 7
9,250
841
11,887
10,614
3,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Aphrodite
Violent Narwhal
Aphrodite
14
1 / 5 / 5
7,908
719
5,858
12,363
5,054
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 3 / 15
10,521
956
20,891
6,749
2,316
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 7 / 14
8,414
765
4,852
12,556
5,531
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

19
9 / 1 / 16
10,964
997
6,767
8,567
3,228
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
5 / 3 / 21
10,363
942
6,057
14,575
6,267
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
ZaloV2
Nu Wa
17
7 / 1 / 20
10,089
917
15,441
7,792
2,704
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
117
15
Kills
31
31
Deaths
15
25
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
10
6
0.4
L
Hou Yi
3
4
3
1.13
L
He Bo
6
7
4
1.14
W
9
3
15
5.5
L
Artemis
PockieSkull
Artemis
4
5
7
1.5
W
1
7
14
1.14
W
9
1
16
17
L
Aphrodite
Violent Narwhal
Aphrodite
1
5
5
0.7
W
5
3
21
5.17
W
Nu Wa
ZaloV2
Nu Wa
7
1
20
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,990
Damage
54,008
57,758
Taken
50,239
20,254
Mitigated
20,046
17,402
Healing
23,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
7,835
1,376
0
0
11,503
3,924
0
7,973
3,530
0
16,463
L
Hou Yi
6,901
1,483
330
1,256
10,900
3,654
560
6,989
3,911
0
21,853
L
He Bo
8,509
300
2,065
2,413
12,378
4,166
318
10,077
2,301
20,582
0
W
20,891
160
493
406
6,749
2,316
1,067
1,809
4,940
30,346
0
L
Artemis
PockieSkull
Artemis
11,887
3,015
476
202
10,614
3,456
157
8,380
2,234
0
24,382
W
4,852
470
454
341
12,556
5,531
589
5,492
7,064
0
8,684
W
6,767
969
8,784
5,007
8,567
3,228
669
2,475
6,092
34,415
0
L
Aphrodite
Violent Narwhal
Aphrodite
5,858
214
5,478
5,182
12,363
5,054
0
9,680
2,683
19,123
0
W
6,057
3,136
999
5,323
14,575
6,267
824
3,295
11,280
0
11,123
W
Nu Wa
ZaloV2
Nu Wa
15,441
5,607
1,119
842
7,792
2,704
1,848
1,296
6,496
29,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,272
Gold Earned
50,351
130
Minions Killed
128
0
Camps Cleared
0
941,657
Distance Traveled
1,092,469
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,668
697
13
1
0
181,031
1
L
Hou Yi
7,943
722
28
3
0
188,534
1
L
He Bo
8,503
773
21
2
0
163,687
1
W
Zeus
10,521
956
29
3
0
201,408
0
L
Artemis
9,250
841
27
2
0
204,568
1
W
Loki
8,414
765
3
0
0
202,398
1
W
Ra
10,964
997
52
5
0
251,157
4
L
Aphrodite
7,908
719
41
4
0
203,837
1
W
Kali
10,363
942
7
1
0
238,450
0
W
Nu Wa
10,089
917
37
3
0
199,056
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role