Player Matchup

Hun Batz
Hun Batz
CHI3FNWAHOOS
Hun Batz
Level 120
God Stats
2W - 1L
1,563 SR
Queue Stats
16W - 16L
1,466 Elo+
Party 2
Hades
Hades
DUKEBLUE04
Hades
Level 88
God Stats
1W - 3L
1,683 SR
Queue Stats
16W - 13L
1,545 Elo+
Party 2
Sobek
Sobek
KingCamel13
Sobek
Level 114
God Stats
1W - 0L
1,613 SR
Queue Stats
21W - 22L
1,468 Elo+
Party 2
Bellona
Bellona
SpankOcean2012
Bellona
Level 43
God Stats
4W - 3L
1,377 SR
Queue Stats
19W - 16L
1,554 Elo+
Party 2
Chiron
Chiron
flylikealemming
Chiron
Level 113
God Stats
3W - 2L
1,629 SR
Queue Stats
27W - 24L
1,510 Elo+
Party 2
Team Averages
Level 96
1,573 SR
1,509 Elo+

VS

Team Averages
Level 96
1,442 SR
1,482 Elo+
Sol
Sol
ArielizFez1030
Sol
Level 109
God Stats
30W - 22L
1,499 SR
Queue Stats
397W - 348L
1,496 Elo+
Party 1
Izanami
Izanami
Caddyisback69
Izanami
Level 112
God Stats
4W - 5L
1,381 SR
Queue Stats
247W - 239L
1,434 Elo+
Party 1
Apollo
Apollo
ColoredJak
Apollo
Level 125
God Stats
2W - 4L
1,425 SR
Queue Stats
38W - 38L
1,533 Elo+
Party 1
Geb
Geb
SebastianJuarez
Geb
Level 12
God Stats
0W - 1L
1,335 SR
Queue Stats
11W - 14L
1,490 Elo+
Party 1
Bakasura
Bakasura
Wyso810
Bakasura
Level 120
God Stats
15W - 11L
1,572 SR
Queue Stats
212W - 206L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CHI3FNWAHOOS
Hun Batz
10
3 / 4 / 2
6,185
562
2,301
6,875
2,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hades
10
3 / 1 / 3
6,035
549
3,400
7,031
3,861
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
0 / 1 / 5
5,655
514
2,110
8,100
5,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
3 / 1 / 3
6,181
562
3,927
5,930
3,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 0 / 4
6,078
553
6,409
4,326
1,457
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 3 / 3
4,573
416
4,723
5,715
1,178
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Izanami
8
0 / 1 / 2
5,133
467
1,502
6,076
1,552
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Apollo
ColoredJak
Apollo
8
3 / 3 / 1
5,218
474
4,558
4,379
1,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
0 / 1 / 5
5,073
461
2,131
5,254
3,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
Wyso810
Bakasura
7
0 / 2 / 3
4,642
422
1,433
5,755
1,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
18
10
Kills
4
7
Deaths
10
17
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
W
Hun Batz
CHI3FNWAHOOS
Hun Batz
3
4
2
1
L
Izanami
0
1
2
1
L
Apollo
ColoredJak
Apollo
3
3
1
1.17
W
Hades
3
1
3
4.5
W
0
1
5
2.5
L
0
1
5
2.5
W
3
1
3
4.5
L
Bakasura
Wyso810
Bakasura
0
2
3
0.75
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,147
Damage
14,347
32,262
Taken
27,179
17,401
Mitigated
8,523
9,008
Healing
7,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,723
1,190
0
1,836
5,715
1,178
1,343
948
4,767
14,248
0
W
Hun Batz
CHI3FNWAHOOS
Hun Batz
2,301
204
0
250
6,875
2,302
1,710
795
6,080
0
27,411
L
Izanami
1,502
923
0
1,919
6,076
1,552
1,637
1,022
5,054
0
29,204
L
Apollo
ColoredJak
Apollo
4,558
2,596
0
572
4,379
1,207
1,457
1,631
2,748
0
19,156
W
Hades
3,400
192
500
2,823
7,031
3,861
1,581
1,005
6,026
26,739
0
W
2,110
96
114
2,143
8,100
5,845
530
2,779
5,311
8,177
0
L
2,131
295
0
1,792
5,254
3,022
63
1,108
4,146
7,871
0
W
3,927
683
0
1,168
5,930
3,936
703
830
5,100
0
30,431
L
Bakasura
Wyso810
Bakasura
1,433
1,194
0
885
5,755
1,564
1,060
801
4,954
0
10,243
W
6,409
1,193
655
1,355
4,326
1,457
2,163
1,445
2,881
0
36,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,134
Gold Earned
24,639
243
Minions Killed
148
0
Camps Cleared
0
1,032,501
Distance Traveled
1,067,475
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,573
416
21
2
0
200,638
5
W
Hun Batz
6,185
562
60
5
0
210,188
1
L
Izanami
5,133
467
65
6
0
216,622
0
L
Apollo
5,218
474
23
2
0
209,387
3
W
Hades
6,035
549
51
5
0
209,894
1
W
Sobek
5,655
514
8
1
0
231,087
2
L
Geb
5,073
461
8
1
0
207,473
0
W
Bellona
6,181
562
62
6
0
187,205
3
L
Bakasura
4,642
422
31
3
0
233,355
1
W
Chiron
6,078
553
62
6
0
194,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role