Player Matchup

Mercury
Mercury
Fetzerr
Mercury
Level 29
God Stats
27W - 15L
1,658 SR
Queue Stats
257W - 228L
1,570 Elo+
Party 2
Nox
Nox
Sunburst17
Nox
Level 16
God Stats
6W - 0L
1,781 SR
Queue Stats
66W - 41L
1,481 Elo+
Solo
Yemoja
Yemoja
jesuisteon
Yemoja
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
1,312 Elo+
Solo
Neith
Neith
liivefast
Neith
Level 27
God Stats
17W - 9L
1,650 SR
Queue Stats
167W - 167L
1,552 Elo+
Party 2
Nemesis
Nemesis
xBigB
Nemesis
Level 27
God Stats
3W - 7L
1,541 SR
Queue Stats
8W - 17L
1,349 Elo+
Solo
Team Averages
Level 21
1,626 SR
1,453 Elo+

VS

Team Averages
Level 21
1,561 SR
1,512 Elo+
Baron Samedi
Baron Samedi
ClowneryLove
Baron Samedi
Level 7
God Stats
1W - 2L
1,691 SR
Queue Stats
3W - 4L
1,504 Elo+
Solo
Apollo
Apollo
JESTKIIY
Apollo
Level 9
God Stats
16W - 9L
1,292 SR
Queue Stats
124W - 114L
1,504 Elo+
Party 1
Merlin
Merlin
PlasticApple
Merlin
Level 26
God Stats
5W - 6L
1,708 SR
Queue Stats
98W - 94L
1,620 Elo+
Solo
Fenrir
Fenrir
SSTAR1
Fenrir
Level 35
God Stats
40W - 35L
1,617 SR
Queue Stats
375W - 390L
1,493 Elo+
Party 1
Pele
Pele
ZekeBekeJak
Pele
Level 28
God Stats
7W - 4L
1,500 SR
Queue Stats
20W - 17L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Fetzerr
Mercury
18
9 / 0 / 10
11,337
630
10,313
13,579
5,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
6 / 1 / 8
10,374
576
11,780
7,858
3,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
jesuisteon
Yemoja
13
2 / 3 / 14
8,835
491
4,500
8,304
5,705
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
liivefast
Neith
16
5 / 1 / 10
10,171
565
8,995
11,039
4,242
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
xBigB
Nemesis
19
11 / 0 / 7
12,232
680
17,058
12,149
7,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ClowneryLove
Baron Samedi
11
0 / 7 / 3
7,362
409
4,682
17,418
16,291
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
JESTKIIY
Apollo
12
3 / 7 / 1
8,134
452
7,836
13,023
4,055
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
17
1 / 2 / 0
9,921
551
9,287
9,401
3,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
SSTAR1
Fenrir
10
1 / 10 / 1
7,221
401
6,391
17,541
5,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
0 / 7 / 0
7,781
432
1,939
15,562
5,016
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
10
33
Kills
5
5
Deaths
33
49
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
ClowneryLove
Baron Samedi
0
7
3
0.21
W
Mercury
Fetzerr
Mercury
9
0
10
14
L
Apollo
JESTKIIY
Apollo
3
7
1
0.5
L
Merlin
1
2
0
0.5
L
Fenrir
SSTAR1
Fenrir
1
10
1
0.15
W
6
1
8
10
L
0
7
0
0
W
Yemoja
jesuisteon
Yemoja
2
3
14
3
W
Neith
liivefast
Neith
5
1
10
10
W
Nemesis
xBigB
Nemesis
11
0
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,646
Damage
30,135
52,929
Taken
72,945
26,297
Mitigated
35,112
17,097
Healing
11,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
ClowneryLove
Baron Samedi
4,682
719
742
1,923
17,418
16,291
42
4,963
12,455
24,315
0
W
Mercury
Fetzerr
Mercury
10,313
5,919
0
1,640
13,579
5,841
2,217
3,846
9,455
0
87,211
L
Apollo
JESTKIIY
Apollo
7,836
5,107
0
2,048
13,023
4,055
154
3,013
10,010
0
44,793
L
Merlin
9,287
308
0
3,849
9,401
3,898
0
2,366
7,035
78,050
0
L
Fenrir
SSTAR1
Fenrir
6,391
2,152
0
1,192
17,541
5,852
0
2,981
14,560
0
41,298
W
11,780
538
0
990
7,858
3,210
296
3,980
3,510
49,784
0
L
1,939
701
0
1,348
15,562
5,016
110
2,957
12,605
0
39,319
W
Yemoja
jesuisteon
Yemoja
4,500
722
3,285
712
8,304
5,705
782
2,545
5,657
19,111
0
W
Neith
liivefast
Neith
8,995
4,618
786
4,192
11,039
4,242
2,248
2,451
8,546
0
66,504
W
Nemesis
xBigB
Nemesis
17,058
8,131
0
5,492
12,149
7,299
3,187
785
11,354
0
73,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,949
Gold Earned
40,419
483
Minions Killed
448
0
Camps Cleared
0
1,828,816
Distance Traveled
1,656,656
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,362
409
33
2
0
315,380
5
W
Mercury
11,337
630
124
7
0
464,862
4
L
Apollo
8,134
452
88
5
0
340,619
3
L
Merlin
9,921
551
176
10
0
344,311
4
L
Fenrir
7,221
401
62
3
0
310,980
3
W
Nox
10,374
576
105
6
0
362,772
3
L
Pele
7,781
432
89
5
0
345,366
2
W
Yemoja
8,835
491
23
1
0
294,680
4
W
Neith
10,171
565
109
6
0
301,492
1
W
Nemesis
12,232
680
122
7
0
405,010
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role