Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
AjarIsland59256
Da Ji
Level 28
God Stats
24W - 20L
1,449 SR
Queue Stats
143W - 179L
1,250 Elo+
Solo
Neith
Neith
Dark-Lord00784
Neith
Level 35
God Stats
1W - 3L
1,350 SR
Queue Stats
26W - 43L
1,267 Elo+
Party 1
Ra
Ra
Russo_Bruno
Ra
Level 18
God Stats
1W - 7L
1,100 SR
Queue Stats
38W - 54L
1,243 Elo+
Solo
Yemoja
Yemoja
xHiVx_redruM
Yemoja
Level 20
God Stats
3W - 6L
1,266 SR
Queue Stats
5W - 17L
1,041 Elo+
Party 1
Team Averages
Level 26
1,333 SR
1,260 Elo+

VS

Team Averages
Level 22
1,355 SR
1,346 Elo+
Hera
Hera
Astroted1661
Hera
Level 23
God Stats
6W - 4L
1,485 SR
Queue Stats
46W - 49L
1,286 Elo+
Solo
Susano
Susano
InTheShadows04
Susano
Level 18
God Stats
3W - 8L
1,088 SR
Queue Stats
59W - 56L
1,180 Elo+
Solo
Kali
Kali
Komodoku
Kali
Level 19
God Stats
5W - 0L
1,500 SR
Queue Stats
9W - 5L
1,741 Elo+
Solo
Serqet
Serqet
KrustyNight1080
Serqet
Level 26
God Stats
46W - 50L
1,392 SR
Queue Stats
303W - 338L
1,280 Elo+
Solo
Merlin
Merlin
WooolenLoki291
Merlin
Level 26
God Stats
4W - 5L
1,309 SR
Queue Stats
114W - 112L
1,241 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
3 / 3 / 1
7,208
515
5,128
11,427
4,353
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

6
1 / 1 / 1
5,431
388
1,606
3,882
1,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 4 / 1
6,541
467
4,807
10,808
3,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 3 / 0
5,808
415
2,001
5,145
1,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yemoja
11
1 / 4 / 2
6,345
453
2,211
8,171
3,643
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 0
7,699
550
6,454
7,010
2,664
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 0 / 1
6,174
441
2,765
5,460
2,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kali
10
2 / 5 / 1
6,698
478
5,953
8,588
3,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
4 / 2 / 1
7,698
550
2,964
7,978
2,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
4 / 0 / 4
7,848
561
6,822
4,100
1,304
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
7
Kills
15
15
Deaths
7
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
3
3
1
1.17
L
1
1
1
1.5
W
5
0
0
5
L
2
4
1
0.63
W
0
0
1
0.5
W
Kali
2
5
1
0.5
W
4
2
1
2.25
L
0
3
0
0
W
4
0
4
6
L
Yemoja
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,753
Damage
24,958
39,433
Taken
33,136
13,821
Mitigated
12,815
12,185
Healing
7,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
5,128
2,032
0
4,379
11,427
4,353
980
2,450
8,665
0
33,948
L
1,606
536
0
676
3,882
1,060
0
968
2,914
0
13,418
W
6,454
1,900
0
2,126
7,010
2,664
978
1,488
5,522
35,711
0
L
4,807
2,460
276
3,964
10,808
3,209
520
5,980
4,828
0
29,174
W
2,765
757
0
66
5,460
2,620
558
753
4,707
0
18,397
W
Kali
5,953
2,571
0
1,092
8,588
3,525
490
987
7,601
0
27,872
W
2,964
192
0
3,568
7,978
2,702
0
58
7,920
0
39,438
L
2,001
274
202
545
5,145
1,556
0
1,856
3,202
29,725
0
W
6,822
715
0
732
4,100
1,304
936
926
3,174
37,723
0
L
Yemoja
2,211
612
604
1,539
8,171
3,643
176
2,022
5,963
23,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,333
Gold Earned
36,117
228
Minions Killed
288
0
Camps Cleared
0
1,155,478
Distance Traveled
1,443,966
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,208
515
59
4
0
312,661
1
L
Da Ji
5,431
388
25
2
0
148,547
0
W
Hera
7,699
550
67
5
0
283,709
3
L
Neith
6,541
467
54
4
0
232,824
2
W
Susano
6,174
441
31
2
0
276,668
0
W
Kali
6,698
478
48
3
0
304,881
3
W
Serqet
7,698
550
80
6
0
312,169
6
L
Ra
5,808
415
58
4
0
217,890
0
W
Merlin
7,848
561
62
4
0
266,539
0
L
Yemoja
6,345
453
32
2
0
243,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role