Player Matchup

Neith
Neith
AyeeNova
Neith
Level 20
God Stats
3W - 2L
1,660 SR
Queue Stats
9W - 5L
1,536 Elo+
Party 2
The Morrigan
The Morrigan
BlackxFang1
The Morrigan
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,428 Elo+
Solo
Nike
Nike
Uni7yz
Nike
Level 69
God Stats
5W - 2L
1,728 SR
Queue Stats
301W - 294L
1,453 Elo+
Party 2
Team Averages
Level 38
1,630 SR
1,472 Elo+

VS

Team Averages
Level 71
1,503 SR
1,469 Elo+
Merlin
Merlin
DormantJaguar
Merlin
Level 41
God Stats
9W - 6L
1,445 SR
Queue Stats
22W - 25L
1,432 Elo+
Party 1
Da Ji
Da Ji
KaijuMischief
Da Ji
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 20L
1,511 Elo+
Party 1
Gilgamesh
Gilgamesh
ZekeyXKyoma255
Gilgamesh
Level 155
God Stats
20W - 10L
1,562 SR
Queue Stats
271W - 272L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AyeeNova
Neith
18
7 / 8 / 7
16,661
595
23,096
25,261
8,222
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Morrigan
BlackxFang1
The Morrigan
17
1 / 10 / 9
15,248
545
6,013
19,827
5,604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nike
Uni7yz
Nike
20
12 / 3 / 4
18,365
656
27,480
36,408
48,901
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 2 / 12
16,630
594
17,143
10,729
4,495
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
2 / 11 / 11
14,821
529
13,385
20,195
8,919
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
ZekeyXKyoma255
Gilgamesh
20
17 / 7 / 3
19,386
692
35,872
44,349
64,637
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
47
20
Kills
21
21
Deaths
20
20
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Neith
AyeeNova
Neith
7
8
7
1.31
W
The Morrigan
BlackxFang1
The Morrigan
1
10
9
0.55
L
2
2
12
4
L
2
11
11
0.68
W
Nike
Uni7yz
Nike
12
3
4
4.67
L
Gilgamesh
ZekeyXKyoma255
Gilgamesh
17
7
3
2.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,589
Damage
66,400
81,496
Taken
75,273
62,727
Mitigated
78,051
15,322
Healing
8,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
AyeeNova
Neith
23,096
12,912
489
7,539
25,261
8,222
2,381
7,810
17,195
0
62,426
W
The Morrigan
BlackxFang1
The Morrigan
6,013
1,544
0
484
19,827
5,604
58
4,372
15,167
42,261
1,230
L
17,143
474
121
1,810
10,729
4,495
1,002
2,300
8,108
88,247
0
L
13,385
1,304
0
1,438
20,195
8,919
629
2,692
16,589
0
43,291
W
Nike
Uni7yz
Nike
27,480
2,163
0
6,810
36,408
48,901
508
5,807
29,412
24,331
58,314
L
Gilgamesh
ZekeyXKyoma255
Gilgamesh
35,872
8,011
0
5,485
44,349
64,637
592
8,938
32,345
0
78,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,274
Gold Earned
50,837
254
Minions Killed
276
6
Camps Cleared
10
1,355,333
Distance Traveled
1,246,110
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
16,661
595
79
3
2
387,125
0
W
The Morrigan
15,248
545
76
3
2
431,296
0
L
Merlin
16,630
594
155
6
3
398,653
0
L
Da Ji
14,821
529
39
1
3
341,305
2
W
Nike
18,365
656
99
4
2
536,912
5
L
Gilgamesh
19,386
692
82
3
4
506,152
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role