Player Matchup

Scylla
Scylla
Gold III
Demody
Scylla
Gold III
Level 149
God Stats
70W - 53L
1,607 SR
Queue Stats
485W - 482L
1,482 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold II
IllmaticXVII
Cu Chulainn
Gold II
Level 148
God Stats
9W - 9L
1,547 SR
Queue Stats
539W - 551L
1,465 MMR
Solo
Odin
Odin
Gold II
JR11GoW
Odin
Gold II
Level 154
God Stats
1W - 1L
1,198 SR
Queue Stats
275W - 281L
1,527 MMR
Party 1
Kuzenbo
Kuzenbo
Gold III
LAWLEZS
Kuzenbo
Gold III
Level 145
God Stats
8W - 1L
1,884 SR
Queue Stats
256W - 259L
1,399 MMR
Party 1
Cernunnos
Cernunnos
Silver II
TootyMcBooty
Cernunnos
Silver II
Level 37
God Stats
1W - 7L
1,500 SR
Queue Stats
45W - 54L
1,465 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 127
1,547 SR
1,468 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 93
1,529 SR
1,474 MMR
Bacchus
Bacchus
Bronze III
Adagietto
Bacchus
Bronze III
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,459 MMR
Solo
Tiamat
Tiamat
Gold II
AhThereYouAre
Tiamat
Gold II
Level 84
God Stats
3W - 7L
1,490 SR
Queue Stats
190W - 181L
1,555 MMR
Party 2
Artemis
Artemis
Bronze III
Ankakumikaityn
Artemis
Bronze III
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,459 MMR
Solo
Nemesis
Nemesis
Gold IV
GrenadianBacon
Nemesis
Gold IV
Level 152
God Stats
16W - 16L
1,656 SR
Queue Stats
189W - 183L
1,437 MMR
Party 2
Osiris
Osiris
Gold I
Vigesimation
Osiris
Gold I
Level 46
God Stats
1W - 5L
1,500 SR
Queue Stats
296W - 299L
1,459 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Demody
Scylla
16
7 / 2 / 4
9,994
666
11,571
11,208
3,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
IllmaticXVII
Cu Chulainn
14
1 / 3 / 6
8,635
576
9,419
14,262
11,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Odin
JR11GoW
Odin
15
6 / 2 / 4
9,327
622
6,006
10,364
4,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Kuzenbo
LAWLEZS
Kuzenbo
12
1 / 0 / 10
8,341
556
5,582
13,242
15,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
TootyMcBooty
Cernunnos
16
6 / 1 / 1
9,746
650
6,511
7,796
3,503
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
AthenaSetPersephoneArtioGilgamesh

VS

Bans
Morgan Le FayApolloKhepriTsukuyomiAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Adagietto
Bacchus
10
0 / 4 / 0
6,119
408
2,653
8,678
7,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

13
2 / 5 / 1
7,672
511
7,822
9,987
4,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 6 / 1
6,085
406
3,290
10,594
2,723
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
5 / 2 / 1
8,227
548
8,149
10,584
5,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
13
1 / 4 / 3
7,550
503
8,069
16,306
11,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
14
21
Kills
8
8
Deaths
21
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Adagietto
Bacchus
0
4
0
0
L
2
5
1
0.5
L
0
6
1
0.08
W
Scylla
Demody
Scylla
7
2
4
4.5
L
5
2
1
2.75
W
Cu Chulainn
IllmaticXVII
Cu Chulainn
1
3
6
1.33
W
Odin
JR11GoW
Odin
6
2
4
4
W
Kuzenbo
LAWLEZS
Kuzenbo
1
0
10
6
W
Cernunnos
TootyMcBooty
Cernunnos
6
1
1
6.5
L
Osiris
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,089
Damage
29,983
56,872
Taken
56,149
39,095
Mitigated
33,014
19,997
Healing
11,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Adagietto
Bacchus
2,653
355
0
767
8,678
7,985
0
4,083
4,449
13,514
0
L
7,822
1,030
0
1,864
9,987
4,846
0
5,247
4,543
48,055
0
L
3,290
1,794
0
1,917
10,594
2,723
0
2,893
7,646
0
24,675
W
Scylla
Demody
Scylla
11,571
1,925
40
5,920
11,208
3,897
1,483
4,103
7,105
73,111
0
L
8,149
1,558
0
2,501
10,584
5,702
0
2,606
7,712
0
52,208
W
Cu Chulainn
IllmaticXVII
Cu Chulainn
9,419
1,403
0
5,642
14,262
11,492
571
1,450
12,812
9,594
38,538
W
Odin
JR11GoW
Odin
6,006
968
0
3,115
10,364
4,504
226
1,303
9,061
0
52,986
W
Kuzenbo
LAWLEZS
Kuzenbo
5,582
1,944
0
1,806
13,242
15,699
0
4,268
8,974
21,512
0
W
Cernunnos
TootyMcBooty
Cernunnos
6,511
2,506
0
3,474
7,796
3,503
1,498
1,324
6,472
0
80,233
L
Osiris
8,069
2,873
0
4,579
16,306
11,758
0
3,519
11,641
11,088
31,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,043
Gold Earned
35,653
497
Minions Killed
341
0
Camps Cleared
0
1,492,051
Distance Traveled
1,339,680
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,119
408
20
1
0
268,573
5
L
Tiamat
7,672
511
88
6
0
267,126
4
L
Artemis
6,085
406
60
4
0
227,321
2
W
Scylla
9,994
666
127
8
0
294,350
2
L
Nemesis
8,227
548
95
6
0
312,159
1
W
Cu Chulainn
8,635
576
92
6
0
301,231
3
W
Odin
9,327
622
110
7
0
315,413
5
W
Kuzenbo
8,341
556
24
2
0
299,762
8
W
Cernunnos
9,746
650
144
10
0
281,295
4
L
Osiris
7,550
503
78
5
0
264,501
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role