Player Matchup

Bakasura
Bakasura
KingDimmadome
Bakasura
Level 26
God Stats
9W - 11L
1,258 SR
Queue Stats
123W - 145L
1,415 Elo+
Party 1
Ra
Ra
Zurg Wallaby
Ra
Level 29
God Stats
30W - 32L
1,589 SR
Queue Stats
176W - 170L
1,513 Elo+
Party 2
Sylvanus
Sylvanus
ZurgKoala
Sylvanus
Level 72
God Stats
7W - 5L
1,644 SR
Queue Stats
503W - 480L
1,574 Elo+
Party 2
Bacchus
Bacchus
booooooofy
Bacchus
Level 69
God Stats
7W - 15L
1,320 SR
Queue Stats
310W - 311L
1,487 Elo+
Party 1
Medusa
Medusa
powerfulord
Medusa
Level 66
God Stats
7W - 11L
1,497 SR
Queue Stats
494W - 496L
1,490 Elo+
Party 1
Team Averages
Level 52
1,461 SR
1,496 Elo+

VS

Team Averages
Level 101
1,564 SR
1,562 Elo+
Raijin
Raijin
A1MomHunter
Raijin
Level 145
God Stats
15W - 9L
1,540 SR
Queue Stats
305W - 245L
1,728 Elo+
Party 3
Mercury
Mercury
Gompi
Mercury
Level 152
God Stats
16W - 7L
1,557 SR
Queue Stats
338W - 308L
1,650 Elo+
Party 3
Sun Wukong
Sun Wukong
JirAlmighty
Sun Wukong
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,586 Elo+
Party 3
Cthulhu
Cthulhu
TheInFamousBean
Cthulhu
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,283 Elo+
Solo
Charybdis
Charybdis
iCounter
Charybdis
Level 154
God Stats
7W - 6L
1,725 SR
Queue Stats
205W - 170L
1,566 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
KingDimmadome
Bakasura
15
1 / 7 / 1
9,712
441
3,044
17,940
6,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
1 / 6 / 2
10,431
474
3,070
10,877
4,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
ZurgKoala
Sylvanus
17
1 / 5 / 0
10,769
490
11,584
15,681
17,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
booooooofy
Bacchus
13
1 / 5 / 4
9,136
415
6,249
18,558
24,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
15
3 / 9 / 2
9,869
449
13,233
18,707
6,617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
20
17 / 1 / 7
13,675
622
20,454
12,248
5,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Gompi
Mercury
19
5 / 2 / 10
11,827
538
11,932
14,633
5,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
JirAlmighty
Sun Wukong
19
6 / 0 / 9
12,259
557
12,781
18,576
15,067
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
0 / 1 / 5
9,457
430
2,657
8,963
6,950
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
iCounter
Charybdis
18
4 / 3 / 14
11,164
507
13,613
14,042
5,008
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
77
7
Kills
32
32
Deaths
7
9
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Raijin
17
1
7
20.5
W
Mercury
Gompi
Mercury
5
2
10
5
W
Sun Wukong
JirAlmighty
Sun Wukong
6
0
9
10.5
L
Bakasura
KingDimmadome
Bakasura
1
7
1
0.21
W
0
1
5
2.5
L
1
6
2
0.33
L
Sylvanus
ZurgKoala
Sylvanus
1
5
0
0.2
L
Bacchus
booooooofy
Bacchus
1
5
4
0.6
W
Charybdis
iCounter
Charybdis
4
3
14
3.67
L
Medusa
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,180
Damage
61,437
81,763
Taken
68,462
59,142
Mitigated
38,640
17,613
Healing
22,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
20,454
1,888
450
4,655
12,248
5,754
2,091
3,266
8,982
89,238
0
W
Mercury
Gompi
Mercury
11,932
5,201
0
4,578
14,633
5,861
367
4,204
10,285
0
91,758
W
Sun Wukong
JirAlmighty
Sun Wukong
12,781
3,484
0
9,055
18,576
15,067
660
7,581
10,802
0
73,409
L
Bakasura
KingDimmadome
Bakasura
3,044
2,427
0
3,409
17,940
6,547
84
4,429
13,113
0
48,685
W
2,657
104
0
0
8,963
6,950
1,193
1,159
7,804
24,746
0
L
3,070
0
293
1,861
10,877
4,024
0
4,438
6,185
68,279
0
L
Sylvanus
ZurgKoala
Sylvanus
11,584
2,814
259
4,788
15,681
17,300
406
261
15,003
60,887
15,706
L
Bacchus
booooooofy
Bacchus
6,249
1,313
574
2,058
18,558
24,654
130
6,556
11,645
26,435
0
W
Charybdis
iCounter
Charybdis
13,613
6,281
0
3,542
14,042
5,008
1,728
3,271
10,637
0
92,151
L
Medusa
13,233
5,871
0
4,371
18,707
6,617
940
6,447
11,998
0
70,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,917
Gold Earned
58,382
508
Minions Killed
556
0
Camps Cleared
0
1,914,388
Distance Traveled
2,066,871
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
13,675
622
147
7
0
425,728
4
W
Mercury
11,827
538
118
5
0
509,750
7
W
Sun Wukong
12,259
557
128
6
0
381,897
3
L
Bakasura
9,712
441
90
4
0
466,315
1
W
Cthulhu
9,457
430
38
2
0
359,528
0
L
Ra
10,431
474
145
7
0
395,628
0
L
Sylvanus
10,769
490
133
6
0
321,109
5
L
Bacchus
9,136
415
28
1
0
391,975
2
W
Charybdis
11,164
507
125
6
0
389,968
4
L
Medusa
9,869
449
112
5
0
339,361
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role