Player Matchup

Ah Puch
Ah Puch
COVIDcommander19
Ah Puch
Level 20
God Stats
78W - 102L
1,430 SR
Queue Stats
184W - 294L
1,265 Elo+
Solo
Cthulhu
Cthulhu
DARTHVADER4004
Cthulhu
Level 59
God Stats
4W - 2L
1,473 SR
Queue Stats
10W - 16L
1,235 Elo+
Solo
Sun Wukong
Sun Wukong
rique82santos
Sun Wukong
Level 64
God Stats
6W - 6L
1,496 SR
Queue Stats
42W - 47L
1,285 Elo+
Solo
Team Averages
Level 48
1,466 SR
1,262 Elo+

VS

Team Averages
Level 69
1,392 SR
1,398 Elo+
Fenrir
Fenrir
CLOUTDEMONHUNTER
Fenrir
Level 64
God Stats
0W - 3L
1,193 SR
Queue Stats
24W - 27L
1,348 Elo+
Party 1
Cerberus
Cerberus
L0oph0le7096
Cerberus
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,530 Elo+
Solo
Zhong Kui
Zhong Kui
kidd_buu57
Zhong Kui
Level 69
God Stats
7W - 9L
1,483 SR
Queue Stats
99W - 134L
1,316 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 6
7,483
748
6,458
5,794
1,813
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

11
7 / 0 / 5
8,646
865
9,166
8,635
6,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
rique82santos
Sun Wukong
10
2 / 2 / 8
7,400
740
7,317
8,020
4,390
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 8 / 1
6,970
697
4,930
10,309
3,486
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
L0oph0le7096
Cerberus
9
1 / 0 / 3
6,783
678
2,977
9,705
8,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
kidd_buu57
Zhong Kui
10
1 / 4 / 3
6,589
659
7,815
9,965
5,869
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
12
Kills
5
5
Deaths
12
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
8
1
0.44
W
3
3
6
2
W
7
0
5
9.5
L
Cerberus
L0oph0le7096
Cerberus
1
0
3
2.5
L
Zhong Kui
kidd_buu57
Zhong Kui
1
4
3
0.63
W
Sun Wukong
rique82santos
Sun Wukong
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,941
Damage
15,722
22,449
Taken
29,979
12,383
Mitigated
17,528
6,389
Healing
5,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,930
2,314
0
811
10,309
3,486
0
4,861
5,448
0
9,140
W
6,458
511
535
1,764
5,794
1,813
720
3,424
2,370
20,390
0
W
9,166
933
371
2,392
8,635
6,180
186
3,330
5,305
17,242
0
L
Cerberus
L0oph0le7096
Cerberus
2,977
133
0
2,179
9,705
8,173
0
4,891
4,814
11,038
0
L
Zhong Kui
kidd_buu57
Zhong Kui
7,815
628
256
2,181
9,965
5,869
0
6,415
3,550
20,084
0
W
Sun Wukong
rique82santos
Sun Wukong
7,317
1,475
0
1,327
8,020
4,390
0
4,401
3,619
0
19,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,529
Gold Earned
20,342
77
Minions Killed
79
5
Camps Cleared
2
569,781
Distance Traveled
532,320
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,970
697
14
1
0
160,792
0
W
Ah Puch
7,483
748
33
3
4
158,429
4
W
Cthulhu
8,646
865
21
2
0
199,201
1
L
Cerberus
6,783
678
30
3
0
208,273
0
L
Zhong Kui
6,589
659
35
4
2
163,255
0
W
Sun Wukong
7,400
740
23
2
1
212,151
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role