Player Matchup

Terra
Terra
 
Terra
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
ImWifey
Ganesha
Level 26
God Stats
2W - 2L
1,402 SR
Queue Stats
36W - 11L
1,812 Elo+
Party 1
He Bo
He Bo
SushiBox5
He Bo
Level 129
God Stats
3W - 0L
1,876 SR
Queue Stats
56W - 58L
1,588 Elo+
Party 1
Charybdis
Charybdis
ialmostfart
Charybdis
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
171W - 66L
1,733 Elo+
Party 1
Hun Batz
Hun Batz
rkelly007
Hun Batz
Level 25
God Stats
2W - 2L
1,271 SR
Queue Stats
95W - 122L
1,500 Elo+
Solo
Team Averages
Level 80
1,510 SR
1,626 Elo+

VS

Team Averages
Level 77
1,471 SR
1,557 Elo+
Hel
Hel
 
Hel
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
Ritzus
Nike
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,784 Elo+
Solo
Ao Kuang
Ao Kuang
Synecdoche-_-
Ao Kuang
Level 99
God Stats
2W - 1L
1,560 SR
Queue Stats
208W - 196L
1,573 Elo+
Party 2
Jormungandr
Jormungandr
Valfalkon
Jormungandr
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,369 Elo+
Solo
Cu Chulainn
Cu Chulainn
nelsonmundella
Cu Chulainn
Level 29
God Stats
15W - 9L
1,294 SR
Queue Stats
928W - 642L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
18
3 / 2 / 16
9,731
749
7,881
18,502
18,650
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ganesha
ImWifey
Ganesha
17
0 / 1 / 20
9,304
716
10,408
19,683
13,267
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

He Bo
SushiBox5
He Bo
18
10 / 4 / 8
10,875
837
14,737
11,198
4,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
ialmostfart
Charybdis
18
7 / 3 / 14
10,592
815
18,399
12,913
5,356
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hun Batz
rkelly007
Hun Batz
14
2 / 4 / 8
8,736
672
10,409
9,681
4,775
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
17
3 / 4 / 6
10,051
773
12,664
11,488
4,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nike
Ritzus
Nike
6
0 / 1 / 0
6,525
502
384
1,308
769
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
Synecdoche-_-
Ao Kuang
14
4 / 7 / 3
8,483
653
7,088
14,934
6,639
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Valfalkon
Jormungandr
19
2 / 4 / 11
10,147
781
13,819
17,907
17,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cu Chulainn
nelsonmundella
Cu Chulainn
17
5 / 6 / 9
10,383
799
29,369
24,010
26,224
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
43
22
Kills
14
14
Deaths
22
66
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
3
2
16
5.5
L
Hel
 
Hel
3
4
6
1.5
W
Ganesha
ImWifey
Ganesha
0
1
20
10
L
Nike
Ritzus
Nike
0
1
0
0
W
He Bo
SushiBox5
He Bo
10
4
8
3.5
L
Ao Kuang
Synecdoche-_-
Ao Kuang
4
7
3
0.79
L
Jormungandr
Valfalkon
Jormungandr
2
4
11
1.88
W
Charybdis
ialmostfart
Charybdis
7
3
14
4.67
L
Cu Chulainn
nelsonmundella
Cu Chulainn
5
6
9
1.58
W
Hun Batz
rkelly007
Hun Batz
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,834
Damage
63,324
71,977
Taken
69,647
46,442
Mitigated
56,167
42,181
Healing
22,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
7,881
2,004
6,567
6,471
18,502
18,650
56
9,934
8,100
13,684
0
L
Hel
 
Hel
12,664
569
8,157
4,153
11,488
4,734
1,134
5,575
5,727
26,012
0
W
Ganesha
ImWifey
Ganesha
10,408
1,291
3,650
9,120
19,683
13,267
0
9,107
10,021
22,333
0
L
Nike
Ritzus
Nike
384
202
0
0
1,308
769
0
507
793
0
950
W
He Bo
SushiBox5
He Bo
14,737
751
4,097
2,178
11,198
4,394
362
3,677
7,293
21,242
0
L
Ao Kuang
Synecdoche-_-
Ao Kuang
7,088
1,538
352
3,226
14,934
6,639
0
9,191
5,367
8,331
602
L
Jormungandr
Valfalkon
Jormungandr
13,819
2,148
358
1,382
17,907
17,801
387
6,567
11,188
37,698
0
W
Charybdis
ialmostfart
Charybdis
18,399
8,221
2,823
2,514
12,913
5,356
1,192
4,251
8,232
0
41,460
L
Cu Chulainn
nelsonmundella
Cu Chulainn
29,369
2,564
0
4,522
24,010
26,224
0
10,102
13,546
1,379
37,615
W
Hun Batz
rkelly007
Hun Batz
10,409
2,064
3,679
1,082
9,681
4,775
62
7,294
2,258
0
19,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,238
Gold Earned
45,589
121
Minions Killed
115
0
Camps Cleared
0
1,215,344
Distance Traveled
977,234
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,731
749
16
1
0
283,618
4
L
Hel
10,051
773
47
4
0
251,691
0
W
Ganesha
9,304
716
1
0
0
260,424
0
L
Nike
6,525
502
1
0
0
28,692
0
W
He Bo
10,875
837
33
3
0
250,018
0
L
Ao Kuang
8,483
653
7
1
0
211,092
0
L
Jormungandr
10,147
781
35
3
0
248,026
1
W
Charybdis
10,592
815
53
4
0
233,042
2
L
Cu Chulainn
10,383
799
25
2
0
237,733
0
W
Hun Batz
8,736
672
18
1
0
188,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role