Player Matchup

Gilgamesh
Gilgamesh
Platinum IV
 
Gilgamesh
Platinum IV
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Ymir
Ymir
Platinum IV
 
Ymir
Platinum IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Platinum V
Zero_Geass26
Artemis
Platinum V
Level 159
God Stats
3W - 4L
1,583 SR
Queue Stats
218W - 216L
1,766 MMR
Solo
Raijin
Raijin
Platinum V
gimm3fac317
Raijin
Platinum V
Level 128
God Stats
22W - 24L
1,529 SR
Queue Stats
457W - 456L
1,739 MMR
Party 3
Horus
Horus
Platinum V
sloot711
Horus
Platinum V
Level 142
God Stats
15W - 7L
1,828 SR
Queue Stats
452W - 452L
1,758 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 131
1,588 SR
1,653 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 141
1,631 SR
1,694 MMR
Ra
Ra
Platinum II
 
Ra
Platinum II
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ganesha
Ganesha
Platinum V
CONTTRON
Ganesha
Platinum V
Level 143
God Stats
46W - 35L
1,634 SR
Queue Stats
292W - 294L
1,740 MMR
Party 2
Pele
Pele
Platinum IV
I-Am-Truly-God
Pele
Platinum IV
Level 143
God Stats
6W - 7L
1,534 SR
Queue Stats
264W - 266L
1,764 MMR
Party 2
Cthulhu
Cthulhu
Platinum IV
LEUTS42
Cthulhu
Platinum IV
Level 128
God Stats
6W - 3L
1,804 SR
Queue Stats
219W - 227L
1,754 MMR
Solo
Danzaburou
Danzaburou
Gold I
yoiuj
Danzaburou
Gold I
Level 142
God Stats
5W - 6L
1,683 SR
Queue Stats
92W - 91L
1,713 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
8 / 7 / 2
9,684
570
11,844
17,457
8,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
 
Ymir
7
0 / 1 / 3
6,131
361
672
6,670
2,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
Zero_Geass26
Artemis
16
3 / 4 / 3
9,420
554
9,216
10,844
3,304
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
13
1 / 9 / 3
8,170
481
5,143
10,308
2,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
sloot711
Horus
13
0 / 3 / 0
7,740
455
5,534
14,878
8,982
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bans
SetArtioOdinPersephoneMorgan Le Fay

VS

Bans
TiamatKing ArthurHeimdallrCu ChulainnAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
9 / 3 / 6
11,531
678
11,898
7,683
2,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
CONTTRON
Ganesha
15
0 / 3 / 16
10,137
596
4,919
15,788
19,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
7 / 2 / 4
11,266
663
6,287
9,997
4,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
LEUTS42
Cthulhu
17
4 / 0 / 1
10,726
631
9,719
10,236
11,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
yoiuj
Danzaburou
17
4 / 4 / 5
11,237
661
9,647
15,568
5,686
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
56
12
Kills
24
24
Deaths
12
11
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
8
7
2
1.29
L
Ymir
 
Ymir
0
1
3
1.5
W
Ra
 
Ra
9
3
6
4
W
Ganesha
CONTTRON
Ganesha
0
3
16
2.67
W
7
2
4
4.5
W
Cthulhu
LEUTS42
Cthulhu
4
0
1
4.5
L
Artemis
Zero_Geass26
Artemis
3
4
3
1.13
L
Raijin
1
9
3
0.28
L
Horus
sloot711
Horus
0
3
0
0
W
Danzaburou
yoiuj
Danzaburou
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,409
Damage
42,470
60,157
Taken
59,272
26,953
Mitigated
44,665
11,786
Healing
26,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
11,844
2,570
0
3,420
17,457
8,792
0
4,570
12,675
0
72,703
L
Ymir
 
Ymir
672
96
0
1,015
6,670
2,973
0
2,841
3,829
9,220
0
W
Ra
 
Ra
11,898
1,351
7,573
4,232
7,683
2,979
2,575
1,618
5,869
87,343
0
W
Ganesha
CONTTRON
Ganesha
4,919
264
0
2,323
15,788
19,611
146
1,210
14,480
21,671
0
W
6,287
2,162
0
3,383
9,997
4,656
2,600
818
9,055
0
78,809
W
Cthulhu
LEUTS42
Cthulhu
9,719
615
182
2,565
10,236
11,733
719
1,074
9,098
58,242
0
L
Artemis
Zero_Geass26
Artemis
9,216
3,743
0
2,600
10,844
3,304
0
2,071
8,773
0
69,580
L
Raijin
5,143
292
0
492
10,308
2,902
0
7,651
2,511
40,877
0
L
Horus
sloot711
Horus
5,534
2,507
77
4,182
14,878
8,982
0
7,976
5,833
0
43,346
W
Danzaburou
yoiuj
Danzaburou
9,647
4,134
0
6,596
15,568
5,686
4,388
641
14,883
0
83,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,145
Gold Earned
54,897
438
Minions Killed
563
0
Camps Cleared
0
1,446,714
Distance Traveled
1,784,259
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,684
570
108
6
0
336,461
2
L
Ymir
6,131
361
17
1
0
193,113
6
W
Ra
11,531
678
164
10
0
373,607
6
W
Ganesha
10,137
596
7
0
0
362,875
6
W
Pele
11,266
663
134
8
0
374,124
0
W
Cthulhu
10,726
631
112
7
0
354,295
0
L
Artemis
9,420
554
146
9
0
283,119
4
L
Raijin
8,170
481
82
5
0
303,687
3
L
Horus
7,740
455
85
5
0
330,334
2
W
Danzaburou
11,237
661
146
9
0
319,358
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role