Player Matchup

Hercules
Hercules
JI3ON3Sz
Hercules
Level 104
God Stats
16W - 16L
1,367 SR
Queue Stats
124W - 116L
1,451 Elo+
Solo
Mercury
Mercury
LufkinTexas
Mercury
Level 124
God Stats
109W - 85L
1,627 SR
Queue Stats
543W - 550L
1,536 Elo+
Party 1
Neith
Neith
MiiCrOOnDEaD
Neith
Level 149
God Stats
301W - 307L
1,432 SR
Queue Stats
894W - 927L
1,469 Elo+
Solo
Ah Puch
Ah Puch
TTV_Titanking
Ah Puch
Level 63
God Stats
1W - 1L
1,575 SR
Queue Stats
41W - 43L
1,471 Elo+
Solo
Bacchus
Bacchus
htowngamer
Bacchus
Level 81
God Stats
10W - 13L
1,515 SR
Queue Stats
363W - 392L
1,440 Elo+
Party 1
Team Averages
Level 104
1,503 SR
1,473 Elo+

VS

Team Averages
Level 85
1,566 SR
1,462 Elo+
Izanami
Izanami
 
Izanami
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Chahoulatink
Yemoja
Level 64
God Stats
7W - 3L
1,636 SR
Queue Stats
58W - 63L
1,460 Elo+
Solo
Gilgamesh
Gilgamesh
FlyingStarburst
Gilgamesh
Level 61
God Stats
3W - 0L
1,854 SR
Queue Stats
56W - 39L
1,495 Elo+
Solo
Anubis
Anubis
Naitherrrr_
Anubis
Level 55
God Stats
2W - 3L
1,265 SR
Queue Stats
71W - 72L
1,438 Elo+
Solo
Sol
Sol
TheHanderCol
Sol
Level 157
God Stats
11W - 10L
1,574 SR
Queue Stats
395W - 378L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JI3ON3Sz
Hercules
10
1 / 2 / 0
5,025
503
2,874
7,422
4,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mercury
LufkinTexas
Mercury
11
1 / 1 / 0
5,953
595
1,040
5,453
1,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
0 / 4 / 0
4,590
459
2,952
5,905
1,687
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ah Puch
8
0 / 4 / 3
5,043
504
2,700
5,585
1,224
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
htowngamer
Bacchus
7
2 / 3 / 0
4,977
498
2,386
6,229
4,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
2 / 1 / 0
6,753
675
3,891
4,919
1,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
7
0 / 2 / 2
5,208
521
1,103
5,936
3,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
FlyingStarburst
Gilgamesh
12
7 / 0 / 1
7,311
731
3,465
5,476
2,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
11
0 / 1 / 6
6,413
641
3,583
3,828
1,671
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
5 / 1 / 2
6,493
649
6,151
5,737
1,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
4
Kills
14
14
Deaths
5
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
1
0
2
W
Yemoja
0
2
2
0.5
W
Gilgamesh
FlyingStarburst
Gilgamesh
7
0
1
7.5
L
Hercules
JI3ON3Sz
Hercules
1
2
0
0.5
L
Mercury
LufkinTexas
Mercury
1
1
0
1
L
0
4
0
0
W
Anubis
0
1
6
3
L
Ah Puch
0
4
3
0.38
W
5
1
2
6
L
Bacchus
htowngamer
Bacchus
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,952
Damage
18,193
30,594
Taken
25,896
13,318
Mitigated
10,069
8,275
Healing
9,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,891
2,423
0
2,714
4,919
1,348
278
0
4,469
0
42,205
W
Yemoja
1,103
466
412
1,166
5,936
3,066
150
1,045
4,891
11,416
0
W
Gilgamesh
FlyingStarburst
Gilgamesh
3,465
1,607
0
415
5,476
2,238
0
629
4,847
0
37,905
L
Hercules
JI3ON3Sz
Hercules
2,874
961
0
3,399
7,422
4,490
0
0
7,422
0
22,235
L
Mercury
LufkinTexas
Mercury
1,040
113
0
688
5,453
1,598
0
957
4,496
0
34,849
L
2,952
1,244
0
942
5,905
1,687
392
3,210
2,695
0
25,848
W
Anubis
3,583
473
0
1,640
3,828
1,671
433
2,216
1,612
35,638
0
L
Ah Puch
2,700
113
0
1,517
5,585
1,224
0
2,960
2,625
20,928
0
W
6,151
2,746
0
3,178
5,737
1,746
0
1,380
4,357
35,947
6,536
L
Bacchus
htowngamer
Bacchus
2,386
297
0
1,729
6,229
4,319
0
2,944
3,285
10,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,588
Gold Earned
32,178
223
Minions Killed
343
0
Camps Cleared
0
1,000,408
Distance Traveled
964,118
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,753
675
89
9
0
161,313
4
W
Yemoja
5,208
521
15
2
0
190,209
1
W
Gilgamesh
7,311
731
85
9
0
233,536
0
L
Hercules
5,025
503
34
3
0
209,913
4
L
Mercury
5,953
595
79
8
0
256,583
0
L
Neith
4,590
459
52
5
0
175,320
3
W
Anubis
6,413
641
79
8
0
187,758
2
L
Ah Puch
5,043
504
42
4
0
145,021
1
W
Sol
6,493
649
75
8
0
191,302
11
L
Bacchus
4,977
498
16
2
0
213,571
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role