Player Matchup

Chang'e
Chang'e
Dobloe
Chang'e
Level 46
God Stats
1W - 1L
1,595 SR
Queue Stats
7W - 12L
1,377 Elo+
Party 1
Loki
Loki
GoldPhoenix53
Loki
Level 101
God Stats
0W - 2L
1,268 SR
Queue Stats
111W - 91L
1,472 Elo+
Party 1
Scylla
Scylla
Invictus Jinxed
Scylla
Level 61
God Stats
0W - 1L
1,628 SR
Queue Stats
190W - 186L
1,503 Elo+
Party 2
Skadi
Skadi
LinkMineXCOM
Skadi
Level 134
God Stats
19W - 14L
1,675 SR
Queue Stats
365W - 332L
1,577 Elo+
Party 1
Cu Chulainn
Cu Chulainn
YShoelace
Cu Chulainn
Level 62
God Stats
4W - 4L
1,328 SR
Queue Stats
226W - 223L
1,451 Elo+
Party 2
Team Averages
Level 81
1,499 SR
1,476 Elo+

VS

Team Averages
Level 108
1,559 SR
1,465 Elo+
Set
Set
CPT Shloppy
Set
Level 84
God Stats
18W - 19L
1,445 SR
Queue Stats
304W - 284L
1,484 Elo+
Party 3
Geb
Geb
LittleHunter45
Geb
Level 124
God Stats
32W - 19L
1,537 SR
Queue Stats
308W - 278L
1,553 Elo+
Solo
Skadi
Skadi
TorN NoVa
Skadi
Level 97
God Stats
179W - 135L
1,618 SR
Queue Stats
410W - 403L
1,448 Elo+
Party 3
Hera
Hera
hockeytay98
Hera
Level 79
God Stats
5W - 5L
1,641 SR
Queue Stats
308W - 276L
1,414 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
k1ng0fu
Morgan Le Fay
Level 154
God Stats
52W - 40L
1,554 SR
Queue Stats
308W - 300L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Dobloe
Chang'e
12
3 / 3 / 4
7,594
400
3,488
10,516
5,597
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 7 / 6
8,092
426
4,845
13,659
4,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 4 / 4
9,040
476
12,603
12,188
3,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
7 / 3 / 4
10,539
555
13,919
12,288
3,510
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
YShoelace
Cu Chulainn
15
1 / 5 / 2
9,438
497
6,641
17,362
9,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 12
10,192
536
9,346
13,876
5,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 2 / 4
9,711
511
4,441
12,044
10,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
TorN NoVa
Skadi
16
3 / 8 / 1
9,979
525
7,966
13,617
3,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
11 / 2 / 2
11,575
609
16,981
10,998
4,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Morgan Le Fay
k1ng0fu
Morgan Le Fay
15
2 / 4 / 8
9,800
516
11,486
12,878
11,866
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
49
15
Kills
22
22
Deaths
16
20
Assists
27
Player
Kills
Deaths
Assists
KDA
W
3
0
12
9
L
Chang'e
Dobloe
Chang'e
3
3
4
1.67
L
1
7
6
0.57
L
3
4
4
1.25
L
7
3
4
3
W
3
2
4
2.5
W
Skadi
TorN NoVa
Skadi
3
8
1
0.44
L
Cu Chulainn
YShoelace
Cu Chulainn
1
5
2
0.4
W
11
2
2
6
W
Morgan Le Fay
k1ng0fu
Morgan Le Fay
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,496
Damage
50,220
66,013
Taken
63,413
26,228
Mitigated
35,228
17,760
Healing
11,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,346
3,761
0
700
13,876
5,198
2,275
4,034
9,842
0
63,604
L
Chang'e
Dobloe
Chang'e
3,488
351
2,119
3,235
10,516
5,597
189
6,091
4,345
21,520
0
L
4,845
1,482
0
3,260
13,659
4,203
319
6,338
7,148
0
36,565
L
12,603
559
228
2,275
12,188
3,809
0
6,483
5,469
47,040
0
L
13,919
7,556
0
3,515
12,288
3,510
3,086
2,446
9,842
0
72,839
W
4,441
372
0
1,437
12,044
10,261
570
3,956
8,088
25,111
0
W
Skadi
TorN NoVa
Skadi
7,966
4,284
0
3,589
13,617
3,717
1,177
1,143
12,474
0
66,181
L
Cu Chulainn
YShoelace
Cu Chulainn
6,641
2,101
0
3,128
17,362
9,109
0
10,972
6,301
0
62,380
W
16,981
3,530
21
2,540
10,998
4,186
1,095
4,058
6,940
82,918
0
W
Morgan Le Fay
k1ng0fu
Morgan Le Fay
11,486
1,915
0
2,876
12,878
11,866
960
2,969
9,909
57,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,703
Gold Earned
51,257
415
Minions Killed
494
0
Camps Cleared
0
1,801,505
Distance Traveled
1,810,305
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,192
536
93
5
0
417,684
0
L
Chang'e
7,594
400
28
1
0
366,993
3
L
Loki
8,092
426
66
3
0
389,513
0
L
Scylla
9,040
476
63
3
0
364,714
3
L
Skadi
10,539
555
137
7
0
319,220
0
W
Geb
9,711
511
35
2
0
382,726
10
W
Skadi
9,979
525
118
6
0
318,524
0
L
Cu Chulainn
9,438
497
121
6
0
361,065
1
W
Hera
11,575
609
143
8
0
357,172
6
W
Morgan Le Fay
9,800
516
105
6
0
334,199
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role