Player Matchup

Sun Wukong
Sun Wukong
SmokedByDGREAT
Sun Wukong
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 15L
1,226 Elo+
Party 1
Cerberus
Cerberus
YAMIxSENPAI
Cerberus
Level 29
God Stats
2W - 1L
1,768 SR
Queue Stats
13W - 22L
1,238 Elo+
Party 1
Thanatos
Thanatos
jlh10
Thanatos
Level 26
God Stats
13W - 22L
1,319 SR
Queue Stats
15W - 25L
1,232 Elo+
Solo
Team Averages
Level 35
1,529 SR
1,232 Elo+

VS

Team Averages
Level 24
1,516 SR
1,155 Elo+
Ullr
Ullr
OG_Dragon-_-
Ullr
Level 29
God Stats
8W - 4L
1,611 SR
Queue Stats
153W - 202L
1,194 Elo+
Solo
Baba Yaga
Baba Yaga
OfficerLard
Baba Yaga
Level 27
God Stats
4W - 8L
1,439 SR
Queue Stats
116W - 146L
1,246 Elo+
Solo
Guan Yu
Guan Yu
Yoscas
Guan Yu
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
143W - 187L
1,026 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
SmokedByDGREAT
Sun Wukong
13
2 / 4 / 2
10,188
566
13,355
20,710
16,870
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
YAMIxSENPAI
Cerberus
13
0 / 1 / 3
10,290
572
10,821
19,853
22,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
jlh10
Thanatos
14
3 / 4 / 2
10,473
582
7,004
14,393
7,044
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 1
11,965
665
19,626
13,025
5,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baba Yaga
OfficerLard
Baba Yaga
14
2 / 1 / 4
10,898
605
13,545
13,350
4,993
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Guan Yu
Yoscas
Guan Yu
13
0 / 1 / 7
10,332
574
6,961
14,408
15,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
5
Kills
9
9
Deaths
5
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
7
3
1
2.5
W
Baba Yaga
OfficerLard
Baba Yaga
2
1
4
4
L
Sun Wukong
SmokedByDGREAT
Sun Wukong
2
4
2
0.75
L
Cerberus
YAMIxSENPAI
Cerberus
0
1
3
1.5
W
Guan Yu
Yoscas
Guan Yu
0
1
7
3.5
L
Thanatos
jlh10
Thanatos
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,180
Damage
40,132
54,956
Taken
40,783
46,240
Mitigated
25,576
15,951
Healing
12,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,626
10,938
0
677
13,025
5,576
2,437
4,297
8,728
0
60,553
W
Baba Yaga
OfficerLard
Baba Yaga
13,545
1,269
283
4,331
13,350
4,993
292
4,061
9,289
43,905
0
L
Sun Wukong
SmokedByDGREAT
Sun Wukong
13,355
4,112
0
1,649
20,710
16,870
353
4,509
15,716
0
39,341
L
Cerberus
YAMIxSENPAI
Cerberus
10,821
698
0
5,082
19,853
22,326
120
6,218
13,149
34,746
0
W
Guan Yu
Yoscas
Guan Yu
6,961
859
1,157
5,995
14,408
15,007
242
3,412
10,996
0
19,815
L
Thanatos
jlh10
Thanatos
7,004
769
173
9,047
14,393
7,044
589
3,660
10,607
0
33,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,951
Gold Earned
33,195
199
Minions Killed
187
5
Camps Cleared
7
920,506
Distance Traveled
943,509
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
11,965
665
96
5
1
281,206
1
W
Baba Yaga
10,898
605
61
3
5
322,739
1
L
Sun Wukong
10,188
566
44
2
2
296,437
0
L
Cerberus
10,290
572
93
5
2
322,919
0
W
Guan Yu
10,332
574
30
2
1
339,564
0
L
Thanatos
10,473
582
62
3
1
301,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role