Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
OSUndead5
Charybdis
Level 15
God Stats
1W - 0L
1,312 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Medusa
Medusa
dubz21
Medusa
Level 109
God Stats
4W - 1L
1,597 SR
Queue Stats
49W - 43L
1,436 Elo+
Solo
Bacchus
Bacchus
iJinxU
Bacchus
Level 141
God Stats
6W - 2L
1,702 SR
Queue Stats
570W - 571L
1,456 Elo+
Solo
Odin
Odin
stickman582
Odin
Level 122
God Stats
10W - 5L
1,589 SR
Queue Stats
72W - 67L
1,432 Elo+
Party 1
Team Averages
Level 109
1,540 SR
1,465 Elo+

VS

Team Averages
Level 87
1,474 SR
1,331 Elo+
Nemesis
Nemesis
Drevan40
Nemesis
Level 47
God Stats
0W - 1L
1,401 SR
Queue Stats
9W - 18L
1,284 Elo+
Solo
Skadi
Skadi
InfluentWall249
Skadi
Level 89
God Stats
1W - 4L
1,597 SR
Queue Stats
58W - 70L
1,383 Elo+
Solo
Sol
Sol
Othrone
Sol
Level 100
God Stats
2W - 7L
1,510 SR
Queue Stats
90W - 127L
1,256 Elo+
Solo
Bellona
Bellona
TH3pulsatingD1ll
Bellona
Level 103
God Stats
1W - 2L
1,379 SR
Queue Stats
42W - 56L
1,353 Elo+
Solo
Tiamat
Tiamat
remontantrose
Tiamat
Level 96
God Stats
20W - 21L
1,484 SR
Queue Stats
55W - 66L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
9
0 / 0 / 5
4,531
755
2,054
1,185
353
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
OSUndead5
Charybdis
9
0 / 0 / 3
4,214
702
705
3,154
921
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Medusa
dubz21
Medusa
12
6 / 0 / 2
6,692
1,115
5,043
2,994
1,046
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
iJinxU
Bacchus
10
2 / 0 / 2
5,124
854
2,748
5,001
3,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

10
1 / 0 / 5
4,969
828
2,292
3,451
1,205
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Drevan40
Nemesis
8
0 / 3 / 0
3,973
662
1,895
4,429
1,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 1 / 0
4,272
712
1,923
2,244
710
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sol
9
0 / 3 / 0
4,104
684
2,317
5,052
1,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
0 / 1 / 0
3,960
660
1,668
1,708
1,059
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 1 / 0
4,570
762
2,292
2,711
1,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
0
9
Kills
0
0
Deaths
9
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
0
0
5
2.5
L
Nemesis
Drevan40
Nemesis
0
3
0
0
L
0
1
0
0
W
Charybdis
OSUndead5
Charybdis
0
0
3
1.5
L
Sol
0
3
0
0
L
0
1
0
0
W
Medusa
dubz21
Medusa
6
0
2
7
W
Bacchus
iJinxU
Bacchus
2
0
2
3
L
0
1
0
0
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,842
Damage
10,095
15,785
Taken
16,144
7,457
Mitigated
6,300
5,757
Healing
4,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
2,054
520
0
740
1,185
353
0
430
715
9,150
0
L
Nemesis
Drevan40
Nemesis
1,895
680
0
798
4,429
1,794
0
1,536
2,893
0
5,719
L
1,923
765
0
824
2,244
710
0
1,116
1,128
0
11,145
W
Charybdis
OSUndead5
Charybdis
705
326
0
1,409
3,154
921
558
1,312
1,696
0
3,607
L
Sol
2,317
313
0
1,116
5,052
1,494
1
1,258
3,794
9,465
0
L
1,668
458
0
431
1,708
1,059
0
613
1,095
0
5,946
W
Medusa
dubz21
Medusa
5,043
1,591
0
555
2,994
1,046
0
906
2,014
0
21,854
W
Bacchus
iJinxU
Bacchus
2,748
460
78
1,292
5,001
3,932
0
797
4,174
14,452
0
L
2,292
253
0
1,060
2,711
1,243
0
718
1,993
16,705
0
W
2,292
50
690
993
3,451
1,205
225
1,037
2,310
0
11,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,530
Gold Earned
20,879
142
Minions Killed
115
6
Camps Cleared
4
561,638
Distance Traveled
457,274
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
4,531
755
23
4
2
84,612
1
L
Nemesis
3,973
662
9
2
1
108,560
0
L
Skadi
4,272
712
31
5
1
89,240
2
W
Charybdis
4,214
702
10
2
1
116,677
0
L
Sol
4,104
684
22
4
0
100,685
1
L
Bellona
3,960
660
11
2
1
55,063
1
W
Medusa
6,692
1,115
51
9
1
115,899
3
W
Bacchus
5,124
854
23
4
2
111,780
0
L
Tiamat
4,570
762
42
7
1
103,726
3
W
Odin
4,969
828
35
6
0
132,670
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role