Player Matchup

Loki
Loki
 
Loki
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Anubis
Anubis
LasTxSouL
Anubis
Level 26
God Stats
9W - 7L
1,592 SR
Queue Stats
29W - 25L
1,441 Elo+
Party 4
Sylvanus
Sylvanus
LeroyMalkins
Sylvanus
Level 96
God Stats
12W - 13L
1,605 SR
Queue Stats
102W - 118L
1,446 Elo+
Solo
Rama
Rama
ScaryPunkGhost
Rama
Level 44
God Stats
4W - 3L
1,540 SR
Queue Stats
151W - 145L
1,471 Elo+
Party 1
Merlin
Merlin
SonaR64
Merlin
Level 45
God Stats
0W - 4L
1,180 SR
Queue Stats
87W - 91L
1,456 Elo+
Party 1
Team Averages
Level 51
1,483 SR
1,463 Elo+

VS

Team Averages
Level 75
1,450 SR
1,494 Elo+
Arachne
Arachne
 
Arachne
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
Ultimaterager21
Artemis
Level 128
God Stats
12W - 5L
1,744 SR
Queue Stats
297W - 282L
1,455 Elo+
Party 3
Fenrir
Fenrir
Vornhub69
Fenrir
Level 15
God Stats
1W - 2L
1,294 SR
Queue Stats
22W - 17L
1,640 Elo+
Party 3
Vamana
Vamana
gOPE55
Vamana
Level 36
God Stats
5W - 4L
1,431 SR
Queue Stats
31W - 43L
1,408 Elo+
Party 2
Nu Wa
Nu Wa
goldgyrobolt
Nu Wa
Level 128
God Stats
14W - 11L
1,283 SR
Queue Stats
324W - 354L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
7
0 / 4 / 0
4,702
470
2,104
7,852
1,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
LasTxSouL
Anubis
9
0 / 4 / 0
5,023
502
2,342
5,791
3,005
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
LeroyMalkins
Sylvanus
7
1 / 2 / 0
4,635
464
2,272
5,150
3,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

7
0 / 6 / 1
4,276
428
1,661
7,880
1,899
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Merlin
SonaR64
Merlin
9
0 / 0 / 0
4,883
488
1,032
2,872
751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
2 / 0 / 2
5,883
588
2,615
4,356
1,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
5 / 1 / 4
6,065
607
6,848
3,462
837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Vornhub69
Fenrir
10
3 / 0 / 5
5,751
575
3,976
5,300
3,385
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Vamana
gOPE55
Vamana
10
4 / 0 / 1
5,982
598
4,915
5,018
1,997
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 0 / 2
6,823
682
3,385
1,761
521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
1
Kills
16
16
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
4
0
0
W
Arachne
 
Arachne
2
0
2
3
L
Anubis
LasTxSouL
Anubis
0
4
0
0
L
Sylvanus
LeroyMalkins
Sylvanus
1
2
0
0.5
L
0
6
1
0.08
L
Merlin
SonaR64
Merlin
0
0
0
0
W
5
1
4
7
W
Fenrir
Vornhub69
Fenrir
3
0
5
5.5
W
Vamana
gOPE55
Vamana
4
0
1
4.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,411
Damage
21,739
29,545
Taken
19,897
11,126
Mitigated
8,488
8,584
Healing
11,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
2,104
596
0
3,246
7,852
1,993
0
390
7,420
0
22,324
W
Arachne
 
Arachne
2,615
1,733
0
2,436
4,356
1,748
0
254
4,102
0
31,132
L
Anubis
LasTxSouL
Anubis
2,342
309
0
1,355
5,791
3,005
124
380
5,363
23,733
0
L
Sylvanus
LeroyMalkins
Sylvanus
2,272
1,033
402
1,142
5,150
3,478
0
361
4,741
10,866
0
L
1,661
1,509
228
1,443
7,880
1,899
0
388
7,454
0
16,110
L
Merlin
SonaR64
Merlin
1,032
0
0
768
2,872
751
0
1,488
1,182
30,148
0
W
6,848
4,157
446
2,135
3,462
837
0
1,189
2,273
0
31,470
W
Fenrir
Vornhub69
Fenrir
3,976
1,208
82
3,131
5,300
3,385
0
1,352
3,948
0
23,055
W
Vamana
gOPE55
Vamana
4,915
2,089
0
2,090
5,018
1,997
188
2,342
2,676
0
25,404
W
3,385
333
0
830
1,761
521
226
626
1,135
43,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,519
Gold Earned
30,504
213
Minions Killed
319
0
Camps Cleared
0
876,274
Distance Traveled
961,829
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,702
470
55
6
0
192,692
5
W
Arachne
5,883
588
71
7
0
246,667
3
L
Anubis
5,023
502
42
4
0
163,275
0
L
Sylvanus
4,635
464
15
2
0
167,178
0
L
Rama
4,276
428
33
3
0
164,560
1
L
Merlin
4,883
488
68
7
0
188,569
1
W
Artemis
6,065
607
65
7
0
164,646
0
W
Fenrir
5,751
575
36
4
0
184,538
2
W
Vamana
5,982
598
44
4
0
183,546
0
W
Nu Wa
6,823
682
103
10
0
182,432
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role