Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
JuniorJohn
Charybdis
Level 65
God Stats
5W - 8L
1,456 SR
Queue Stats
200W - 193L
1,384 Elo+
Solo
Ra
Ra
UPM_Madruga
Ra
Level 64
God Stats
6W - 5L
1,519 SR
Queue Stats
410W - 526L
1,263 Elo+
Party 1
Ao Kuang
Ao Kuang
UPM_Patriot
Ao Kuang
Level 47
God Stats
1W - 2L
1,133 SR
Queue Stats
114W - 183L
1,285 Elo+
Party 1
Ymir
Ymir
UPM_Xuniorr
Ymir
Level 48
God Stats
52W - 68L
1,449 SR
Queue Stats
193W - 269L
1,350 Elo+
Party 1
Team Averages
Level 75
1,412 SR
1,356 Elo+

VS

Team Averages
Level 80
1,450 SR
1,415 Elo+
Hachiman
Hachiman
 
Hachiman
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Devilwining
Ares
Level 104
God Stats
1W - 1L
1,589 SR
Queue Stats
156W - 182L
1,401 Elo+
Solo
Erlang Shen
Erlang Shen
EeNaza14
Erlang Shen
Level 48
God Stats
2W - 2L
1,642 SR
Queue Stats
186W - 204L
1,432 Elo+
Party 2
Raijin
Raijin
M4rLs BR
Raijin
Level 154
God Stats
0W - 6L
1,319 SR
Queue Stats
330W - 343L
1,397 Elo+
Solo
Mercury
Mercury
St__1200
Mercury
Level 40
God Stats
6W - 3L
1,198 SR
Queue Stats
178W - 218L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
5 / 1 / 1
6,746
613
2,119
6,891
1,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Mace

Mace

+10
Physical Power

Charybdis
JuniorJohn
Charybdis
9
0 / 4 / 6
5,408
492
5,880
5,215
1,472
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
3 / 0 / 3
6,768
615
2,838
1,790
401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
UPM_Patriot
Ao Kuang
12
1 / 0 / 1
6,767
615
4,907
5,559
2,716
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
2 / 1 / 6
6,204
564
3,770
8,064
5,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
8
1 / 3 / 4
5,293
481
3,580
5,623
1,101
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 3 / 3
5,360
487
2,050
8,405
3,048
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
EeNaza14
Erlang Shen
10
1 / 2 / 0
6,069
552
3,335
7,800
4,036
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
M4rLs BR
Raijin
11
1 / 2 / 0
6,452
587
2,351
5,097
1,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
St__1200
Mercury
10
2 / 1 / 0
5,933
539
2,144
5,757
2,342
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
11
Kills
6
6
Deaths
11
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
1
1
5.5
L
Hachiman
 
Hachiman
1
3
4
1
L
1
3
3
0.83
L
Erlang Shen
EeNaza14
Erlang Shen
1
2
0
0.5
W
Charybdis
JuniorJohn
Charybdis
0
4
6
0.75
L
Raijin
M4rLs BR
Raijin
1
2
0
0.5
L
Mercury
St__1200
Mercury
2
1
0
2
W
3
0
3
4.5
W
Ao Kuang
UPM_Patriot
Ao Kuang
1
0
1
1.5
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,514
Damage
13,460
27,519
Taken
32,682
11,663
Mitigated
12,175
9,118
Healing
8,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
2,119
112
0
1,760
6,891
1,986
0
161
6,725
0
33,342
L
Hachiman
 
Hachiman
3,580
2,347
0
1,578
5,623
1,101
0
1,206
4,417
0
17,765
L
2,050
0
0
1,530
8,405
3,048
0
2,402
6,003
13,369
0
L
Erlang Shen
EeNaza14
Erlang Shen
3,335
1,609
0
2,777
7,800
4,036
0
4,758
3,042
0
27,638
W
Charybdis
JuniorJohn
Charybdis
5,880
2,454
432
1,108
5,215
1,472
886
1,294
3,874
0
23,806
L
Raijin
M4rLs BR
Raijin
2,351
438
0
750
5,097
1,648
0
2,460
2,637
40,797
0
L
Mercury
St__1200
Mercury
2,144
1,160
0
1,984
5,757
2,342
0
689
5,068
0
37,133
W
2,838
111
80
602
1,790
401
67
479
1,251
30,781
0
W
Ao Kuang
UPM_Patriot
Ao Kuang
4,907
1,972
0
3,807
5,559
2,716
294
0
5,559
31,828
0
W
3,770
596
0
1,329
8,064
5,088
213
2,303
5,709
18,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,893
Gold Earned
29,107
280
Minions Killed
300
0
Camps Cleared
0
1,069,332
Distance Traveled
1,032,900
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,746
613
64
6
0
259,247
5
L
Hachiman
5,293
481
37
3
0
177,986
3
L
Ares
5,360
487
23
2
0
203,924
1
L
Erlang Shen
6,069
552
73
7
0
204,296
4
W
Charybdis
5,408
492
47
4
0
185,254
6
L
Raijin
6,452
587
94
9
0
207,539
5
L
Mercury
5,933
539
73
7
0
239,155
5
W
Ra
6,768
615
71
6
0
221,100
1
W
Ao Kuang
6,767
615
66
6
0
196,723
2
W
Ymir
6,204
564
32
3
0
207,008
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role