Player Matchup

Cupid
Cupid
 
Cupid
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
CrossBreezV2
Ymir
Level 101
God Stats
7W - 3L
1,717 SR
Queue Stats
57W - 75L
1,384 Elo+
Party 1
He Bo
He Bo
Hiddun
He Bo
Level 89
God Stats
0W - 2L
1,307 SR
Queue Stats
94W - 104L
1,427 Elo+
Party 1
Team Averages
Level 101
1,508 SR
1,437 Elo+

VS

Team Averages
Level 122
1,527 SR
1,522 Elo+
Scylla
Scylla
BAAG462
Scylla
Level 121
God Stats
10W - 7L
1,513 SR
Queue Stats
191W - 143L
1,584 Elo+
Party 2
Kali
Kali
D3stroyerOfGodz
Kali
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 63L
1,409 Elo+
Solo
Izanami
Izanami
kbifarini
Izanami
Level 160
God Stats
2W - 2L
1,567 SR
Queue Stats
173W - 131L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
9
0 / 4 / 2
5,766
577
2,193
8,624
2,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 3 / 2
6,212
621
2,321
13,171
10,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
Hiddun
He Bo
9
2 / 6 / 0
6,126
613
6,939
7,295
2,779
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BAAG462
Scylla
13
5 / 0 / 8
8,049
805
11,281
4,492
1,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 2 / 12
6,909
691
2,379
7,323
2,528
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
kbifarini
Izanami
13
8 / 0 / 5
8,426
843
10,542
5,057
1,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
2
Kills
13
13
Deaths
2
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
4
2
0.25
W
Scylla
BAAG462
Scylla
5
0
8
9
L
0
3
2
0.33
W
0
2
12
3
L
He Bo
Hiddun
He Bo
2
6
0
0.33
W
Izanami
kbifarini
Izanami
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,453
Damage
24,202
29,090
Taken
16,872
16,257
Mitigated
6,007
4,730
Healing
3,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
2,193
431
307
860
8,624
2,941
0
4,171
4,164
0
17,545
W
Scylla
BAAG462
Scylla
11,281
1,544
0
525
4,492
1,497
339
2,404
2,088
27,828
0
L
2,321
212
278
2,773
13,171
10,537
0
3,770
9,087
5,823
0
W
2,379
800
0
1,905
7,323
2,528
0
4,092
3,231
0
11,175
L
He Bo
Hiddun
He Bo
6,939
90
0
512
7,295
2,779
0
2,716
4,462
17,016
0
W
Izanami
kbifarini
Izanami
10,542
5,145
0
1,456
5,057
1,982
1,935
3,183
1,874
0
43,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,104
Gold Earned
23,384
70
Minions Killed
129
2
Camps Cleared
7
480,793
Distance Traveled
526,410
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,766
577
42
4
2
160,140
1
W
Scylla
8,049
805
40
4
3
180,221
4
L
Ymir
6,212
621
10
1
0
167,350
3
W
Kali
6,909
691
17
2
0
165,921
0
L
He Bo
6,126
613
18
2
0
153,303
3
W
Izanami
8,426
843
72
7
4
180,268
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role