Player Matchup

Ah Puch
Ah Puch
Jokujo
Ah Puch
Level 23
God Stats
7W - 1L
1,500 SR
Queue Stats
167W - 65L
1,643 Elo+
Party 1
Gilgamesh
Gilgamesh
Nixijin
Gilgamesh
Level 8
God Stats
15W - 10L
1,641 SR
Queue Stats
32W - 31L
1,511 Elo+
Solo
Bakasura
Bakasura
Sergaz
Bakasura
Level 91
God Stats
3W - 2L
1,725 SR
Queue Stats
183W - 73L
1,661 Elo+
Party 1
Team Averages
Level 41
1,622 SR
1,605 Elo+

VS

Team Averages
Level 64
1,589 SR
1,553 Elo+
Nemesis
Nemesis
FireNeeck
Nemesis
Level 129
God Stats
13W - 7L
1,703 SR
Queue Stats
792W - 558L
1,630 Elo+
Party 2
Cthulhu
Cthulhu
HYPERBLEACH
Cthulhu
Level 23
God Stats
12W - 7L
1,285 SR
Queue Stats
71W - 101L
1,375 Elo+
Solo
Hades
Hades
Rotomic
Hades
Level 40
God Stats
5W - 2L
1,780 SR
Queue Stats
365W - 193L
1,654 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Jokujo
Ah Puch
11
6 / 2 / 6
7,705
771
10,419
5,436
1,626
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
Nixijin
Gilgamesh
11
3 / 0 / 8
7,030
703
3,378
5,167
3,141
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
Sergaz
Bakasura
12
3 / 1 / 9
7,295
730
5,676
6,020
3,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FireNeeck
Nemesis
9
2 / 3 / 1
7,032
703
6,204
7,238
2,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
HYPERBLEACH
Cthulhu
9
0 / 5 / 2
6,105
611
4,456
10,893
4,894
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hades
Rotomic
Hades
9
1 / 4 / 1
6,290
629
1,297
6,618
3,506
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
12
Kills
3
3
Deaths
12
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
FireNeeck
Nemesis
2
3
1
0.83
L
Cthulhu
HYPERBLEACH
Cthulhu
0
5
2
0.2
W
Ah Puch
Jokujo
Ah Puch
6
2
6
4.5
W
Gilgamesh
Nixijin
Gilgamesh
3
0
8
7
L
Hades
Rotomic
Hades
1
4
1
0.38
W
Bakasura
Sergaz
Bakasura
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,473
Damage
11,957
16,623
Taken
24,749
7,904
Mitigated
11,272
4,154
Healing
4,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
FireNeeck
Nemesis
6,204
3,025
0
1,757
7,238
2,872
0
3,259
3,621
0
19,775
L
Cthulhu
HYPERBLEACH
Cthulhu
4,456
39
104
1,277
10,893
4,894
0
4,288
6,017
13,912
0
W
Ah Puch
Jokujo
Ah Puch
10,419
357
0
1,210
5,436
1,626
644
2,238
3,198
32,217
0
W
Gilgamesh
Nixijin
Gilgamesh
3,378
1,246
0
541
5,167
3,141
276
2,066
3,101
0
12,273
L
Hades
Rotomic
Hades
1,297
188
143
1,009
6,618
3,506
13
3,102
3,111
11,433
0
W
Bakasura
Sergaz
Bakasura
5,676
3,645
0
2,403
6,020
3,137
1,441
1,806
4,214
0
9,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,030
Gold Earned
19,427
98
Minions Killed
94
5
Camps Cleared
4
583,902
Distance Traveled
507,324
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,032
703
33
3
3
189,791
0
L
Cthulhu
6,105
611
20
2
0
165,829
1
W
Ah Puch
7,705
771
49
5
2
165,978
4
W
Gilgamesh
7,030
703
16
2
0
197,499
3
L
Hades
6,290
629
41
4
1
151,704
3
W
Bakasura
7,295
730
33
3
3
220,425
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role