Player Matchup

Neith
Neith
DillPrime
Neith
Level 34
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 19L
1,526 Elo+
Party 1
Achilles
Achilles
FailLot
Achilles
Level 24
God Stats
9W - 5L
1,667 SR
Queue Stats
179W - 128L
1,601 Elo+
Party 3
Arachne
Arachne
Lottuss
Arachne
Level 69
God Stats
77W - 47L
1,730 SR
Queue Stats
156W - 94L
1,733 Elo+
Party 1
Artio
Artio
QweenPhelps
Artio
Level 149
God Stats
1W - 0L
1,532 SR
Queue Stats
170W - 167L
1,576 Elo+
Party 3
Janus
Janus
Sgorbiux69
Janus
Level 64
God Stats
11W - 10L
1,626 SR
Queue Stats
135W - 103L
1,673 Elo+
Party 1
Team Averages
Level 68
1,611 SR
1,622 Elo+

VS

Team Averages
Level 58
1,574 SR
1,656 Elo+
Neith
Neith
Aerozoan
Neith
Level 119
God Stats
6W - 5L
1,655 SR
Queue Stats
159W - 125L
1,624 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Akrylikk
Tsukuyomi
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 102L
1,406 Elo+
Solo
Baba Yaga
Baba Yaga
AngusAnguish
Baba Yaga
Level 27
God Stats
0W - 1L
1,715 SR
Queue Stats
7W - 5L
1,666 Elo+
Party 2
Jormungandr
Jormungandr
CarrotCon
Jormungandr
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 104L
1,741 Elo+
Party 2
Bacchus
Bacchus
Iobby
Bacchus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,842 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DillPrime
Neith
16
1 / 1 / 8
9,735
608
4,168
6,605
2,417
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
FailLot
Achilles
14
7 / 0 / 7
8,665
542
8,608
13,028
9,802
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Arachne
Lottuss
Arachne
16
5 / 1 / 5
9,606
600
7,164
11,478
5,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
2 / 1 / 4
8,470
529
7,109
14,715
14,923
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Janus
16
8 / 0 / 7
10,189
637
11,447
9,035
3,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Aerozoan
Neith
13
0 / 2 / 0
7,420
464
5,534
6,952
2,206
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
Akrylikk
Tsukuyomi
10
0 / 8 / 1
6,395
400
3,410
12,325
4,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baba Yaga
AngusAnguish
Baba Yaga
11
1 / 5 / 0
6,607
413
7,906
9,767
3,080
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
CarrotCon
Jormungandr
13
1 / 4 / 0
7,634
477
9,783
12,535
8,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bacchus
Iobby
Bacchus
9
0 / 4 / 0
5,956
372
1,822
7,896
6,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
3
23
Kills
2
3
Deaths
23
31
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Neith
Aerozoan
Neith
0
2
0
0
L
Tsukuyomi
Akrylikk
Tsukuyomi
0
8
1
0.06
L
Baba Yaga
AngusAnguish
Baba Yaga
1
5
0
0.2
L
Jormungandr
CarrotCon
Jormungandr
1
4
0
0.25
W
Neith
DillPrime
Neith
1
1
8
5
W
Achilles
FailLot
Achilles
7
0
7
10.5
L
Bacchus
Iobby
Bacchus
0
4
0
0
W
Arachne
Lottuss
Arachne
5
1
5
7.5
W
2
1
4
4
W
Janus
8
0
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,496
Damage
28,455
54,861
Taken
49,475
35,532
Mitigated
24,118
19,141
Healing
8,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Aerozoan
Neith
5,534
1,842
0
1,876
6,952
2,206
0
867
5,956
0
63,084
L
Tsukuyomi
Akrylikk
Tsukuyomi
3,410
921
0
3,220
12,325
4,063
0
3,725
8,332
0
36,991
L
Baba Yaga
AngusAnguish
Baba Yaga
7,906
1,211
0
1,754
9,767
3,080
98
2,858
6,439
32,727
0
L
Jormungandr
CarrotCon
Jormungandr
9,783
3,666
0
690
12,535
8,700
20
7,412
4,837
47,281
0
W
Neith
DillPrime
Neith
4,168
1,174
0
3,350
6,605
2,417
1,997
312
6,293
0
70,549
W
Achilles
FailLot
Achilles
8,608
2,372
0
2,544
13,028
9,802
120
5,126
7,902
0
35,462
L
Bacchus
Iobby
Bacchus
1,822
190
0
556
7,896
6,069
0
3,123
4,524
8,962
0
W
Arachne
Lottuss
Arachne
7,164
4,569
0
6,079
11,478
5,048
0
2,790
8,688
0
72,795
W
7,109
1,022
355
4,641
14,715
14,923
158
8,349
6,366
49,498
0
W
Janus
11,447
1,030
109
2,063
9,035
3,342
207
3,140
5,895
75,971
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,665
Gold Earned
34,012
563
Minions Killed
346
0
Camps Cleared
0
1,640,417
Distance Traveled
1,390,554
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,420
464
110
7
0
278,921
6
L
Tsukuyomi
6,395
400
75
5
0
272,778
4
L
Baba Yaga
6,607
413
65
4
0
308,356
5
L
Jormungandr
7,634
477
82
5
0
245,382
8
W
Neith
9,735
608
151
9
0
284,923
6
W
Achilles
8,665
542
46
3
0
341,905
0
L
Bacchus
5,956
372
14
1
0
285,117
0
W
Arachne
9,606
600
108
7
0
373,397
2
W
Artio
8,470
529
102
6
0
296,153
3
W
Janus
10,189
637
156
10
0
344,039
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role