Player Matchup

Eset
Eset
 
Eset
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
AdamBuddha
Medusa
Level 25
God Stats
10W - 20L
1,307 SR
Queue Stats
43W - 83L
1,306 Elo+
Solo
Geb
Geb
Fonthor
Geb
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,698 Elo+
Solo
Hercules
Hercules
JUBIRAMA
Hercules
Level 29
God Stats
1W - 0L
1,776 SR
Queue Stats
89W - 49L
1,573 Elo+
Solo
Loki
Loki
PedroHDL10
Loki
Level 29
God Stats
10W - 3L
1,738 SR
Queue Stats
191W - 91L
1,620 Elo+
Solo
Team Averages
Level 24
1,564 SR
1,540 Elo+

VS

Team Averages
Level 20
1,539 SR
1,512 Elo+
Ra
Ra
AkumaGCMps
Ra
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 66L
1,522 Elo+
Solo
Ymir
Ymir
Lua_Gala99
Ymir
Level 28
God Stats
2W - 3L
1,253 SR
Queue Stats
157W - 199L
1,496 Elo+
Solo
Anhur
Anhur
PaiDoXhito
Anhur
Level 13
God Stats
3W - 1L
1,932 SR
Queue Stats
14W - 9L
1,573 Elo+
Solo
Tsukuyomi
Tsukuyomi
Seven_Hurricane
Tsukuyomi
Level 26
God Stats
1W - 1L
1,677 SR
Queue Stats
6W - 6L
1,402 Elo+
Solo
Freya
Freya
xLARRAx
Freya
Level 16
God Stats
2W - 4L
1,335 SR
Queue Stats
67W - 42L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
20
11 / 2 / 7
15,786
607
16,919
16,158
9,031
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
AdamBuddha
Medusa
5
0 / 0 / 0
8,636
332
0
0
0
Geb
19
1 / 1 / 10
13,129
505
6,013
17,995
24,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hercules
JUBIRAMA
Hercules
20
4 / 3 / 9
15,343
590
16,937
35,391
43,962
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
5 / 3 / 5
16,357
629
9,080
17,960
10,820
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 8 / 2
10,682
411
6,705
15,707
8,643
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 2 / 0
9,264
356
1,728
9,552
6,720
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anhur
20
2 / 3 / 0
13,718
528
10,580
16,699
6,436
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
Seven_Hurricane
Tsukuyomi
4
0 / 4 / 0
7,324
282
135
4,727
991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Freya
xLARRAx
Freya
20
6 / 4 / 1
14,124
543
22,260
24,592
11,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
11
21
Kills
8
9
Deaths
21
31
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
11
2
7
7.25
W
Medusa
AdamBuddha
Medusa
0
0
0
0
L
0
8
2
0.13
W
Geb
1
1
10
6
W
Hercules
JUBIRAMA
Hercules
4
3
9
2.83
L
0
2
0
0
L
Anhur
2
3
0
0.67
W
5
3
5
2.5
L
Tsukuyomi
Seven_Hurricane
Tsukuyomi
0
4
0
0
L
Freya
xLARRAx
Freya
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,949
Damage
41,408
87,504
Taken
71,277
88,039
Mitigated
34,225
32,494
Healing
22,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
16,919
1,575
3,041
5,122
16,158
9,031
5,350
9,839
6,319
109,001
0
W
Medusa
AdamBuddha
Medusa
0
0
0
0
0
0
0
0
0
0
0
L
6,705
363
48
2,185
15,707
8,643
449
7,568
8,139
50,914
0
W
Geb
6,013
430
0
2,775
17,995
24,226
1,791
4,992
13,003
51,541
0
W
Hercules
JUBIRAMA
Hercules
16,937
6,854
0
17,255
35,391
43,962
1,870
16,967
16,870
288
98,911
L
1,728
425
0
570
9,552
6,720
26
4,214
5,338
19,813
0
L
Anhur
10,580
8,151
0
5,479
16,699
6,436
1,107
4,688
12,011
0
134,842
W
9,080
1,525
0
4,301
17,960
10,820
3,621
5,462
12,498
0
163,103
L
Tsukuyomi
Seven_Hurricane
Tsukuyomi
135
0
0
657
4,727
991
0
2,688
2,039
0
5,053
L
Freya
xLARRAx
Freya
22,260
7,196
0
13,837
24,592
11,435
296
4,327
20,265
116,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,251
Gold Earned
55,112
626
Minions Killed
550
0
Camps Cleared
0
2,120,694
Distance Traveled
1,615,891
26
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
15,786
607
164
6
0
512,300
14
W
Medusa
8,636
332
0
0
0
0
0
L
Ra
10,682
411
92
4
0
414,715
0
W
Geb
13,129
505
66
3
0
516,773
2
W
Hercules
15,343
590
170
7
0
551,332
3
L
Ymir
9,264
356
38
1
0
223,911
3
L
Anhur
13,718
528
222
9
0
456,077
8
W
Loki
16,357
629
226
9
0
540,289
7
L
Tsukuyomi
7,324
282
18
1
0
83,848
0
L
Freya
14,124
543
180
7
0
437,340
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role