Player Matchup

Danzaburou
Danzaburou
Darkenswift
Danzaburou
Level 24
God Stats
2W - 0L
1,520 SR
Queue Stats
3W - 0L
1,790 Elo+
Party 1
He Bo
He Bo
HanPolo520
He Bo
Level 126
God Stats
4W - 2L
1,632 SR
Queue Stats
14W - 14L
1,435 Elo+
Party 1
Cernunnos
Cernunnos
SMILEZ_217
Cernunnos
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,436 Elo+
Solo
Chaac
Chaac
SMITEFcCKINBLOWS
Chaac
Level 19
God Stats
2W - 1L
1,554 SR
Queue Stats
7W - 4L
1,672 Elo+
Party 1
Cerberus
Cerberus
onlywhiz
Cerberus
Level 8
God Stats
4W - 1L
1,355 SR
Queue Stats
4W - 1L
1,606 Elo+
Party 1
Team Averages
Level 38
1,512 SR
1,588 Elo+

VS

Team Averages
Level 11
1,479 SR
1,342 Elo+
Hercules
Hercules
Dr Bubbl3sss
Hercules
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,422 Elo+
Party 2
Anubis
Anubis
Mewing Ohana
Anubis
Level 12
God Stats
1W - 3L
1,350 SR
Queue Stats
18W - 16L
1,422 Elo+
Party 2
Ra
Ra
PiJiNWiNg
Ra
Level 4
God Stats
0W - 3L
1,215 SR
Queue Stats
3W - 8L
1,205 Elo+
Solo
Chaac
Chaac
YoimGravity
Chaac
Level 8
God Stats
3W - 1L
1,829 SR
Queue Stats
10W - 6L
1,162 Elo+
Solo
Merlin
Merlin
brite0ne
Merlin
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Darkenswift
Danzaburou
19
8 / 3 / 10
13,180
1,098
16,429
13,014
5,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

He Bo
20
13 / 1 / 14
13,563
1,130
26,327
13,074
5,409
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cernunnos
SMILEZ_217
Cernunnos
17
1 / 2 / 13
10,424
869
11,396
11,147
4,014
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
14 / 0 / 16
14,229
1,186
22,736
12,039
11,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cerberus
onlywhiz
Cerberus
18
1 / 5 / 13
10,539
878
3,942
11,835
7,389
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Team 1 Tickets

241

VS

Team 2 Tickets

9

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dr Bubbl3sss
Hercules
17
5 / 2 / 5
11,552
963
9,471
17,266
22,229
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
17
2 / 11 / 7
10,491
874
6,241
16,452
6,924
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
1 / 9 / 6
10,294
858
9,493
15,749
5,960
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 6 / 7
10,462
872
13,202
20,610
24,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
brite0ne
Merlin
17
2 / 9 / 5
10,965
914
14,942
15,873
6,094
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
41
37
Kills
11
11
Deaths
37
66
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Darkenswift
Danzaburou
8
3
10
4.33
L
Hercules
Dr Bubbl3sss
Hercules
5
2
5
3.75
W
He Bo
13
1
14
20
L
Anubis
2
11
7
0.5
L
1
9
6
0.44
W
Cernunnos
SMILEZ_217
Cernunnos
1
2
13
3.75
W
14
0
16
22
L
1
6
7
0.75
L
Merlin
brite0ne
Merlin
2
9
5
0.5
W
Cerberus
onlywhiz
Cerberus
1
5
13
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,830
Damage
53,349
61,109
Taken
85,950
33,694
Mitigated
65,480
17,756
Healing
13,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Darkenswift
Danzaburou
16,429
9,346
541
2,068
13,014
5,138
0
6,640
6,171
0
44,621
L
Hercules
Dr Bubbl3sss
Hercules
9,471
3,290
0
4,952
17,266
22,229
0
6,009
10,040
0
21,286
W
He Bo
26,327
625
502
5,568
13,074
5,409
0
5,840
6,810
50,804
0
L
Anubis
6,241
961
0
1,610
16,452
6,924
0
9,164
7,097
17,597
0
L
9,493
1,929
903
1,436
15,749
5,960
0
5,205
10,195
26,197
0
W
Cernunnos
SMILEZ_217
Cernunnos
11,396
6,444
0
1,776
11,147
4,014
0
6,742
4,123
0
25,060
W
22,736
6,352
386
5,527
12,039
11,744
0
5,030
6,618
146
41,795
L
13,202
1,788
248
4,092
20,610
24,273
0
5,165
15,112
0
28,315
L
Merlin
brite0ne
Merlin
14,942
1,140
0
114
15,873
6,094
0
4,872
10,651
37,690
0
W
Cerberus
onlywhiz
Cerberus
3,942
412
0
1,388
11,835
7,389
0
6,424
5,227
12,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,935
Gold Earned
53,764
216
Minions Killed
190
9
Camps Cleared
4
1,045,467
Distance Traveled
922,395
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,180
1,098
56
5
5
219,723
0
L
Hercules
11,552
963
29
2
0
183,791
0
W
He Bo
13,563
1,130
66
6
2
234,109
0
L
Anubis
10,491
874
21
2
0
165,539
0
L
Ra
10,294
858
44
4
1
164,878
0
W
Cernunnos
10,424
869
32
3
1
200,511
0
W
Chaac
14,229
1,186
38
3
1
236,531
0
L
Chaac
10,462
872
37
3
3
213,622
0
L
Merlin
10,965
914
59
5
0
194,565
2
W
Cerberus
10,539
878
24
2
0
154,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role