Player Matchup

Xing Tian
Xing Tian
Bronze III
AliGotBurners
Xing Tian
Bronze III
Level 33
God Stats
0W - 1L
1,768 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Agni
Agni
Bronze III
DeadManWithSwag
Agni
Bronze III
Level 127
God Stats
0W - 1L
1,504 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Skadi
Skadi
Bronze III
L_27_de_la_mata
Skadi
Bronze III
Level 126
God Stats
0W - 1L
1,788 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Bakasura
Bakasura
Bronze III
RealCalimba
Bakasura
Bronze III
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Chaac
Chaac
Gold IV
oxxied
Chaac
Gold IV
Level 103
God Stats
25W - 18L
1,524 SR
Queue Stats
119W - 117L
1,502 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 98
1,617 SR
1,500 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 121
1,673 SR
1,500 MMR
Arachne
Arachne
Gold II
AttackFireGaint
Arachne
Gold II
Level 108
God Stats
92W - 56L
1,767 SR
Queue Stats
981W - 972L
1,516 MMR
Solo
Vamana
Vamana
Gold IV
GELITO408
Vamana
Gold IV
Level 155
God Stats
19W - 14L
1,609 SR
Queue Stats
704W - 713L
1,482 MMR
Solo
Ymir
Ymir
Gold II
MrPotato_2412
Ymir
Gold II
Level 117
God Stats
21W - 15L
1,769 SR
Queue Stats
178W - 180L
1,499 MMR
Party 2
Vulcan
Vulcan
Gold II
Mr_Guacamole17
Vulcan
Gold II
Level 108
God Stats
1W - 2L
1,728 SR
Queue Stats
178W - 181L
1,499 MMR
Party 2
Apollo
Apollo
Gold III
RCsSM
Apollo
Gold III
Level 116
God Stats
20W - 23L
1,494 SR
Queue Stats
288W - 290L
1,507 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AliGotBurners
Xing Tian
12
4 / 4 / 4
9,238
420
6,992
14,545
11,700
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
2 / 8 / 4
10,100
459
14,917
14,487
4,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
4 / 4 / 2
12,365
562
13,397
13,600
4,962
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
RealCalimba
Bakasura
19
3 / 8 / 5
11,808
537
7,976
20,550
9,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chaac
oxxied
Chaac
16
1 / 6 / 3
10,489
477
12,246
22,631
17,050
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
GilgameshMorgan Le FayAthenaTiamatArtemis

VS

Bans
CthulhuKaliErlang ShenSetScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 0 / 1
15,524
706
14,388
18,223
10,314
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vamana
GELITO408
Vamana
20
5 / 3 / 6
13,845
629
16,707
26,369
31,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
2 / 4 / 9
11,149
507
7,709
22,572
20,833
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
2 / 4 / 12
12,499
568
16,769
14,696
7,204
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
RCsSM
Apollo
19
6 / 3 / 3
12,820
583
7,428
13,891
7,285
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
61
14
Kills
30
30
Deaths
14
18
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
AliGotBurners
Xing Tian
4
4
4
1.5
W
15
0
1
15.5
L
2
8
4
0.5
W
Vamana
GELITO408
Vamana
5
3
6
2.67
L
4
4
2
1.25
W
2
4
9
1.63
W
2
4
12
2
W
Apollo
RCsSM
Apollo
6
3
3
2.5
L
Bakasura
RealCalimba
Bakasura
3
8
5
0.69
L
Chaac
oxxied
Chaac
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,528
Damage
63,001
85,813
Taken
95,751
47,294
Mitigated
77,162
23,765
Healing
33,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
AliGotBurners
Xing Tian
6,992
900
195
2,512
14,545
11,700
0
6,100
8,445
19,418
0
W
14,388
10,141
0
9,866
18,223
10,314
2,093
1,479
16,470
0
131,366
L
14,917
588
63
1,800
14,487
4,519
49
6,034
8,453
59,455
0
W
Vamana
GELITO408
Vamana
16,707
9,384
0
12,549
26,369
31,526
3,339
4,831
20,941
0
99,689
L
13,397
6,447
0
2,605
13,600
4,962
3,846
2,943
10,657
0
105,731
W
7,709
1,376
0
1,652
22,572
20,833
66
7,172
14,641
33,784
0
W
16,769
8,898
107
4,404
14,696
7,204
1,105
6,844
7,305
75,263
0
W
Apollo
RCsSM
Apollo
7,428
3,158
0
5,155
13,891
7,285
5,806
2,570
10,961
0
105,096
L
Bakasura
RealCalimba
Bakasura
7,976
5,214
146
7,567
20,550
9,063
0
5,329
15,221
0
62,135
L
Chaac
oxxied
Chaac
12,246
3,097
0
8,877
22,631
17,050
0
4,145
18,486
0
77,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,000
Gold Earned
65,837
600
Minions Killed
659
0
Camps Cleared
0
1,895,830
Distance Traveled
2,247,692
6
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
9,238
420
30
1
0
342,078
3
W
Arachne
15,524
706
176
8
0
526,640
4
L
Agni
10,100
459
103
5
0
367,958
1
W
Vamana
13,845
629
166
8
0
432,902
7
L
Skadi
12,365
562
185
8
0
395,692
1
W
Ymir
11,149
507
40
2
0
429,008
4
W
Vulcan
12,499
568
126
6
0
436,289
5
W
Apollo
12,820
583
151
7
0
422,853
3
L
Bakasura
11,808
537
137
6
0
433,497
1
L
Chaac
10,489
477
145
7
0
356,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role