Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
Marvinca7
Kuzenbo
Level 89
God Stats
1W - 1L
1,445 SR
Queue Stats
83W - 141L
1,368 Elo+
Party 2
Agni
Agni
Scizor555
Agni
Level 100
God Stats
1W - 3L
1,208 SR
Queue Stats
129W - 184L
1,392 Elo+
Party 2
Team Averages
Level 111
1,384 SR
1,420 Elo+

VS

Team Averages
Level 27
1,374 SR
1,268 Elo+
Ra
Ra
K I R A1559
Ra
Level 8
God Stats
1W - 3L
1,309 SR
Queue Stats
3W - 11L
1,290 Elo+
Party 1
Odin
Odin
Soloqueue28485
Odin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,107 Elo+
Party 1
Sylvanus
Sylvanus
lubibinho
Sylvanus
Level 68
God Stats
0W - 2L
1,312 SR
Queue Stats
21W - 26L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
9 / 2 / 4
10,843
723
10,757
10,879
5,656
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kuzenbo
Marvinca7
Kuzenbo
14
1 / 2 / 11
9,697
646
7,166
12,512
14,473
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Agni
13
3 / 5 / 7
9,411
627
12,887
10,593
2,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 6
8,844
590
6,259
7,368
2,432
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
6 / 3 / 2
10,464
698
6,987
12,388
9,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
lubibinho
Sylvanus
14
3 / 6 / 4
9,961
664
13,741
18,512
8,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
21
13
Kills
9
9
Deaths
13
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
9
2
4
5.5
L
0
4
6
0.75
W
Kuzenbo
Marvinca7
Kuzenbo
1
2
11
3.25
W
Agni
3
5
7
1.3
L
6
3
2
2.33
L
Sylvanus
lubibinho
Sylvanus
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,810
Damage
26,987
33,984
Taken
38,268
22,794
Mitigated
20,302
4,775
Healing
11,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
10,757
4,850
0
1,586
10,879
5,656
775
5,831
4,833
152
33,744
L
6,259
624
1,689
979
7,368
2,432
38
3,690
3,678
28,797
0
W
Kuzenbo
Marvinca7
Kuzenbo
7,166
2,685
0
1,385
12,512
14,473
168
7,661
4,559
23,665
0
W
Agni
12,887
454
0
1,804
10,593
2,665
602
6,193
4,099
33,469
0
L
6,987
1,673
0
742
12,388
9,813
15
6,902
5,486
0
29,490
L
Sylvanus
lubibinho
Sylvanus
13,741
2,826
1,957
6,162
18,512
8,057
42
9,946
8,566
26,415
4,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,951
Gold Earned
29,269
165
Minions Killed
164
5
Camps Cleared
9
791,679
Distance Traveled
778,647
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,843
723
70
5
1
269,690
3
L
Ra
8,844
590
63
4
3
252,900
2
W
Kuzenbo
9,697
646
40
3
0
291,141
3
W
Agni
9,411
627
55
4
4
230,848
6
L
Odin
10,464
698
55
4
3
304,936
5
L
Sylvanus
9,961
664
46
3
3
220,811
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role