Player Matchup

Sylvanus
Sylvanus
Apollofer
Sylvanus
Level 21
God Stats
3W - 7L
1,500 SR
Queue Stats
183W - 208L
1,568 Elo+
Solo
Skadi
Skadi
LightskinSmurf_
Skadi
Level 17
God Stats
8W - 2L
1,768 SR
Queue Stats
48W - 27L
1,625 Elo+
Party 1
Freya
Freya
Vegasviper22
Freya
Level 5
God Stats
9W - 4L
1,782 SR
Queue Stats
25W - 16L
1,550 Elo+
Party 1
Serqet
Serqet
XZeca_Urubu157X
Serqet
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 27L
1,600 Elo+
Solo
Thoth
Thoth
fatglizzy
Thoth
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 21L
1,639 Elo+
Solo
Team Averages
Level 13
1,610 SR
1,596 Elo+

VS

Team Averages
Level 16
1,553 SR
1,497 Elo+
Izanami
Izanami
 
Izanami
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Duuud402
Chaac
Level 15
God Stats
1W - 3L
1,458 SR
Queue Stats
6W - 6L
1,499 Elo+
Party 2
Merlin
Merlin
OTalDoDinamite
Merlin
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,540 Elo+
Party 2
Artemis
Artemis
l FrostTiger l
Artemis
Level 14
God Stats
13W - 17L
1,408 SR
Queue Stats
22W - 23L
1,465 Elo+
Solo
Arachne
Arachne
xXDry1nkXxV2
Arachne
Level 9
God Stats
4W - 1L
1,899 SR
Queue Stats
142W - 160L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Apollofer
Sylvanus
11
1 / 0 / 7
7,375
567
2,176
6,371
3,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
6 / 2 / 2
8,058
620
6,025
5,436
1,685
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
7 / 0 / 4
8,190
630
7,060
7,217
3,371
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 2 / 6
7,163
551
2,507
7,673
2,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thoth
fatglizzy
Thoth
13
2 / 2 / 2
7,595
584
4,078
7,620
2,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
1 / 3 / 0
6,105
470
3,833
4,660
1,345
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chaac
Duuud402
Chaac
9
2 / 5 / 2
5,878
452
7,125
11,069
7,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
3 / 2 / 1
6,553
504
5,064
5,032
1,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
0 / 6 / 0
4,959
381
1,693
6,107
1,378
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Arachne
xXDry1nkXxV2
Arachne
7
0 / 3 / 1
5,047
388
817
6,052
1,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
19
Kills
6
6
Deaths
19
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
3
0
0.33
W
Sylvanus
Apollofer
Sylvanus
1
0
7
4.5
L
Chaac
Duuud402
Chaac
2
5
2
0.6
W
6
2
2
3.5
L
3
2
1
1.75
W
7
0
4
9
W
3
2
6
3
W
Thoth
fatglizzy
Thoth
2
2
2
1.5
L
0
6
0
0
L
Arachne
xXDry1nkXxV2
Arachne
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,846
Damage
18,532
34,317
Taken
32,920
14,022
Mitigated
13,549
14,506
Healing
4,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,833
2,968
0
586
4,660
1,345
0
2,168
2,492
0
35,782
W
Sylvanus
Apollofer
Sylvanus
2,176
787
2,562
3,668
6,371
3,425
667
383
5,781
19,474
0
L
Chaac
Duuud402
Chaac
7,125
744
0
2,638
11,069
7,875
123
4,297
6,488
470
23,658
W
6,025
3,585
0
1,735
5,436
1,685
2,430
1,164
4,058
0
42,939
L
5,064
292
0
394
5,032
1,387
0
2,178
2,580
26,921
0
W
7,060
2,161
0
4,494
7,217
3,371
138
0
7,174
47,954
0
W
2,507
546
0
385
7,673
2,547
0
697
6,696
0
31,600
W
Thoth
fatglizzy
Thoth
4,078
1,119
0
1,662
7,620
2,994
1,446
2,288
4,926
48,842
3,645
L
1,693
1,197
0
631
6,107
1,378
0
3,032
3,075
0
15,395
L
Arachne
xXDry1nkXxV2
Arachne
817
539
0
300
6,052
1,564
0
1,343
4,709
0
17,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,381
Gold Earned
28,542
362
Minions Killed
238
0
Camps Cleared
0
1,166,625
Distance Traveled
1,074,810
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,105
470
70
5
0
165,617
4
W
Sylvanus
7,375
567
33
3
0
197,930
1
L
Chaac
5,878
452
44
3
0
235,550
0
W
Skadi
8,058
620
83
6
0
216,502
0
L
Merlin
6,553
504
49
4
0
237,884
3
W
Freya
8,190
630
85
7
0
250,236
1
W
Serqet
7,163
551
58
4
0
272,940
3
W
Thoth
7,595
584
103
8
0
229,017
3
L
Artemis
4,959
381
39
3
0
153,266
0
L
Arachne
5,047
388
36
3
0
282,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role