Player Matchup

Anubis
Anubis
MikeGod242
Anubis
Level 28
God Stats
77W - 76L
1,583 SR
Queue Stats
125W - 131L
1,505 Elo+
Solo
Thor
Thor
MirandaM
Thor
Level 14
God Stats
12W - 11L
1,459 SR
Queue Stats
13W - 23L
1,241 Elo+
Solo
Sun Wukong
Sun Wukong
jkgisalive93
Sun Wukong
Level 24
God Stats
9W - 5L
1,543 SR
Queue Stats
10W - 5L
1,677 Elo+
Solo
Hercules
Hercules
wavvyyahtzee
Hercules
Level 5
God Stats
8W - 6L
1,263 SR
Queue Stats
29W - 32L
1,483 Elo+
Solo
Pele
Pele
xSinVII
Pele
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 19L
1,337 Elo+
Solo
Team Averages
Level 18
1,470 SR
1,449 Elo+

VS

Team Averages
Level 17
1,553 SR
1,423 Elo+
Sol
Sol
Ayanamii2112
Sol
Level 7
God Stats
3W - 5L
1,360 SR
Queue Stats
6W - 8L
1,371 Elo+
Solo
Ra
Ra
ChikaaSan
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,506 Elo+
Solo
Bacchus
Bacchus
PotatorumPotato
Bacchus
Level 28
God Stats
3W - 5L
1,433 SR
Queue Stats
279W - 298L
1,447 Elo+
Solo
Chaac
Chaac
Tamuzz777
Chaac
Level 27
God Stats
0W - 1L
1,675 SR
Queue Stats
20W - 24L
1,479 Elo+
Solo
Neith
Neith
carlinhavvv
Neith
Level 16
God Stats
4W - 1L
1,798 SR
Queue Stats
37W - 43L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
MikeGod242
Anubis
20
14 / 0 / 11
15,163
1,166
27,760
8,907
5,791
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Thor
19
1 / 2 / 11
11,437
880
5,151
9,043
4,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sun Wukong
jkgisalive93
Sun Wukong
20
4 / 1 / 21
13,791
1,061
18,759
17,589
16,741
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hercules
wavvyyahtzee
Hercules
20
7 / 0 / 15
13,634
1,049
18,297
20,163
13,867
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Pele
xSinVII
Pele
20
6 / 1 / 16
13,008
1,001
13,364
16,779
7,654
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Team 1 Tickets

219

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 10 / 1
11,606
893
15,049
23,696
8,864
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
0 / 7 / 1
11,067
851
16,671
11,570
4,200
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
0 / 6 / 2
11,857
912
14,295
27,839
36,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
Tamuzz777
Chaac
17
2 / 3 / 1
11,139
857
6,607
9,770
7,590
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
1 / 6 / 1
11,209
862
12,951
16,955
6,387
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
10
32
Kills
4
4
Deaths
32
74
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
10
1
0.15
L
0
7
1
0.07
W
Anubis
MikeGod242
Anubis
14
0
11
19.5
W
Thor
1
2
11
3.25
L
0
6
2
0.17
L
Chaac
Tamuzz777
Chaac
2
3
1
0.83
L
1
6
1
0.25
W
Sun Wukong
jkgisalive93
Sun Wukong
4
1
21
14.5
W
Hercules
wavvyyahtzee
Hercules
7
0
15
14.5
W
Pele
xSinVII
Pele
6
1
16
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,331
Damage
65,573
72,481
Taken
89,830
48,137
Mitigated
63,434
20,134
Healing
11,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,049
6,066
0
4,620
23,696
8,864
0
6,617
17,079
43,866
0
L
16,671
415
1,036
48
11,570
4,200
0
3,698
7,872
38,058
0
W
Anubis
MikeGod242
Anubis
27,760
1,427
1,911
5,939
8,907
5,791
0
4,913
3,994
75,974
0
W
Thor
5,151
526
0
694
9,043
4,084
0
5,742
3,301
0
14,661
L
14,295
1,083
0
1,416
27,839
36,393
0
11,831
16,008
29,395
0
L
Chaac
Tamuzz777
Chaac
6,607
1,510
0
2,292
9,770
7,590
0
3,018
6,752
0
17,232
L
12,951
4,660
0
1,799
16,955
6,387
0
6,950
10,005
0
37,192
W
Sun Wukong
jkgisalive93
Sun Wukong
18,759
2,816
0
1,550
17,589
16,741
0
10,037
7,552
1,139
37,957
W
Hercules
wavvyyahtzee
Hercules
18,297
4,968
0
4,346
20,163
13,867
0
15,135
5,028
9,885
19,661
W
Pele
xSinVII
Pele
13,364
3,011
0
5,694
16,779
7,654
0
10,188
6,591
0
38,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,033
Gold Earned
56,878
263
Minions Killed
227
12
Camps Cleared
4
1,245,885
Distance Traveled
987,381
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,606
893
72
6
1
156,979
0
L
Ra
11,067
851
44
3
1
225,414
3
W
Anubis
15,163
1,166
111
9
3
255,000
3
W
Thor
11,437
880
32
2
0
156,899
0
L
Bacchus
11,857
912
28
2
1
260,069
2
L
Chaac
11,139
857
20
2
0
121,783
0
L
Neith
11,209
862
63
5
1
223,136
1
W
Sun Wukong
13,791
1,061
41
3
5
283,806
1
W
Hercules
13,634
1,049
27
2
1
279,143
0
W
Pele
13,008
1,001
52
4
3
271,037
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role